1. Please be advised of a few specific rules and guidelines for this section.

RELEASED [ARCHIVE] Creative Mode - Complete control over your experience.

Discussion in 'Mechanics' started by aMannus, Dec 8, 2013.

Thread Status:
Not open for further replies.
  1. Jecoconono

    Jecoconono Scruffy Nerf-Herder

    aMannus i own the first all items thingy!!! :D its in early version, but can you please dont make a clone out of it?
     
  2. aMannus

    aMannus Space Kumquat

    Thanks. :) Always good to see some positive comments around.

    Thanks for the spotlight! And yeah, armor is working fine when it's not in the vanity slot, hehe. Mistakes happen, no biggie.

    This is how I do it for my own testing as well. I'm going to add a recipe to craft a 'broken matter manipulator' with the super matter manipulator so it is trashable though, so this won't be neccesary once that's in.


    Yeah, the spawning box is my number 1 priority. I've just been too lazy to actually work on getting a script to work, even though a very nice person has basically done half the work for this already.

    Inactive robot is there for me though, so I'm not sure why it's not showing up for you guys. I have made no changes since I released v0.8 and it's right here: https://dl.dropboxusercontent.com/u/4552554/inactiverobot.png

    I'll look into it to see how it's possibly not showing up for you though.

    Fall damage and dots do still do damage, as there's no 'easy' way to remove these right now. With the massive health pool, this should be less of an issue as well though. Armor values ARE working though, I literally just checked it and even at high level planets I take no or barely any damage from enemies.

    Pretty sure you don't have Winrar installed, which is a free program up for download. Just do a quick google search.

    So basically what you're saying is, you made something that I was already working on, and then tell me to not finish it because you made one yourself? That makes no sense, and honestly, it would make more sense if I would say you copied me. I will definitely fill up my own spawning box and continue along how I did before.
     
    Last edited: Dec 12, 2013
  3. Prof_Scootaloo

    Prof_Scootaloo Scruffy Nerf-Herder

    i cant seem to get it to work... i have it in assets i cant smelt the platform.

    i did have some error with winrar though. something about a header that is corrupt.

    EDIT: just downloaded through mirror was missing the readme so something happened
     
  4. fipso

    fipso Intergalactic Tourist

    sounds like your download fucked up. try redownloading it.
     
  5. aMannus

    aMannus Space Kumquat

    Small update. For the guys that said that the inactive robot wasn't showing up for them, I figured out the problem. You guys were right, it doesn't show up unless you have unlocked the recipe for it through vanilla means. It's a small typo on my part.

    I'm still struggling with the script so far, seeing as my VBA knowledge is basically non-existant, but I'm learning it now step by step.

    Once I get the script working, I'll continue on other things like the weapons and the other planned things.
     
  6. Xorlac

    Xorlac Seal Broken

    I'm not sure what's going on, but the mod only half works for me. I was able to smelt the platform to make the unlocker, but I can't use the unlocker. I've equipped it and left clicked the air with it, and tried pressing E at the air with it, but it stays in my inventory and doesn't say I unlocked the Ultimate Box.

    EDIT:
    Nevermind, I just realized that you just have to craft the unlocker to unlock the box. You don't have to use the unlocker at all. My bad.
     
  7. aMannus

    aMannus Space Kumquat

    You unlocked it right as you picked the unlocker out of the smelter. You should be able to craft the Ultimate Box already. Press C to open your crafting interface and scroll to the bottom.
     
  8. Mr. Zombie

    Mr. Zombie Void-Bound Voyager

    Now add all the hats to be spawned in.
     
  9. Jecoconono

    Jecoconono Scruffy Nerf-Herder

    My mod is already doing so. It gonna takes some time for him to do it scince he's making a script for it, but mine is a good alternative meanwhile. If he's making a script, i atleast hope its tmi like
     
    Mr. Zombie likes this.
  10. aMannus

    aMannus Space Kumquat

    Coming in an hour or so:

    0.9: [In progress] Added the gun and sword back in. Yay.
    Fixed the Inactive Robot not showing in the Spawning Box for some people, and added some other recipes neccesary for advancing in the game and for crafting.
    Added Condensed Super Matter Manipulator. To craft your SMM back into something you can trash.
    Added items to unlock crafting recipes by tiers to the Ultimate Box.
     
  11. aMannus

    aMannus Space Kumquat

    Pushed v0.9. Should work as far as I have tested, but I could've missed some stupid stuff. Off to bed now.
     
  12. WatcherCCG

    WatcherCCG Giant Laser Beams

    The Spawning Box is looking a lot more complete. I can see just about all the crafting stations in there, though you missed the Cooking Table and the Pixel Compressor.

    Though that list is gonna become INSANELY huge once you get all the stuff in there.

    Also, the Monster Capture Lab doesn't seem to unlock the actual capture pods. That's probably tied to the Dragon King's defeat.
     
    Last edited: Dec 13, 2013
  13. ReMark

    ReMark Subatomic Cosmonaut

    Am I the only guy here who thinks it's insanely rude to "post about another mod" when in a discussion about a mod?

    Back on topic though, I find it fascinating how quickly you push out the updates for each patch!

    Will we see more custom items from you, though?
     
  14. VeryOpinionatedGamer

    VeryOpinionatedGamer Scruffy Nerf-Herder

    nope, your not, it's extremely rude to plug your mod in another modder's forum, unless given permission. It's even more so to the point of down right disrespectful when your mod is a ripoff of the modder who's form your plugging yourself promotion into...

    on the topic of aMannus's mod It's a great mod I love using it on my test character, it's kinda hard to know which is which since i name them all the same and they all look alike lol. get out there and test things, and when the game if official released i'll be using it on a "creative character" that i'll use to just play around on :-D
     
  15. aMannus

    aMannus Space Kumquat

    You could try using the custom crafting upgrades I also introduced in v0.9. I think the dragon tier is tier 4, so you could try that. I actually did think about the cooking table and couldn't find it in the folders at first glance, so I decided to say screw it for now, because I'm pretty sure the spawning table has any items needed to craft it anyway.

    And yeah, even with this little amount of items, it's already pretty hard navigating items. The search box is going to get more and more important.

    Yeah, I started not caring since the last discussion I had with him, and decided it's for the better to just not respond. People can decide for themself what mod they prefer, anyway.

    And it's not all that fascinating. I'm barely doing anything special, as it's all just editing already existing items. People that have been pushing out these custom techs and stuff are way more insane. If it wasn't for me trying to learn excel's VBA (still fruitless, boohoo), this update would've been here a lot sooner.

    What kind of custom items are you suggesting? I'm open for any suggestions, really.
     
    ReMark likes this.
  16. Mr. Zombie

    Mr. Zombie Void-Bound Voyager

    You should add a cooking table that gives all food options for 1 pixel.
     
    ReMark likes this.
  17. ReMark

    ReMark Subatomic Cosmonaut

    Well, honestly, I can't think of anything custom really. Maybe custom throwables, just for giggles? Or super-buff stims that last for a long time.
    Maybe a variant of the invincible set that gives an energy bonus instead of something else? (could just make a copy of the original set and change it up, I suppose, and add it in when a bigger update comes out.)

    I think a cooking table would be awesome as well, but that will probably be included with the script thing.
     
  18. Dette S

    Dette S Void-Bound Voyager

    Every time I try to access the Ultimate Box, my game closes. No error messages or anything, just closes o_O

    Edit; Nevermind. I removed and re-installed, and without removing the original .rar file that originally downloaded, it seems to work fine.
     
    Last edited: Dec 13, 2013
  19. Alpha_Squad

    Alpha_Squad Cosmic Narwhal

    Awesome mod, I can't wait for the super explosives. I tried destroying an USCM colony it took me over 1000 bomb-ombs to break most of the floors. This mod is going to get even better once the devs implement the home-world mass terraforming.

    Edit: May I suggest that you put in the augments to be craftable along side the techs because I am yet to see how any of them work.
     
    Last edited: Dec 13, 2013
  20. VeryOpinionatedGamer

    VeryOpinionatedGamer Scruffy Nerf-Herder

    just a little suggestion, i wouldn't mind stims being in the mod, I run through alot of glow and speed stims.
     
Thread Status:
Not open for further replies.

Share This Page