"We're distracting them, remember that. Once there's too many, we have to fall back so we can lead them away, then leave the realm when we're far enough." Amalga quickly states. From what the party can see, there are six guards—all of which are wikkat—but one of them are running back towards their base, more than likely to try and warn others that they are under attack. One of the soon-to-be five guards is ordering the others, which Jefferey is already jogging towards. Two guards are separated from the others, but are further back with bows and are readying their arrows. The last two are the closest to the party, one being the guard Jeffery shot a flare at while the other came to their aid to help them back up. Almost a minute passes of Dirk silently staring at the wikkat guard, barely moving a muscle until finally the guard takes a quick glance around and moves to where the wall obscures a direct line of sight from the party. The arkisu jolts upright and sprints towards the wall, trying to get across the empty, easy to detect area as quickly as he can. @TechnoCupcake Max chuckled a bit at Jackdaw's response. "Whatever you want, so long as it isn't over 20 chips; don't think you can buy the most expensive thing on the menu with my coin." he replies with a smirk. A few minutes later, the party reaches a small fray going on at the front of a walled-off building. There's two humans and a violet wikkat that has a couple crystals growing out of their body in random spots. Their attire makes it obvious they are from Aliquam like the party when compared to the other wikkat who seem to be trying to guard the place from them that wear animal skins. Max crouches down a little and watches them for a bit. @KingSalamander @WarSarah @Dragonclaw It seems that the worms do detect what's on the surface by sensing movement while underground, and this is further shown when one slower animal suddenly stops in its tracks—one of the deer-elk looking critters—and a worm bursts out of the ground just slightly too far in front of the animal. The worm doesn't submerge back into the ground when it missed; instead, it thrashes around and loudly screams as it tries to move towards the cervidea-like. It seems to be blind, as it doesn't realize that it's prey has already ran off in another direction before delving back into the ground, but it did give the party a good look at its mouth. The worm had hundreds of small, sharp teeth not only located where its mouth opened and closed, but also on its insides that contort and twist with its body that would slowly grind anything inside into a red paste as it moved, a seemingly horrible and painful death if it didn't kill you immediately. All of this digging is destroying plant life rather quickly: grass, plants, dirt, and sand are being mixed and scattered across the field as these worms rip apart the Sheol's surface. This might be the least of the party's worries however as one of the worms has just half emerged from the ground right next to Jerrall. Jerrall—Coward trait activated: negative 1 to primary stats; +15 on flee checks The worm doesn't seem to have noticed Jerrall or anyone else, but it seems to be aware that the party is somewhere near, moving around on the surface in the hopes to bump into someone. If the party moves quietly enough, they can probably move out of the way of the worm without being detected. The guard seems to still not be paying any attention to the cell he's supposedly guarding. < Bill Stone > < success > The wall was a little difficult to scale with it being wet, but there were enough footholds to grab to reach the ceiling. Now just to pop out a part of the ceiling... < Bill Stone > < success > Bill nearly lost balance when trying to break the ceiling, but after resituating himself, he's able to push on the ceiling. The brick he pushes on slowly started to give way before breaking and slides up into the ceiling, then slides back down when Bill would retract his arm back.