Hey, lua API allows for reading world property by: world.getProperty() I assume that it is the world a player currently is in. Can I access properties of world a player/object isn't in? I mean is there universe way to store properties? That is shared by anyone and can be accessed by anyone? I know there are flags but they're able to store only boolean values.
OK Damn I got super idea. I what I've asked its not possible - there's no global data storage in Starbound (excpet for booleans) BUT: One can make player-world based data storage. That is use players as carriers of data between different worlds.