Well you can have campfires in outer space in this game lol. I just think I would be cool if a player could build a structure on a moon or asteroid, place some dirt and a light source, then plant a tree and after it has grown viola a friendly atmosphere to breath in. They could even take it a step further and require a two door airlock system to maintain the internal environment. On a larger scale I could see MP parties terraforming an entire planet by planting trees
Campfires in space, good point. xD But being the Sci-fi enthusiast I am, I would always prefer a technological solution over the natural. Or the illogical. xD
While some realism is nice in SciFi and games, you just have to except and take some things for granted.
I believe technology and ecology are increasingly coming to terms with one another. I'm assuming you have read Frank Herbert's Dune?
No, sorry, I don't read enough books I'm afraid. But I think you're right. Modern technology is mixing biology with machinery more and more. This I wouldn't mind either, but they'd better still not be regular damn trees growing in space. xD
you should read dune, at the risk of sounding cliche it pretty much is THE scifi book. I could see that though, craft tree seeds with some steel to produce a container tree or techno-tree O2 machinamajigger
I guess you would have to first build the dome, find a way to fill it with air, and THEN introduce plants to keep it fresh! This is why these games are fun, though.
bonuses for doing air that way..... air bubbles traped by water as the air would push don on the water as the water pushed up on the air.
If vents were to produce air, wouldn't it stand to reason to maybe has the wire feature implemented to it. A device to turn it on & off through wiring, just like a door opening & closing; that is if that is an option with the way that component of the game works. If not couldn't it be simply coded in to work that way, at least when wiring is connected or the attribute attached to a non-wearable object. over all I would say much that has been mentioned in this topic I do like, including being able to create a room/structure on an airless surface would be nice, if not possibility of underwater things.
So you understand that, in order for a heater work in space, it would require it to become hot enough to produce light (and not melt in the process) and provide heat transfer by irradiation. And the vent producing air is wrong?
All these ideas for fluid mechanics seems amazing, but I worry it would require some major revamping on the game and game engine. For now, I thinl the easier and appropriate way would be breathprotection for bunker vents. Sure, toxic atmospheres and transport phenomena would blow my mind. If possible, please do, Chucklefish! In the meantime, breathprotection?
Everything we see and also everything we can't produces light(even black holes). The Visible Light that we see has about the same amount of energy as the particles in our body, that's not what heats us up, what heats us up is the invisible infra red light that is produced by any heat source whether it emits visible light or not. In the vacuum of space as long as you are close enough to it you will absorb those photons and be warmed up by it. (because space isn't a true vacuum, it's constantly creating pairs of particles that almost immediately annihilate each other, but can absorb photons before they do)
It's a statuseffect, the same the oxygentank uses. Would work similar to the spaceheater1, but instead of providing a bubble of heat, it would make the bunkervent create an area where breathing without the survival system is possible.
IMHO The Survival system should be removed A wearable airtank would be cool as a replacement, that increases your total breath bar so you have increased but not unlimited air. @AboveAbove Most the heat you gain from camp fires ect is from convection, not irradiation (infact, Irradiation is the weakest form of energy transfer, with conduction being second).
I agree, the survival system is OP. One can not even drown while wearing it. Providing air in space and underwater may have the same end goal, but use very different means. I hope the devs tune it down a bit somewhere. And THANK YOU for understading basic Transport Phonemena. I was begining to think I was the crazy one here.
And gravity is the weakest of the fundamental forces, but it still cannot be ignored. I think it's silly to be able to place campfires in airless environments, but it's not so silly to be able to place some of the other heater items. And Right back to the original topic. Vents don't produce air, having a system that can bring air into an enclosed space would be good, but if you put a vent connecting that space to the outside where there is no air then air goes poof, but because the vent is purely a decorative item, it shouldn't really have any physical affect on the game at all. Re-iterating what I said before - if you want an item to produce air, have it be something that would actually do the job, it just doesn't make sense that the vent would do it.