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Are this features abandoned?

Discussion in 'Starbound Discussion' started by tedlil, Jan 15, 2015.

  1. Notunknown

    Notunknown Scruffy Nerf-Herder

    I think that introducing more and more hazards as you progress through the game would be a better approach. Temperature would work better as a late-game hazard, forcing players to adapt their playstyle to the area they are in.

    But I really do hope that Hunger never makes a return - farming is just boring. I much prefer the current debuff you get.
     
  2. Darklight

    Darklight Oxygen Tank

    It's already confirmed it will on higher dificulty. So your hopes are pointless
     
  3. Garatgh Deloi

    Garatgh Deloi Master Astronaut

    Its not hard to get food without doing any farming at all ya know.
     
    Darklight likes this.
  4. Darklight

    Darklight Oxygen Tank

    Someone who can't be arsed to click every once in a while isn't willing to look for alternatives to begin with.
     
    Cipherstar and Madzai like this.
  5. Notunknown

    Notunknown Scruffy Nerf-Herder

    On a higher difficulty? Well, so long as its not forced on all of us...

    Someone who can't be arsed to click every once in a while isn't willing to look for alternatives to begin with.[/quote]

    It isn't just that - it isn't even a challenge, nor does it add anything to the game. You can just plant the crops on your ship, and wait for them to grow. But until you have plants growing, you will have issues starving. Plus, you can't pause the game, so you can't go AFK without returning to find that when you beam down you start taking damage.

    Maybe if they were to disable hunger on your ship, and give you 5 food items, it would be OK (if still not a challenge...)
     
  6. MakeMeMad

    MakeMeMad Void-Bound Voyager

    I used to love having to make warmer outfits, or bring a bunch of torches/campfires along whenever I visited an icy planet. It made it feel like I was exploring an actively hostile environment and fighting back against the elements; I assumed that as time went on they'd develop that system further, end up making similar problems on hot planets, poisonous planets, etc; I loved the idea of needing to make a radiation suit or something similar to explore certain worlds or asteroids.

    I thought it'd be cool if they put in some kind of system where you could apply upgrades or mods or something to your armor, let you set up one suit for heat protection, one for toxic environments, etc; or even make some kind of 'undersuits' that you could wear with your armor to protect against various hazards.

    Suffice to say, I find the new way they handled these things incredibly disappointing and limiting. I was already put off by the over-reliance on quests for every little thing, but now that 'cold planets' are essentially locked off until you progress far enough through questlines to get the right tech... what's the point, even? It's a shame.
     
    Snowpup, Ashen, Cipherstar and 5 others like this.
  7. Campaigner

    Campaigner Giant Laser Beams

    To be fair, things that were confirmed before either never made it in, or were watered down harshly. Unfortunately, the hopes are not pointless.

    I want a survival-action game like was advertised, but like everyone else, gotta stay on the rollercoaster until it's finally over.
     
    MrChow and Madzai like this.
  8. DukeOfRiven

    DukeOfRiven Giant Laser Beams

    Years of development, play-testing, and that nagging little thing called 'change.'
     
    DarthTrethon likes this.
  9. Darklight

    Darklight Oxygen Tank

    Change but not for the better
     
    The | Suit likes this.
  10. Notunknown

    Notunknown Scruffy Nerf-Herder

    But how does hunger represent a challenge in a game like Starbound? Sure, at the start, before you get food it's a challenge, but there is no long-term challenge to it.
     
  11. DukeOfRiven

    DukeOfRiven Giant Laser Beams

    You would rather have the static mock-up image instead? the one that never existed as a real game but was - again - just a picture? Because you're nostalgic for a past that never existed.
     
    DarthTrethon likes this.
  12. Darklight

    Darklight Oxygen Tank

    I would rather they work to MAKE it exist. Change is not always for hte best. That's why there are words for things getting WORSE than they were. The way mechanics and elements keep getting gutted and simplified is one such example of things NOT changing for the better. There is no benefit to any of the things in that mockup not existing. Nothing except pandering to lazy people who want a sandbox where they don't have to work for anything.
     
  13. Starbug

    Starbug Guest

    To the people who are saying this game is dumbing-down. I say you are right.

    Perhaps when the farming progression update starts to be worked on, they'll begin to re-add complexity into the game.

    Right now it seems there are hundreds of new items (in unstable), but it's a bit slap-dash as to the functionality of the added items.

    Long way to go in this title. I hope they use the 9 years funding to make a Dwarf Fortress in Space rather than Terraria-in-Space.
     
    Pingeh and Khuur like this.
  14. DukeOfRiven

    DukeOfRiven Giant Laser Beams

    And what, exactly, is being handed to anyone? Neither temperature no hunger are gone, they're just disabled - they're a feature the devs think need work and don't currently needs further development. As someone further up the thread noted, the temperature system only dealt with cold, not warmth - you could wander around a desert and never boil. In the same way you need to stock up on campfires in order to hop around an asteroid safely. Campfires. In space. That's not complexity, that's absurdity.

    You say gutted? I say refined.
     
    DarthTrethon and Khuur like this.
  15. MakeMeMad

    MakeMeMad Void-Bound Voyager

    I feel like a lot of the reaction to hunger has to do with the fact that when they decided that it didn't work right and needed work, they disabled it and then just made food work exactly like it does in Terraria, i.e. low level buffs that last for a while. I know it's considered taboo to compare the game to Terraria, but they had to be aware that they were copying the system when they did that.
     
    Snowpup likes this.
  16. Darklight

    Darklight Oxygen Tank

    What you call absurdity I call personality. Temperature didn't have to be changed they should have just added things for heat. Instead of slamming it all together in a one solution fixes all nano suit. Sorry but there's no refinement anywhere. It's just gutting features left and right because lazy people didn't want to put in any work in their gameplay
     
  17. Notunknown

    Notunknown Scruffy Nerf-Herder

    I don't get what you mean, in what way would Starbound ever be "Dwarf Fortress in Space"?

    When I first saw Starbound, I was looking forward to exploring the universe, countering all the various space-hazards that would be presented by radiation, acid air, freezing climates, although I was a little annoyed to see hunger making an appearance (it was bad enough in Minecraft, although the natural regeneration made it bearable. When I saw that there was no natural regeneration at all in Starbound, I was quite disappointed.) I must say, I was a little disappointed when it was released, with early game being too difficult (such as freezing at night) and late game being too easy (such as not freezing, ever.)

    With luck, temperature (and air and radiation) will be (re)introduced in a way that works better.

    I don't think that nano suits should be thought of as replacements for temperature - more placeholders for the replacement of sectors (they do just prevent you from going to a high level star early to get the best gear, after all.)
     
    Khuur likes this.
  18. Starbug

    Starbug Guest

    More, not LESS complexity please.
     
  19. Cipherstar

    Cipherstar Scruffy Nerf-Herder

    I don't want to agree with this, but I do. A lot of changes do feel lazy and I sincerely hope they are very temporary. The game already felt shallow as it was, but now I feel like this isn't really even a space game anymore. I feel like you're traipsing through one safe climate controlled fake-planet through another like a kid in a sandbox. There's no sense of thrill or newness, or danger and adventure.

    I guess in short I think I can sum it up: Starbound has no atmosphere at all.
     
    Snowpup, Madzai and MakeMeMad like this.
  20. Full Metal Kirby

    Full Metal Kirby Phantasmal Quasar

    You do know that sitting in a chair or laying on a bed stopped hunger from draining, right?


    ... On the topic of the actual topic, the way they're doing things makes sense at any rate -- they're finishing the paths first, then they'll probably worry about making things more complex. Since the simple Boolean techs for whether you live or die on a planet don't require balancing, while having the techs merely extend the survivable time requires new items/the ability to make safe areas on a planet/etc and would require tons of balancing. Though whether or not they're planning to go that extra mile, only time will tell.
     
    Khuur likes this.

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