I wonder why there is so much effort put in procedural generation, and yet there is so few pre-defined, boring space encounters. What about randomly generated enemy mechs, random mech weapons, complete mech part drops? May work like regular monsters or mini-bosses. Also can have quests involves mech combat. Right now it's just a grind.
Right? With all the mech parts and how modular they are with eachother, you would imagine there being mech enemies randomly combining the parts.