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RELEASED [ARCHIVE] Creative Mode - Complete control over your experience.

Discussion in 'Mechanics' started by aMannus, Dec 8, 2013.

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  1. aMannus

    aMannus Space Kumquat

    The spawning table will take care of this once every item is in there.

    Yeah, I do want to introduce some custom throwables, just not sure yet what they need to do (except for explosives, obviously). Super buff stims might be a good idea, just have to figure out how to prolong duration. There's some stuff I want to add to the armor, like a permanent glowing effect and get rid of fall damage, just haven't gotten around to do that. It already provides superfast energy regen though.

    Augments aren't items and aren't craftable like that. They're normally used to get a certain effect to for example, existing armor pieces. I've looked through them but there doesn't seem to be that many augments that are super useful, except for infinite breath and the like.

    I'll add them next thing first. In the meanwhile, use the stim spawner to spawn a stim merchant and just get them from there.



    I have a very busy day today, so I won't be able to work on the mod. I'll continue working on it as soon as I have some free time again. In the meanwhile, keep those suggestions coming.
     
  2. Louka Menard

    Louka Menard Scruffy Nerf-Herder

    Suggestion: Can you make a "Recipe Unlocker" please?
    Like, when eating it/using it, you can learn ALL the recipes for the Crafting Table, the Metalwork Station, The Anvil etc...
    This is required for my map is making.

    Anyway, Great Mod 10/10, easy to use
     
  3. aMannus

    aMannus Space Kumquat

    There's crafting unlockers in the Ultimate Box already. If you want any of the later upgrades (durasteel, etc), those can be found in the Spawning Box.

    Good to hear you're enjoying it. :)
     
  4. alabrand

    alabrand Space Hobo

    We need blocks. Lots and lots of blocks.
     
  5. aMannus

    aMannus Space Kumquat

    Yes, we do. After today and when I don't have to work (which is pretty much the entire weekend), I'm going to start adding recipes manually. The script doesn't want to work and I'm getting fed up with it right now. So there's that.
     
  6. WatcherCCG

    WatcherCCG Giant Laser Beams

    One thing you could do is make the Uber Sword one handed, that way it can be dual wielded with the Uber Gun. Combine that with the Tiyuri Armor, and you have the perfect hax master.
     
  7. alabrand

    alabrand Space Hobo

    Awesome! Can't wait!
     
  8. Kamil118

    Kamil118 Void-Bound Voyager

    add torchs to the box
     
  9. DaTimeSmog

    DaTimeSmog Guest

    I need some help...

    Edit:I placed the folder with all its stuff into the assets and i get Error reports:

    ! Konnte C:\Program Files (x86)\Steam\SteamApps\common\Starbound\assets\CreativeMode_v09-27-0-9.rar Cant be open.
    The system didnt found the data.
    ! C:\Program Files (x86)\Steam\SteamApps\common\Starbound\assets\CreativeMode_v09-27-0-9.rar: No data to unpack.
    German:
    ! Konnte C:\Program Files (x86)\Steam\SteamApps\common\Starbound\assets\CreativeMode_v09-27-0-9.rar nicht öffnen.
    Das System kann die angegebene Datei nicht finden.
    ! C:\Program Files (x86)\Steam\SteamApps\common\Starbound\assets\CreativeMode_v09-27-0-9.rar: Keine Dateien zum Entpacken.
     
  10. WatcherCCG

    WatcherCCG Giant Laser Beams

    Another thing I just realized should be added to the Ultimate Box along with wood and cobble is plant fibers. They're used for fabric and more importantly bandages. Adding a 1k block to the big box would be useful.
     
  11. aMannus

    aMannus Space Kumquat

    Yeah, pretty sure this is like changing one or 2 lines of code, shouldn't be too hard. Just never really thought about it until someone suggested this in a PM. Will do this when I get back to this.

    Unrefined wood and coal ore are both available in the spawning box. Until the box is filled with all recipes, use this in the meanwhile.

    You didn't extract the folder within the rar file. Download Winrar to be able to open the .rar file, and then extract the CreativeMode folder into your Assets (same place as you put your .rar file now)

    Oh, yeah. I think I promised to do this last time already, didn't I? :p

    Will put it in the next update.



    Also. @EvilEngineer, the awesome person that he is, has offered me a script to generate the recipe files for me based on an excel file. If I can get this to work (I haven't yet), it should only be a matter of filling the excel sheet and items will be pretty much spawnable. This'll make it a LOT easier to do all this stuff and saves me hours of work. Seriously, go check out his mods. He actually has some REALLY cool ones, and is an awesome guy in general.
     
  12. Jecoconono

    Jecoconono Scruffy Nerf-Herder

    You should get a trophy for "Long Poster" *Post a comment that is so huge that maybe moderators wont try to read!*
    That should be funny, but i also see people spamming AAAAAA in comments.
     
  13. aMannus

    aMannus Space Kumquat

    Still better than double posting.
     
    Jecoconono likes this.
  14. Jecoconono

    Jecoconono Scruffy Nerf-Herder

    Agree. But you shouldnt get the archievement anyway cause moderators would of read it cause its just a over and over again
     
  15. ReMark

    ReMark Subatomic Cosmonaut

    If I might make a suggestion about the bigger chests, could you make them after the apex-lab filecabinets / lockers, so we can stack them and conserve space? (They are relatively small, and I stacked around 10 in my ship, which totaled 160 spaces.) (Laboratory locker is the in-game item name.)

    And also, congrats for acquiring the base of the script from evilengineer. (His tiered mech stuff is pretty cool.) I hope that works out for you :fingerscrossed:
     
  16. Moopymcmoopinson

    Moopymcmoopinson Aquatic Astronaut

    i found a bug i believe?... my friends cannot see me when im on the server with this mod installed, is this suppost to happen?
     
  17. Aliencommander

    Aliencommander Void-Bound Voyager

    I seem to be crashing without error when using the "Delta Sector Unlocker" item, could you also add the 4th tier boss spawing item and the creature capture station to the crafting list?
     
  18. Moray

    Moray Seal Broken

    will this be made compatable for Multi?
     
  19. Lord Fatso

    Lord Fatso Void-Bound Voyager

    You can use it on multi, but wearing the modded armor/clothing makes you invisible to anyone that is not using this mod as well, being as they are using textures that others do not have.

    You will still have the effects of anything you have on, or are using.

    Also, if the server host does not have this mod, you will not be able to place any modded object received from the mod.
     
  20. Alexooox

    Alexooox Phantasmal Quasar

    I can't delete things when i send them to trash. Is this a bug ? -NVM FIXED .
     
    Last edited: Dec 14, 2013
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