Files are certified virus-free by VirusTotal, VirScan and me (Click on links for latest scan results). Last Changelog : Due to Starbound executables policy changes, ModPackHelper's executables will be stored on my DropBox account. You can find all the releases at this link. If you trust my job You could also find direct link to the correct executable downside. ModPackHelper Dropbox Downloads [Windows] [Linux] [Starbound 1.0] Version 0.11 : [Win/Linux] : Changes : - Compatibility with ".pak" and ".modpak" extensions - Correction of broken packing functionnality - Add more logging (for debug purpose) How-to : Simply drag script into Starbound\mods folder (and give executable rights for .sh) Or follow Starbounder Modding Basics steps. Example : 1) Choose action 0] Unpack the assets 1] Pack mods 2] Unpack mods 2) Choose the mod from the list (or set multiple choice with space, comma or semicolon) 0] All 1] Mod_1 2] Mod_2 3] Mod_3 3) It's done If you like it don't forget to rate it. If any trouble, tell it to me in the discussion tab. 0] Unpacking assets (Start modding) : So easy ! Just pick Action 0] and let it extract files in "Starbound\assets\_unpacked" folder. 1] Packing a mod : 2] Unpacking a mod : Changelog History : [Starbound 1.0] Version 0.10 : [Win/Linux] : Changes : - "mods" folder moved back to Starbound root folder - 32/64 asset_packer and asset_unpacker for Linux merged to only one in "Starbound/linux" - ".modinfo" file system changed to "_metadata" file system (Seems just to be same json file only renamed) - Users pak file extension changed from "modpak" to simply "pak" - "asset_packer" required again only 2 arguments : <folder_to_pack> and <mod_name> [Upbeat Giraffe] Version 0.9b : [Windows] : Fixed multiple packing/unpacking error. Use space or comma for separator. [Linux] : Also fixing mutliple packing/unpacking error. Use space only for separator. [Upbeat Giraffe] Version 0.9a : [Linux] : Unchanged. Still version 0.9 [Windows] : Revert Windows version detection to avoid crashes on some PCs (Always use "win32/asset_packer.exe"). [Upbeat Giraffe] Version 0.9 : [Linux] : Merged Linux 32/64 script [Windows] : Detect Windows version (32 or 64) [Mac] : Still not compatible. Work in progress [All] : Add "M" choice to go back to menu. Add compatibilty with Upbeat Giraffe version [Enraged Koala] Version 0.8 : [Linux] : Fixed error when the path get space. It will allow drag/drop script to Terminal Emulator (Easiest to launch). [Windows] : No changes. Still version 0.7 Version 0.7 : [Win/Linux] : Fixing packing/unpacking process based on bartwe description   (.modpak need a pak.modinfo file) Adding a choice to unpack the assets in "Starbound\assets\_unpacked" Version 0.6 : [Win/Linux] : Fixing crashes when spaces in folder path or mod name. This was causing crash or message like Mobius has reported after choosing action. Version 0.5 : [Win/Linux] : Fixed bad locations using a "starbound_folder" variable. When launching script without prompting in the "Starbound\mods", no mods were found. Now you can put the script anywhere you want. You just have to edit the location of "starbound_folder" variable. Version 0.4 : [Windows] : Added new control if no mods exists. [Linux] : Added Linux 32 and 64 shell script (Sorry Linux users, it's in the zip ). Version 0.3 : [Windows] : Added multiple choices. Specify wich mods you want to pack/unpack (Choices separated by a space, comma or semicolon) Added more user control (Avoiding wrong input). Version 0.2 : [Windows] : Added possibility to pack/unpack all with the "All" choice (0). Version 0.1 : [Windows] : A simple batch that help you to pack or unpack mods. Just put it in your Starbound mod folder then launch. It automatically ask you what to do and then ask you which mod available on computer to pack/unpack.