Let's get right to it people! Weapons: Avian Hunting Spear - A simple high damage throwing spear, retrievable (Throwing). Avian War Axe - Small tomahawk (Melee and Throwing). Flash Grenades - You should know what these do! (Throwing) Incendiary Grenades - Firebombs FTW! Mini-Gun - Extremely high fire rate, moderate damage per shot (No mini-gun in the world is gonna deal 4 damage a hit people...), weak knockback. Plasma Rifle - Yep. Medium Fire rate, high damage, weak knockback Plasma Assault Rifle - DISINTEGRATION EVERYWHERE! High fire rate, medium-high damage, weak knockback. EMP Pistol - Temporary shut down of any machines near the hit location. Very low fire rate, no damage to non-mechanical enemies, AoE is about 2x2 EMP Cannon - Same as EMP Pistol except it has a much larger AoE and somewhat higher fire rate. AoE is about 5x5, fire rate is very slow, deals very low damage to non-mechanical enemies. Sonic Emitter Gun - Deals low damage (A kill with this causes the targets head explode if gore is in), very high fire rate (constant). De-Gravitator - Ancient weapon that causes an organic target to become weightless causing them to float about and very difficult to attack (Effects last for 7 seconds), insanely slow fire rate. Magnetizer - Fire at an enemy first (does nothing if fired at a block first), then fire at another enemy or block and watch the 2 smash into each other dealing low-moderate damage (I was informed not long after I made this that this weapon was in Red Faction: Armageddon, still would be fun in here...), medium fire rate. Dark Matter SMG - High Speed bolts of very powerful dark energy with a high fire rate (Uses alot of ammo. Such as maybe 5 Power cells per shot), very weak knockback. Friends Till the End - Name is the same as an Item in another game but VERY different effects, fire at 1 enemy and it will automatically attach itself to another nearby. If these 2 get to far from each other they will suffer massive damage but have increased defensive abilities while active. A Black and White chain will attach them. Flare Gun - More so for finding other players at night in the dark then for combat purposes but if used to fight it would fire very slowly deal moderate damage and burst the target into flames for 4 seconds, strong knockback. Fury of Hades - High powered weapon that launches small blobs of flaming oil (They would disappear after 6 seconds). Would set fire to anything the blob touches for 8 seconds and on a direct hit the blob would attach itself to the target causing massive damage due to constant burning and contact damage, very low fire rate. Blue Hole Gun - A Blue Hole functions similarly to a portal but draws living creatures to it slowly, can be used to hover. The "Portal" would appear directly at the mouse cursor, the portal can transfer bullets items and anything else through it, meaning if an enemy is out of reach you could fire a "Portal" at a better location and fire through it to kill the creature. "Portals" cannot be fired through blocks. V-Beam - A Laser Rifle that splits causing 2 beams to go slightly upwards and slightly downwards, difficult to hit from a distance, weak knockback, high fire rate. Anti-Matter Rifle - A VERY high powered Sniper rifle like gun. Has a delay of 3 seconds then a decent sized light blue explosion would appear at where the cursor was at the start of the charge, cannot be spam fired but CAN be fired through blocks (any blocks in the way would be destroyed instantly), insanely strong knockback. Photonic Hand Cannon - Large futuristic pistol. Deals high damage, very high shot spread, low fire rate, uses several ammo per shot, weak knockback. Memento from Home - The weapon you start with, this weapons type depends on what race you are. Only one can be gotten per character (Unless given from another player). Orbital Laser Range-Finder- Has a Cooldown of 2 days (ingame) and a delay of 7 seconds, can only be fired during the day. Deals extremely high damage, uses no ammo, creates a small crater on impact. The satellite that the beam is fired from must be found or built and then hooked up to the weapon itself, the satellite can also be adjusted to fire beams of different colors or beams with added effects depending on what was used to make it, this can be changed afterwards by flying to the satellite in a space ship of some sort and manually adding/removing components. Chimerberus Cannon - A powerful cannon (With 3 heads: 1 dog, 1 lion, 1 goat) that fires high damage fire balls that explode after 3 seconds, medium fire rate, ammo is very rare, insanely strong knockback. Tesla Array - 2 shoulder mounted tesla coil arrays (3 on each shoulder), fires at extremely high speed, medium damage, Fantastic effects when used on a creature in water, doesn't require ammo and instead generates it's own slowly (1 per 2 seconds). Hydrones - Strange weapon that fires out small tracking drones made mostly out of water, deals high damage to fire based creatures, medium knockback, high fire rate. AI MIRV - Medium range MIRV capable of locking onto 5 ground targets after a 5 second charge, deals high damage. Can be fired before charging fully to unleash lower damage and less rockets, insanely powerful knockback, can't be fired without locking onto at least 1 target. AA MIRV - Long Range MIRV capable of tracking up to 3 flying targets (and only flying targets) after a 3 second charge. Can be fired before fully charging to unleash lower damage and less rockets, insanely powerful knockback, can't be fired without locking onto at least 1 target. Assault Cannon - Close Range weapon that fires large shells that explode on contact (shells arc with distance). Shells do not break blocks and the explosion is small, medium fire rate, very strong knockback. Riot Revolver - Medium size revolver, bullets penetrate up to 3 targets (Unless blocked with a shield), medium fire rate, Medium damage, bullets have medium spread, weak knockback. Bones of the Fallen - Once obtained allows you to get bones from defeated enemies, varying in size (Small deal the least damage but fly the farthest, large do the most but fly the least). Deals low damage, high fire rate, shots arc depending on size, deals more knockback depending on size. Reaper's Scythe - Causes any living thing to quickly decay and die. Deals no damage but instead inflicts the Decay de-buff (deals 7 damage per second (depending on health in game of course)), generates it's own ammo very slowly (1 per 15 seconds). Icer - Freezes any living creature (Could make a world entirely arctic with enough time). Causes targets to freeze in place causing low damage and inability to move for 9 seconds. The Hive - Fires small flying parasites. Parasites leech health and will either die from sucking too much blood or can be killed by melee attacks. Fires at medium speed, very inaccurate (The parasites are blinded by bright light so this is much more accurate in the dark), generates ammo incredibly slowly or can be found/bought/incubated (1 shot per 45 seconds). Beam of Shadows - Deals no damage. Fires a wide beam that causes an area to become very dark (dark as the night) for 15 seconds. Generates it's own ammo quickly (1 per second). Wind Cannon - A VERY large revolver that fires massive rounds. Very Slow fire rate, Penetrates 6 times, extremely high damage (nearly or definately enough to 1 shot a player and most medium sized enemies), large spread, deals AoE damage around the bullet and the impact (damage is much higher around the impact), very strong knockback. This is the weapon of the best and most powerful players, the slow fire rate is nothing compared to the incredible stopping power. Would be extremely difficult to get (definately end game). Barrel of Gun - This is what a shotgun was meant to be, an unstoppable beast capable of turning steel plated armor into scrap metal. Looks like a mini-gun except all barrels fire at once, 5 barrels. Very slow fire rate (all the barrels need to be reloaded), low damage per pellet (about 20 pellets will be flying out at once), extremely large spread, distance lowers pellet damage, pellets can penetrate once, very strong knockback. Shard Gun - A shotgun that has been modded to fire shells with small crystals inside of them instead of metal pellets (you can only get ammo for this from a crystal planet or weapons merchant). Low spread (rather accurate shotgun), medium damage, medium fire rate, distance lowers shard damage, shards explode on contact, medium knockback. ????? - Razor sharp vibration blades on the end of chains? Yes. Vibration blades make it much easier to slice through anything. Deals high damage, medium range (about 4 blocks), pierces armor (-7 enemy defense), blades function like a flail (They will fall to the ground slowly and then drop much faster after reaching maximum range, they can be dragged behind you and if you are running and quickly turn the blades will fly in the direction you were running not falling at all until maximum range is reached and bouncing back while falling very fast afterwards), weak knockback. Radiation Generator - A small orb that generates radiation very quickly (a green light will show the AoE) causing very high DPS after charging for 4 seconds. Causes very low damage, hits 4 times per second, AoE is about 4x4, generator over heats and explodes after 12 seconds (explosion is very small but deals medium damage). Healing Accelerator - A small orb that generates a healing aura after charging for 5 seconds (a red light will show AoE) causing very fast health regen. Causes very low health regen, heals about 3 times per second (depending on in-game health of course), AoE is about 5x5, Accelerator over heats and disintegrates after 16 seconds. Orb from the Void - A small orb that blocks most light (making it as dark as night) after hitting the ground (no charge time). Flashlights do nothing inside the field, lasts for 20 seconds, AoE is about 8x8, after 20 seconds the dark matter battery burns out causing a black hole (AoE is about 4x4) to appear for 2 seconds drawing everything towards it very quickly and after 2 seconds the black hole implodes causing a huge explosion afterwards (10x10 explosion). MMG - Massive machine gun, rather huge. High fire rate, high damage, weak knockback, high spread, inflicts the Extreme Recoil De-Buff to the user (causes the user to take very low damage every 5 seconds (1 per 5 seconds) and cuts the movement speed by 80%. Skittle - TASTE THE RAINBOW! Fires a rainbow colored energy beam. Damage is medium, fire rate is insane (constant), very powerful knockback. Dub-Step Laser - Fire rate is insane (Constant), damage is high, very weak knockback, beam wobbles up and down (effectively making the beam much wider). Charge Beam - What starts weak will grow to be very powerful. Beam charges to increase damage (starts out dealing insanely weak damage but increases to insanely deadly in 10 seconds), Beam lasts for 1-4 (depending on charge level) seconds seconds once fired, during firing the beam can be moved, beam can be spam fired if you don't charge, knockback grows with charge (weak at first but grows to be strong). Plasma Hammer - A large sledge hammer with plasma vents on the sides. Damage is very high, swing speed is medium, knockback is very strong. Armor: Infernal Plate Suit - Deals low damage to anything within a few blocks (1 per 3 seconds) and has a 66% chance to ignite a contact attacker, 20% chance to ignite a melee attacker, and has no effect on ranged attackers. Prototype Medical Armor - Protects rather well and heals slowly (1 health regen per 2 seconds). Has a 5% chance to cut damage dealt by 66% (Increased by how many pieces of the set you wear, up to 20%). Titanium Hawk Armor - The look would be similar to the Masks the "alien" guards wear from the movie Stargate, so in other words completely epic. Allows limited flight (Has a bar showing how much flight you have left (Lasts for 15 seconds and thrust is not very powerful), when emptied you will fall from the sky to your death (if fall damage is in...) abilities and strong protection. Irradiated Battle armor - Creates a field of weak radiation around the wearer (anyone wearing this armor is immune to radiation, AoE of radiation is about 4x4), protection is medium quality. The wearer is made 1.5x weaker to melee damage however... Lead Reinforced Steel armor - Grants immunity to radiation. Protection is strong but movement speed is cut by 20% and Jump height is cut by 33%. Lead Reinforced Steel Body Armor - Grants immunity to radiation. Protection is very strong but movement speed is cut by 33% and jump height is cut by 50%. Medic Armor - Heals anything nearby somewhat quickly (making it a bad choice for melee players). AoE is 4x4, heals 2 times per second (making this less potent then the Healing Accelerator, BUT the effects Do stack), wearer itself is only healed 1 time per second. Movement speed is increased by 15%, jump height is increased by 25%, provides strong protection. Medic Armor MK2 - Heals anything nearby quickly (making this a very bad choice for melee players). AoE is 5x5, heals 4 times per second (making this more potent then the Healing Accelerator, BUT the effects Do stack), wearer itself is only healed 2 times per second. Movement speed is increased by 33%, jump height is increased by 66%, provides extremely strong protection. Chameleon Stealth Suit - Makes the wearer invisible but can be spotted due to a motion blur caused by movement (such as running, swinging a melee weapon, getting attacked). Movement speed is increased by 40%, protection is medium quality, wearer is fully visible in water. Chameleon Infiltrator Suit - Makes the wearer invisible, with a much more powerful invisibility generator. Movement speed is increased by 90%, no motion blur unless from being hit, stealth field has been adapted to function under water, even adds a small air tank (Air triples the amount of time you can remain underwater). Demolition suit - A power armor type suit that gives the user some great abilities in exchange for a few other things. Movement speed is cut by 25%, jump height is cut by 50%, wearer can't have the Extreme Recoil De-Buff, provides extremely strong protection. More coming soon!
Very interesting thoughts. I'm sure some weapons you've suggested (such as the Plasma rifle) have already been somewhat implemented though.
DARK MATTER SMGG?!?!? Dear God, that is terrible someone will die, about 10000 people at the same time, after you shoot high-speed bullets through their face going 500mps. Same for the anti-matter rifle, that would just dematter everything at the same time, you would shoot someone and they would no longer exist and will be erased from the minds of every person.
I didn't put in anything I didn't want to see. Therefor I agree completely! Yep. Also don't be silly, it's stable Dark/Anti-Matter, it only kills anything it touches!
It could be a giant subwoofer that fires a visible sonic wave that destroys all it encounters. Also sounds like WUBWUBWUB.
Oh, I'll want an arsenal of these turrets guarding my home. I'll have the coolest sounding house on the block. Awwwwwww yeaaaaaaaa.
I would assume that the laser would normally contain a basic laser sound but seconds after the game is released a mod comes out altering the sound.
I like your ideas of the Avian Hunting Spear and Avian War Axe they sound like they would fit within the race of Avian.
Yes of course, if they didn't fit I wouldn't have made them. I've got another thread up and running aswell, you should check it out it's all about traps and such.
Um the Degravitator would you be able to use it on yourself? and would It have diffrent variations like No Gravity(press a button) Half Gravity Sorta thingy?