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Are this features abandoned?

Discussion in 'Starbound Discussion' started by tedlil, Jan 15, 2015.

  1. Gun_Shy

    Gun_Shy Void-Bound Voyager

    If hunger shouldn't be an issue, they shouldn't put that much work into the recipes system. I really think the way they did food buffs is great, but only if it's in addition to hunger. Different foods should keep you full for longer, and that way your incentive for finding recipes is increased. You'll want to find ways to effectively implement cooking into your gameplay because it's a necessity. Because right now, there are SO many recipes that are completely unnecessary, as their differences aren't noticeable compared to other recipes. Different races should also benefit more from certain foods (Glitch get better stuff from currentcorn, diodia, etc...), and even find other foods poisonous. There is still a survival aspect to the game, and I noticed that much of its features have disappeared.

    We sorely need more distinctions between the races. Because currently, it's just a difference in skins, lore and decor. They need to have intrinsic gameplay differences that give them advantages and disadvantages. I feel as though differences in the armor aren't quite enough on their own to flesh these races out.

    I think that it should be that every dish fills you up some, and gives you certain buffs, but some should buff you more, and fill you up less, while others keep you full for longer, but have fewer stat benefits. And maybe implement some sort of "Nutrient" system as a cooldown for buffs, whereas there can be more of a "Saturation" system for hunger.
     
    Last edited: Feb 16, 2015
    Darklight and Madzai like this.
  2. Splignarth

    Splignarth Orbital Explorer

    I totally agree with everything you sez here, guy.

    That said, I'm only about an hour in on the new rebuild and am just in awe of all of the cool new shit, so I should keep my props-given-to-what-some-might-consider-complainers to a minimum.
     
  3. SeaJay

    SeaJay Space Kumquat

    I can only hope that the status system will be fleshed out in future builds, and the things that were taken away from us will be restored, and to an even better state.

    There was a long wait for Upbeat Giraffe, and that was a big letdown for me, but we're seeing some pretty good work happening in the blog now, so I'm optimistic... for now.

    Threads like this are helpful, I think (as long as they stay civil), they let CF know that we care about this sort of thing, and we don't just want 20 new cosmetic hats to wear.
     
  4. Sileka

    Sileka Void-Bound Voyager

    I am not really a fan of people saying 'simple' is for a younger crowed. Not everyone enjoys complexity in a game, and there is nothing at all wrong with that.

    Right now it is foolish to act as though the game is going to remain the way it is. Right now the system is simplified most likely due to the complete overhaul of several systems. New progression method. New star categorization. Ship upgrades. Ship UI, Quests... so on and so forth. Right now the heat/radiation/air/cold system is very basic. It would have been a large headache to redo the systems around the previous environmental conditions. (Imagine wanting to turn a tuna sandwich into a peanut butter and jelly sandwich, but you were unable to move the bread.)

    I hate stat heavy games, I only play one game for statistical reasons and that is competitive Pokémon. I grew up playing Kings Quest and Monkey Island (and will admit it was the pixel art that drew my attention to this game) both of which are 'simple' games. Hardly games for a five year old, but simple none the less. I am looking forward to hunger being re-added to Starbound as it added an ever present sense of danger to the game (except on my ship. My ship loved me and kept me alive despite being starved). While I am not going to cry over it, I will not be quite so happy if the environmental conditions make a return without some vast improvement on how buildings retain heat.

    My villain shouldn't have to be bundled up like a bouncy ball to plan domination of the universe from her freezing planet lair. :slowpoke:
     
    Tamorr, Owl_Stalker and M_Sipher like this.
  5. Hunter_J

    Hunter_J Industrial Terraformer

    Have stopped playing after I was done with the stupid fetch quests, cause I couldnt take it anymore. I just want to gun down those stupid npcs...
    They actually alloy Titanium with Uranium for some type of alloy? You gotta be kidding me right? Nope you are not...

    Oh dear god... Now I gotta tell that a friend of mine... he will quite enjoy this... But seriously... if someone questions the logic behind people wanting pickaxes back then people should be allowed to question the logic behind some of those "quests" or way too off alloy production in the game. Though... Whats more unlogical... Pickaxes in a sci-fi game, a tool well known to us and possibly other alien species which can be made fairly easily and be used without the need of some type of powersource or that you make steel by alloying it with oil or even worse... Use an alloy for making armor which is usually used to pierce armor... The "logic" behind this would be: "Coal contains carbon compounds, so since we got this nifty liquid mechanic lets think what other LIQUID substance contains carbon compounds... Ahhh right... Oil.". If they dont want to use coke coal for steel production then just use coal like before... but not oil. Behind the Staballoy? Theres no logic behind that whatsoever. If regular weapons like assault rifles, sniper rifles etc would use ammo instead of energy then this alloy would make sense to use as ammo (a little bit though). But not for armor. Putting depleted uranium in it makes it unnecessarily heavy and as you said carcinogenic. Here I would suggest them using fictional materials aswell like they did with "Erichus". Maybe something else like a (rare) plant fibre gained from some sci-fiisch plant used to make some sort of super-plastic for armoring.

    I couldnt agree more... I wish I could have the VTOL in one of the apparently now declared mock up pics just to fly arround. Not as a mount... as something I can park. Or get those nice mech suits and arm them myself with plasma weaponary and park them somewhere. Or the jeep which was in a news article featuring the Llama outfit. Strangely enough the Llama made it to the game. The jeep however not... although the jeep is probably just another Tech you can use...

    The more I think about this the more I come to the conclusion that certain people are right about their assumption and statements... as usual those guys are -.-
     
    CrimsonGiraffe likes this.
  6. M_Sipher

    M_Sipher Oxygen Tank

    It doesn't help that the systems in question were about as complex as shampoo instructions, easily countered (and in temp's case soon negated altogether), and whose consequences were nothing more than a "die or don't" binary.

    Honestly, I'm finding the game overall more enjoyable now that it's not acting like Pavlov on angel dust, holding a gun to my head and demanding I shove as biscuit into my maw every three minutes or so, cued by his manic, spittle-flecked shrieking.

    But that's me.

    Honestly, hunger would need to be heavily, heaaaaaavily re-worked for me to consider it anything more than an obnoxious, intrusive egg timer. At the barest of bare minimums, slowing the Grodd-damn thing down. I realize the game runs on an accelerated timescale, but by no remotely reasonable metric should I starve to death in half a day in game-time.

    If they severely re-think hunger rates, tie it into a heal/buff food system with a greater variety of status effects, then I might be wiling to play a mode with hunger as a factor.
     
    Last edited: Feb 16, 2015
  7. Ekoto

    Ekoto Big Damn Hero

    It isn't just that - it isn't even a challenge, nor does it add anything to the game. You can just plant the crops on your ship, and wait for them to grow. But until you have plants growing, you will have issues starving. Plus, you can't pause the game, so you can't go AFK without returning to find that when you beam down you start taking damage.

    Maybe if they were to disable hunger on your ship, and give you 5 food items, it would be OK (if still not a challenge...)[/quote]
    -----end quote-----



    You could afk in koala. beds allowed you to not lose hunger points. and with the way tents make you invisible now you wouldn't even have to make shelters to afk. just plop down a tent and presto, afk camp.


    Sectors aren't coming back. sectors were a place holder for difficulty. the only thing were getting are the ability to reach nebulas which will give us every planet type at max difficulty. and a black hole for the final boss.
     
    Last edited: Feb 16, 2015
  8. Notunknown

    Notunknown Scruffy Nerf-Herder

    I know - what I meant was that sectors are gone, and nano suits should be a temporary replacement until something else is added.
     
  9. Ekoto

    Ekoto Big Damn Hero

    I do hope they are also temporary as well... they are kinda annoying and too simple at the same time... I know I think in a very contradicting way sometimes...
     
  10. M_Sipher

    M_Sipher Oxygen Tank

    I prefer the nanosuit tech over dealing with heated armors, but would prefer the nanosuits and accompanying hazards be tiered. So if you go to a Tier 2 Too Cold world in a Tier 1 Anti-Cold Nanosuit, you'd take slow but steady damage.

    (I'd also want temp to do more than just kill you after a bit, which is all it did the first go around, hardly a deep system.)
     
  11. Sileka

    Sileka Void-Bound Voyager

    My favorite game to date is one where there is only a single place where you can die and it takes 10 minutes at that. So again I have to stress the fact that 'simple' doesn't mean a game is bad. A lot depends on why you played the game. For me, a more complex system for surviving the elements (hades, the previous system) would be as annoying to me as the previous hunger system was to you. Both systems need some tweaking over all and both systems wouldn't hurt to be re-implemented. Though if you have one you really need to include the other or it will feel... unrealistic? Seems silly to have to worry about environmental hazards but not hunger and in reverse.

    See I disagree with most of your views. Though I agree it needs to be toned down on it's rate of decay. Having a variety of status effects would be pointless as there would be 'better/best' that would get used while others never used (wasted time in coding). There are people who would make certain foods for the fun of it and avoid the 'min/maxing' stuff but it would be rare. Perhaps making buffs derive from an additive, but that opens a can of parental enrages that is best to avoid.

    But again it just shows the difference in playstyles among the people who play Starbound and the conflict that is presented to the developers with the development of the game. They cannot please all of us so they have to either find a middle ground that makes most happy or choose which group to lose. Right now the core of the game is still enjoyable for me so I would either learn to adapt to any new hunger/environmental system, stick my characters in perma /admin mode or make my own gear so as not to worry about it.
     
  12. SeaJay

    SeaJay Space Kumquat

    I couldn't agree more.

    Well Fed should give a small buff to all stats, eating too much should give a small slowness debuff, and you should starve over the course of a few days (high activity level) to a few weeks (low activity level), not a half-day regardless of activity level.

    When hunger sets in, it should start with a small debuff (probably affecting your energy pool and melee damage), which gradually becomes worse and worse. When starvation sets in, it should start as a weak poison effect which gets exponentially worse (so you won't be able to get by on healing items)
     
  13. M_Sipher

    M_Sipher Oxygen Tank

    Well, I was more remarking on the whole "simple vs complex" deal more in that the "dumbing down by making things too simple" argument is a little weak in that the system in question was really, really simplistic.

    And trust me, as someone who was alive when Atari utterly destroyed the home video game market and "Pac-Man Fever" was actually in the friggin' Billboard Top 10, I'm well versed in the joys of a simple game. Hell, #2 in "hours played" for me on Steam is Pac-Man Championship Edition, so...

    That all depends on the statuses now, doesn't it? And different people's playstyles? I mean, they made a nice big blogpost about how they could implement all kinds of weird effects on us now, and what we see now only scratches the surface. I mean, jsut on the Shockhopper boss, we've seen people come up with varying strategies, including the use of food buffs.

    A major part of Starbound's appeal for me IS its vast array of not-necessary stuff to do, collect, try out, create on a recreational basis. If a massive menu ties into the "renter" method of moving forward, hey, all the better.

    Ehhhhhhhhh I'm not sure "activity level" is really a necessary factor here. Just a few days will suffice.

    I'd be down with this. I mean, given the choice I'd probably make an alternate character to play this rather than my main, who'd stay on "no hunger", but still.
     
  14. demanrisu

    demanrisu The Original Agaran Menace NPC

    I just looked this up. Holy crap.
     
  15. M_Sipher

    M_Sipher Oxygen Tank

    LET THE EIGHTIES CONSUME YOU
     
  16. Gefreiter

    Gefreiter Title Not Found

    I have to aggree. It is currently pretty much simplified.

    Hell, i'm not really happy that they decided to use energy instead of ammo for ranged weapons (Why the hell should a bow need energy instead of arrows?). For laser, plasma and whatever energy based weapons yes but projectile ones? No.

    If i remember at the beginning of the developement and what everything was promised and now? Very sad.
     
  17. Fortis

    Fortis Pangalactic Porcupine

    This is a minor one, and maybe a little bit off topic, but I remember it being said in the past that food items would be able to be placed as decorations. I tried to do it, during the process of making myself a restaurant and found that I couldn't. Does anyone know if this is still going to be added, or what?
     
  18. M_Sipher

    M_Sipher Oxygen Tank

    I know I and others have been asking for that to happen, but can't recall if CF have ever stated it as a thing they will do.
     
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