Ammunition Bar

Discussion in 'Mechanics' started by Tomato Master, Jul 17, 2014.

  1. Tomato Master

    Tomato Master Noob Simulator 2014

    So, a ton of people have probably suggested craftable ammo or something, but maybe they could add an ammunition bar.

    Ammunition would be different for each gun, and reloading times would also differ. I think that this would make certain guns less overpowered, because if you can sit in a corner and shoot at something for 5 minutes until your energy is gone, it kind of ruins the fun.
    After you run out of ammo, you will instantly start to reload. If you don't attack for 3 seconds while you still have ammo, you will start to reload. After every shot, 1 of the bullets or shells will go grey colored. Weapons would still use energy, but not as much as before. Here's a few examples of the ammunition bars.

    -Shotguns-
    Ammo.png

    -Pistols-
    Ammo2.png

    -Flame Throwers-
    Ammo3.png
     
  2. hanck

    hanck Void-Bound Voyager

    I second this
     
  3. Fibriel Solaer

    Fibriel Solaer Space Kumquat

    I should make a mod to this effect, but I'm not sure if it's possible. Would certainly require Lua at least.
     
  4. braydon

    braydon Phantasmal Quasar

    Would ruin the game. Amo is always a detriment to this kind of game, exesecive farming will just be like the curent stable, adding more resource types is bad.

    The problem is current ai not putting up a fight, it's the same with melee now.
     
    Lintton likes this.
  5. Tomato Master

    Tomato Master Noob Simulator 2014

    How would this ruin the game? This would not even involve farming. The ammo bar would always be there, and no external item would have any effects on it.
     
  6. Fibriel Solaer

    Fibriel Solaer Space Kumquat

    You misunderstand. There is no physical ammunition - it's just a separate energy bar for weapons that is always expended 1 per shot.

    If this is implemented I'd like to see the R key become the reload key so I can do it manually.
     
  7. Tomato Master

    Tomato Master Noob Simulator 2014

    That would be cool. I'd like to have a reload key, I'm so used to the controls for games like TF2 that I just press R sometimes randomly.
     
  8. braydon

    braydon Phantasmal Quasar

    Oh right, well in that case, this makes blinking and using gravity bubble while firing easier, so still not a good idea
     
  9. Fibriel Solaer

    Fibriel Solaer Space Kumquat

    Who cares?

    Guns simply shouldn't be drawing directly off of your Energy, that doesn't even make any sense when they're not beam weapons.
     
    chubchubrecon and Dagger7 like this.
  10. braydon

    braydon Phantasmal Quasar

    Instant teleportation while firing would make you invincible, there is a reason they use the same bar
     
  11. Fibriel Solaer

    Fibriel Solaer Space Kumquat

    AMAZING SOLUTION:

    You can't fire while goddamn teleporting
     
    chubchubrecon and Dargona1018 like this.
  12. braydon

    braydon Phantasmal Quasar

    • (USER WAS WARNED FOR THIS POST. Reason: Being a Jerk. Expires: 1 Month.
    Idiot
     
  13. Fibriel Solaer

    Fibriel Solaer Space Kumquat

    Snorklepluck
     
  14. braydon

    braydon Phantasmal Quasar

    No clue what that means, but stay out off the mechanics section. You know nothing of mechanics so your opinion won't be any help to anybody
     
  15. Dagger7

    Dagger7 Industrial Terraformer

    Another solution would be simply reduce the energy maximum and regeneration, and make a few balance adjustments here and there. Wouldn't be difficult at all to balance.

    Less energy would mean no more spamming teleports, and reload times would mean no more spamming weapons. Weapons could finally be made effective then, with more damage, and average DPS limited by reload times.
    Reload times would also give openings for melee players to attack, instead of having to wait for the shooter to run out of energy. I'm astonished at how nobody thought of all this before.

    Maybe there could be some guns that use energy and others that don't, but have reload times. That would be harder to balance I guess. Just a thought. I just really like reload times, it gives some kind of nice pace to gameplay, and I find the fact that guns use energy stupid.
     
  16. braydon

    braydon Phantasmal Quasar

    Lowering energy lowers melee movement, guns are supposed to lower mobility by taking energy, you shouldn't post here either because you obviously don't know shit about mechanics
     
  17. Dagger7

    Dagger7 Industrial Terraformer

    Arguments sure are interesting with you.
     
  18. braydon

    braydon Phantasmal Quasar

    • USER WAS WARNED FOR THIS POST. Reason: Being a jerk throughout the thread.
    Your arguments are not based in reality and will not be take seriously
     
  19. Tomato Master

    Tomato Master Noob Simulator 2014

    You know, I'm surprised so many people like this. I was expecting the stuff that was said to be more along the lines of 'Meh, I like my OP guns.' or 'This would ruin the game!'
     
  20. Shadestyle

    Shadestyle Scruffy Nerf-Herder

    I like this suggestion, because guns are worthless in this update due to being triple nerfed into oblivion.

    1. Guns use energy, limiting their usage.
    2. Their dps is too low.
    3. their dps assumes you can fire them forever, which you cannot.
    Basically, a gun never does more than 2k dps in most cases, and for the most part it will only deal 2kdps for around 3 seconds. and then energy needs to be regenerated for even longer, so lets say another three.
    So in short, guns as of this update, using a little bit of maths, deal around 1000 dps at tier 10. and having an ammunition bar would at least open the door for stronger weapons.
     

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