Advanced Build Mechanics (More information inside)

Discussion in 'Mechanics' started by TheKrister2, Dec 1, 2013.

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Would you like this in the game?

  1. Yes

    100.0%
  2. No

    0 vote(s)
    0.0%
  1. TheKrister2

    TheKrister2 Pangalactic Porcupine

    One thing I think would be AWESOME would be to have advanced mechanics, like build mechanic... I'm sorry if you don't understand it well cause I suck at explaining.
    Here's an example:

    If I have an underwater base then I'd want to be able to have something like advanced mechanics that would allow me for an example to lockdown the entire building complex if water is detected in places that you have chosen to check for this every x and x

    Another example would be is X player enters X room and is not allowed then X situation would occur.
    For an example the entire complex would collapse, or all the doors would close and be dead locked or other things.

    This would also allow for us to make complicated mechanics like.... actually I have no idea xD because I am not good with those... :'(
    But it would allow us to make a fun protection system for your base like:

    X monster/player/entity//.. enters room X thing/situation//.. occurs
    I am not sure if this is already confirmed or not, or if this is even in the right part of the forums so sorry if something is wrong :eek:

    Tell me what you think about this.
    EDIT: feel free to come with ideas/improvments etc. on the idea xD
     
    Last edited: Dec 2, 2013
  2. TheTimeLord

    TheTimeLord Existential Complex

    There is logic gates and wiring in game already, so that might be possible, to a lesser degree. If it had LittleBigPlanet 2 sensors like, player sensor, water sensor, material sensor, etc. it would be possible.
     
    Heartstrings likes this.
  3. TheKrister2

    TheKrister2 Pangalactic Porcupine

    I hope something like the sensory things I talked about will be added as I love complex systems that you can build in your own unique way :love:
     
  4. TheKrister2

    TheKrister2 Pangalactic Porcupine

    No one like this..?
    last ned.jpg
     
    Last edited: Dec 3, 2013
  5. Felonious

    Felonious Existential Complex

    I think you're on the brink of something great. I'd like to see some kind of complex electric system. Mechanics like the ones you mentioned would allow for interesting traps and bases. Add things like automated turret defenses, fire traps, etc. etc. and you've got yourself the perfect recipe for the greatest evil lair of all time. I should add that more advanced electrical systems could allow for conveyor belts, moving platforms, trap doors, moving platforms. All of which would be awesome.

    Especially for director mode.
     
    Last edited: Dec 3, 2013
    TheKrister2 likes this.
  6. TheKrister2

    TheKrister2 Pangalactic Porcupine

    I know right xD
    I want it for more than just a safety thing for my underwater base... wouldn't want anyone "unwanted" to enter now would I...
    MU...MUAHAHHAHAHFAIFGIAFGIKSDKMKASDGMSODIFHNMAØL!!!
    ;)
     
  7. TheKrister2

    TheKrister2 Pangalactic Porcupine

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