Modding Help Adding custom recipes to the new Accelerator, Separator and Manipulator's Table?

Discussion in 'Starbound Modding' started by Link2411, Jul 25, 2016.

  1. Link2411

    Link2411 Void-Bound Voyager

    Hefty name, I know.

    Anyways, I want to add a recipe for a custom item to all of the Replicator upgrades.
    Code:
    {
      "input" : [
        { "item" : "money", "count" : 50000 }   
      ],
      "output" : {
        "item" : "heavypulserifle",
        "count" : 1
      },
      "groups" : [ "craftingaccelerator", "craftingseparator", "craftingmanipulator", "weapons", "all" ]
    }
    
    That's my code. When I tried to craft it in game, nothing came up. So I decided to test it again.
    Code:
    {
      "input" : [
        { "item" : "money", "count" : 50000 }   
      ],
      "output" : {
        "item" : "heavypulserifle",
        "count" : 1
      },
      "groups" : [ "plain", "weapons", "all" ]
    }
    
    That's for bare hands. And that worked. So I'm wondering if there's any way to add the recipe to the Tier 6 tables?
     
  2. The | Suit

    The | Suit Agent S. Forum Moderator

    Just because you have a recipe does not mean you have learned the recipe.
    You need to add the recipe to the player.config file or learn it through some other way.
     
  3. Link2411

    Link2411 Void-Bound Voyager

    I already have a player.config.patch file for that.
     
  4. The | Suit

    The | Suit Agent S. Forum Moderator

    Then open the manipulator table - quit game and check your starbound.log
     

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