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RELEASED A.V.I.A.N. Avian Core

Artificial Visual Intelligent Assistance Network

  1. leinglo

    leinglo Phantasmal Quasar

    Would any of the assets I edited for AVIAN FreeWare Edition possibly come in useful? I already made working portraits and questportaits, as well as tech stations for every race.
     
  2. Aegis J Hyena

    Aegis J Hyena Existential Complex

    Good to see this is being updated. I absolutely love the Avian AI you've done.
     
  3. Cgeta

    Cgeta Pangalactic Porcupine


    Ooh that tech station is cute!X3
    Though, I will probably completely redraw the tech station, or maybe make a new design. Not sure yet. But I'll think of it!
    As for the portraits, I will try to make them as complex as the regular AI. But if it doesn't work out, and it's limited to the small amount of frames, I'll consider using yours, sure! :D


    EDIT: I just noticed that all animations in the radio messages actually play backwards! It's not noticeable in the vanilla game as most animations are 2 frames anyways...
     
    Last edited: Aug 19, 2016
  4. fernworrier

    fernworrier Giant Laser Beams

    yay i miss avian!
     
  5. leinglo

    leinglo Phantasmal Quasar

    Hm, come to think of it, having her dialogue in reverse would make for a pretty good glitch-out in the beginning. Everything's dark, broken, and sparking and AVIAN's over in the tech station shouting "pihs eht toober!"
     
  6. Cgeta

    Cgeta Pangalactic Porcupine

    Hah, I like that idea!


    EDIT:

    All the radiomessages are done. Now I have to do all stuff in relation to the terminal. Changing it to have her face on it, and modifying the dialogue.
    Then, I noticed there's also quests from the ai, so I have to change a bit about them aswell. But first I have to figure out where they get their images from and stuff.
     
    Last edited: Aug 21, 2016
  7. Darrakus88

    Darrakus88 Void-Bound Voyager

    i think y need to explain how to instal this mod it wont work for me a nice tut will be good with more details
     
  8. hypergen8

    hypergen8 Guest

    Darrakus88 likes this.
  9. Darrakus88

    Darrakus88 Void-Bound Voyager

  10. Cgeta

    Cgeta Pangalactic Porcupine

    Lol, I spent most of yesterday making an animation for the broken techstation, only to realize that broken ones aren't used anymore. Whoops >_<
    humantech.gif

    Ahwell...
     
    hypergen8 likes this.
  11. hypergen8

    hypergen8 Guest

    that sucks, still a cool animation!
     
  12. Cgeta

    Cgeta Pangalactic Porcupine

    Did the non broken version today :D
    blalba.gif

    Tomorrow I'll do the alternatives for the other races
     
  13. Biofreak192

    Biofreak192 Void-Bound Voyager

    looking good!
     
  14. Cgeta

    Cgeta Pangalactic Porcupine

    Did the other versions today:

    techmech.gif

    I've been thinking about giving her different colors for each race. But it would make the file size much bigger, for barely any real benefit. So, she stays blue...

    Now, there is a quest or two started by the ai, and I gotta find out where the icon is so I can replace it. Same goes for the chat bubble that pops up in the beginning

    EDIT: Did the chat bubble. I think the techstation is completely done. I also had to mess around with the intro cinematics as the part where the ai wakes you up in the protectorate mission is part of a cinematic, not a radiomessage. Slowly I'm getting used to using patching...

    EDIT: omg I'm such a dummy! The quest portraits were in the ai folder all along xD
     
    Last edited: Aug 25, 2016
  15. ArtificialReality

    ArtificialReality Poptop Tamer

    Thank you for working so hard on the mod and sticking with it!
     
    hypergen8 likes this.
  16. Biofreak192

    Biofreak192 Void-Bound Voyager

    keep the good job! you are work is great!
     
  17. Cgeta

    Cgeta Pangalactic Porcupine

    Sooo, I did the quest icon and such. I can't change the name from SAIL to AVIAN though. It's not a biggie though.
    Worse is the fact that once you finish the gaterepair quest, and receive the coordinates for a mission, like the Erchius Mining Facility, the AI will send you a radio message about that they have received the coordinates. The thing is, this message is not part of the radiomessages and I have no idea where to find it.
    Searching around in the assets...
    Sadly the log doesn't seem to tell me where it is

    Aka this message: "I have received the coordinates for the Erchius Mining Facility. If you return to the ship you can teleport there using my mission interface."
    Dunno where it's from
     
    Last edited: Aug 25, 2016
    Sh4dowWalker96 likes this.
  18. Mackinz

    Mackinz The Waste of Time

    I searched for it myself and here are the results:

    Code:
    Search "Erchius Mining Facility" (6 hits in 2 files)
      C:\Program Files (x86)\Steam\SteamApps\common\Starbound\assets\_unpacked\ai\missionhuman1.aimission (2 hits)
        Line 8:       "buttonText" : "Erchius Mining Facility",
        Line 9:       "repeatButtonText" : "Revisit the Erchius Mining Facility",
      C:\Program Files (x86)\Steam\SteamApps\common\Starbound\assets\_unpacked\quests\story\human_mission1.questtemplate (4 hits)
        Line 4:   "title" : "The Erchius Mining Facility",
        Line 6:   "text" : "I can repair that ship, but it's gonna take 20 ^orange;Erchius Crystals^reset;... You'd better ^green;get yerself over to the Erchius Mining Facility^reset;. I've sent the location coordinates to ^green;yer ship's SAIL^reset;.",
        Line 29:       "findCrystals" : "^green;Fetch ^orange;Erchius Crystals^white; from the ^orange;Erchius Mining Facility^white;",
        Line 40:       "text" : "I have received the coordinates for the ^orange;Erchius Mining Facility^reset;. If you ^green;return to the ship^reset; you can teleport there using my mission interface."
    
    Best bet is \quests\story\human_mission1.questtemplate.
     
    Sh4dowWalker96, hypergen8 and Cgeta like this.
  19. Cgeta

    Cgeta Pangalactic Porcupine


    Oh my thank you! :D
    All the radio messages for having received the coordinates for the missions are in the mission files! Neat!

    The AI really is all over the place! I already have to alter so many different sections of the assets. Ai, cinematics, interface, items(for fun), objects, radiomessages, and now the quests!
    I hope I can finish the update tomorrow. If not, then at least this weekend!
    Who knows, maybe I find some more things that I need to alter...
     
  20. Octavian Clef

    Octavian Clef Scruffy Nerf-Herder

    Would you happen to have a donation link by the way?
     

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