Say you need to create a small but powerful bomb. Say it has to destroy, oh, let's just say a CITY, or it's for a large mining operation. Say you don't have time to use dynamite, so you decide to use... ANTIMATTER! Antimatter can be obtained from black holes, which are scattered throughout the universe. You need a special container in which there is a vacuum to prevent the antimatter from touching any normal matter. These canisters can be outfitted onto vehicle-launched missiles or remotely detonated antimatter charges that can be stuck to any side of a block. But back to harvesting. You'll need to get within the event horizon (gravitational point of no return) without being sucked in, as nobody knows what happens when you do (who knows, you may go to a whole different part of the universe!). To do this, you'll need to gravitationally neutralize your ship so as to make it unaffected by gravity. You go in, but the intense heat is too much and you can't go any further. However, there is a tiny bit of antimatter floating around within the event horizon, so you need not go any further. You prep a collection canister, and your ship flies around the black hole in the opposite direction of the antimatter. After a few minutes or so, the canister is as filled as is safely possible. You seal the container and bring it back in. You fly away from the black hole successfully without a scratch. You can now use your new antimatter for whatever destructive desires you want to satisfy.
How would you be able to tell that there is any antimatter at all? A black hole leaves no light unepicsuckedintodoom.
despite the very very irritating flaws in your science there (which don't really matter coz its a game) i like this idea the only thing which i think would be better is that you create antimatter yourself with a collider type device, like in real life, coz i would think the inside of a black hole would be really boring to look at but i do think you should be able to enter black holes, and that a gravity lock is the best idea i've heard so far but i don't think there should be anything in there 'floating around' which isn't also subject to a gravity lock, so abandoned ships and stations are a possibility and you have to finish and get out before the lock fails and you are crushed
My reason for antimatter in black holes is that I want antimatter, but the only way to get it has to be dangerous and mysterious, such as venturing into a black hole's event horizon. That's because antimatter is too valuable for it to be safely obtained, it's way too destructive for that.
Gotta love that E=MC^2 I like the idea of a material that is used purely for explosives. I love explosives in games but i always feel that they have too much value to waste mindlessly. although its difficult to obtain, having a source of explosives would be nice to have.
This would obviusly put you and your friends let alone your ship, city ,and planet in danger...I love it!
If it was implemented, antimatter could be an efficient fuel for space stations/vehicles or maybe antimatter grenades... if so antimatter better be rare because an ounce can launch a space shuttle 50 times so to make an antimatter grenade it would take an immensely small amount that better be hard to get