Advancment of the Starbound cities/villages on planets

Discussion in 'Planets and Environments' started by _Q_, Dec 16, 2014.

  1. _Q_

    _Q_ Scruffy Nerf-Herder

    Now that we got rid of stone age tools for something more advanced and fitting its time to think about the overall cities/villages and outpost planets.

    There should be cities for all races on different technology levels.
    Right now all cities/villages are more or less stuck in their race era, Glitch are stuck in medieval age, florans are very primitive, avians also seem quite primitive. I don't mind visiting those villages but in the long run in creates some disconnection. How florans can have a space ship? How outpost were created? I need to see High Thechnology florans and city with starports and more hitns on their way into space. Even in case of apex now I don't see them as the race that could have space travell technology.

    TLDR
    We need to see cities/villages on every race on every technology level right now they are mostly stuck in primitive era, without any hints to space travels and such.
     
    bluecollarart and taikina like this.
  2. maverick_hunter

    maverick_hunter Big Damn Hero

    Planet-sized-Asimov's Foundation-like cities!
     
  3. taikina

    taikina Subatomic Cosmonaut

    makes sense, there should be outposts and cities with different levels of technology. what i'd like to also add is multi-race cities, so far only the outpost is multiracial. i'm sure they will still add a lot of things in the future, since it's not so long ago they got dungeons and towns working properly with the terrain generation
     
  4. Degenerate Pixel

    Degenerate Pixel Phantasmal Quasar

    Mind you it's been a very long time since I invested myself in the lore of the game, basically when it first hit beta, but as far as I know, some of the races are actually restrained, such as the Glitch, who are stuck in the medieval era by lore. It wouldn't really make sense for them to have super high-tech cities. How do they have a spaceship, you might ask? I have no clue. But that's what the lore says!

    Other races probably have no excuse, and more is more, so I wouldn't mind seeing more, of course.
     
  5. Zuvaii

    Zuvaii Heliosphere

    Outcasts could have the high-tech cities that would have some of the aesthetic of non-outcast large cities (giant forts) because of their origin and some Nostalgia. Big floran cities would be a mixture of plants grown tall, and plants overtaking more advanced Apex/Hytlotl/Avian buildings. You'd also find bodies (as decorative objects) of guards of the previous race, like if Florans overtook an Apex city, you'd see a template that would be similar to the Floran ship, plants overtaking the Apex buildings, decorated with dead Apex guards. Since it'd be pre-generated, no Apex NPCs would actually have died.

    Non outcast Glitch would have stuff ranging from small villages and trading posts to large, walled cities with the biggest being similar to Minas Tirith; wide, tall, and very medival-fantasy in appearance.
     
  6. Dunto

    Dunto Guest

    Moved to Suggestions.
     
  7. Darklight

    Darklight Oxygen Tank

    Except the GLitch have flying castle ships. Them having anything hightech wouldn't work at all
     

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