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About the "black skulls"...

Discussion in 'Starbound Discussion' started by Aragaron, Apr 28, 2013.

?

What do you think?

  1. It's neat, it should stay!

    17.4%
  2. Looks cool, but I hope it's optional!

    18.4%
  3. Meh, doesn't bother me.

    25.4%
  4. I don't really like it, though I can deal with it...

    20.9%
  5. Kill it with fire!

    17.9%
  1. ௵ಲ್ಲಾ৺᧯

    ௵ಲ್ಲಾ৺᧯ Cosmic Narwhal

    I like.
    I prefer facing danger without knowing what kind of shittuckles I am getting myself into but many people would like danger warning beforehand without needing to check pants for shittuckles afterward.
     
  2. Mega Man X

    Mega Man X Industrial Terraformer

    Don't really care too much.
     
  3. Percival

    Percival Phantasmal Quasar

    I have no problem with it being there if it's to show a player or npc is currently poisoned. I think it should only emit from the source of the poison (the plants or whatever) after you've identified that it's poisonous (Either through the hard way, or the little magnifying glass investigate tool).

    Edit: After watching both videos again, it's clear that the skulls only begin popping out after the mob has decided to not like you anymore. That's a bit too much, if you ask me. Even in noobie mode. When the evil space squirrel starts shooting fireballs at you, you don't need a little stream of skulls popping out of his head to tell you he doesn't like you.
     
    Zangoose likes this.
  4. FrozenFlame

    FrozenFlame Giant Laser Beams

    I first thought it was a particle effect for poision.
     
    Shark likes this.
  5. merkey88

    merkey88 Big Damn Hero

    I would really like to see an animation for creatures when they first contact you. Like a creature that won't attack you but is curious would have a question mark above its head, and maybe walk over to you after a bit. More hostile enemies would just start targeting you right when they see you, so you know it is hostile. And then that leaves room for shy creatures which would run away when it sees you or if you make too much noise.

    If this happens then there would only be one little icon - the question mark - to denote that a creature is nonthreatening.

    Either that, or have your pet alert you that a creature is dangerous.
     
  6. I think the effect looks pretty cool, but I understand why some people would be upset if it were in the game.

    Perhaps it could be optional, or only applied to enemies that can inflict certain affects, such as some sort of poison.
     
  7. Lusid

    Lusid Pangalactic Porcupine

    Poison doesn't mean Damage over Time in every game. Take SotN for example, poison meant you took more damage from attacks. Either that or it could be a percentage of health degeneration like down pips in GW1. Numerous things poison could represent.
     
  8. Disciple Cain

    Disciple Cain Subatomic Cosmonaut

    That is correct sir. It just dawned on me that the game was set to n00bie mode.

    And you all were worried.X3
     
    sammanzhi likes this.
  9. Or poison could also have no initial affect, but hurt you later if you don't find an antidote in time.
     
  10. LeBleuMeldy

    LeBleuMeldy Pangalactic Porcupine

    Well, I could care less if its a placeholder, status effect, etc. I could care less about it.
     
  11. Silvador

    Silvador Phantasmal Quasar

    Did someone take a screenshot? I missed the stream.
     
  12. FluffyRabbit

    FluffyRabbit Subatomic Cosmonaut

    Maybe the skulls come up after you identify the plant or whatever as dangerous? it would make some sense.
     
  13. Beonadryt

    Beonadryt Big Damn Hero

    Or you cant see the damage from the poison effect because you only see the damage you will cause
     
  14. Disciple Cain

    Disciple Cain Subatomic Cosmonaut

    You mean you couldn't care less about it. [​IMG]
     
    LeBleuMeldy likes this.
  15. NoxiousRaven

    NoxiousRaven Scruffy Nerf-Herder

    Make it an option. I would rather not have it, so I have to guess if that creature walking to me is aggressive or not.
     
  16. Juxtor

    Juxtor Phantasmal Quasar

    I believe they should do away with the floating black skulls for poisonous plants, spikes, creatures etc. Instead poisonous spikes should have a subtle dripping particle effect and poisonous creatures and plants should have a faint "fizzing" affect around them. The floating black skulls are just way too obtrusive. in the very least, they need to be made almost completely transparent. but i would much more prefer the dripping effect and the bubbling fizz effect I mentioned before.
     
    Miss Andry likes this.
  17. Geneticfate

    Geneticfate Big Damn Hero

    If I recall he was playing on Noobie mode. So it might pertain to that mode only. Also it might have just came from the plants because, that's the only place where I saw the black skull come from. I considered it to be a certain death plant that would be part of farming/alchemy.
     
    Disciple Cain likes this.
  18. Miss Andry

    Miss Andry Cosmic Narwhal

    good post, not at all pointless
     
  19. Disciple Cain

    Disciple Cain Subatomic Cosmonaut

    Well, I'm going to guess n00bie mode is an option. It's probably just like introductory tooltips are an option.
    Already said it earlier. :p
     
  20. Geneticfate

    Geneticfate Big Damn Hero

    Nothing about the skulls pertaining only to the plants and, how they could be used in alchemy/farming. :p
     

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