If you want me to elaborate, I will. You say attacking on your ship results in you killing your NPCs. Okay. Solution: don' t attack on your ship. "But it's a bug!" you say. Then the developers should fix the bug. Not design around the bug. If you kill your NPC because you clicked the wrong thing, well then boo hoo. Comparing that to taking care of a young, mentally challenged child who stabs himself and runs out into traffic isn't the best way to legitimize your point. A number of spawners can already be crafted. And they're easy to make. The rest are all scannable, to my knowledge. The reason many can't be scanned is due to bugs in the 3D printer. And again, that means the bugs should be fixed, not designed around.
I actually had this same exact idea a couple days ago, after a friend got derped by a sniper and then accidentally killed my Doctor and Chef with a grenade , and think it'd be a really good thing to do. Not only will it prevent greifing, also accidentally swinging a weapon while in a menu seems to happen quite easily, for all you "hardcores" out there who think it'd dumb the game down....just don't use NPCs in your ship then and kill them on the surface then. Also OP, if you have ideas like this perhaps start them in the Suggestions section, you'll get 90% less trolling and bullshit and alot more chance to be spotted by the devs.
Not everyone who disagrees with you is trolling. Suggesting that having a different opinion is trolling, and therefore inherently bad, is a a good way to wind up with a hugbox. And hugboxes are objectively bad.
Because this isn't actually terraria, plus people there wanted to kill a certain npc there. -cough- Guide -cough-
That wasn't what I was suggesting, I guess I just meant that not only would something like this belong in the Suggestion forums better, but also it'll avoid the sight of the wretched hive of scum and villainy that most "general" forums seem to turn into, and perhaps be noticed by someone important. Opinions are good, Arguments are good, but...yeah the internets.
I agree with this thread. This problem is so prevalent, it needs to be addressed. Luckily, it's such a huge, frequent problem that it seems inevitable that the devs will fix this - possibly even before the year is over.
Would be good to need to shift-attack to attack friendlies. See, the difference is, the ability to accidentally attack an NPC produces no real challenge. Instead, it is just frustrating. Removing frustration from the game without removing challenge is a good thing, isn't it? Enabling a player to do what the player means to do when practical and when it doesn't remove reasonable challenge is a good thing. And even if you would argue that refraining from clicking on a button accidentally is a good form of challenge -- which it isn't -- there is no reason to force the player to feel challenged when they are in a friendly NPC village; there are good times to challenge the player, such as when they are near a pool of lava, and this isn't one of them. Therefore, it appears more of a UI problem, and unlike any of the other examples you presented, fixing the issue could be incredibly easy to implement and would affect no form of fun challenging gameplay. Which is why these examples seem absurd and are poor comparisons to what is being discussed.
Hmm maybe implement a system like fable? It could also be a pvp switch which you need to activate before you can kill NPC's or Players.
I think the Terraria argument is pretty applicable. Sure it's a different game, but they share many clear similarities. Accidentally killing NPC's is a big pain, which was not designed to be an in game challenge in the same way lava or cliffs are challenges. Starbound isn't meant to be a "SEE HOW LONG YOU CAN GO WITHOUT KILLING YOUR BUDDIES" simulator, but it could be argued that Starbound is in fact a "TRY NOT TO FALL OFF A CLIFF/INTO LAVA" simulator, amongst other things. Thus, making NPCs harder to kill doesn't run contrary to the goals/challenges of the game. Terraria illustrates this p well in my opinion. It was fine there, should be fine here. EDIT: Oh Thorjelly basically said exactly what I wanted to say already.
This really needs to be done. Instagibbing your NPCs does in no way contribute to the game. Frankly I figured it was just a bug which caused the game to identify NPCs as monsters when it first happened to me since the default in 99% of the games I've played you need to deliberately try to harm the NPC to actually do so.
Is it really that hard to put away your weapons (and maybe pull out your flashlight instead) when you're near your valuable NPCs? I started doing that the first time I entered a Glitch village and had a guard run up to me and yell at me to put my weapon away. It's not a difficult concept. If you won't want to accidentally swing your weapon and kill your NPCs, put your weapon away.
Son, You need to start reading the other posts and not bring the same argument that everyone else has.
I created a poll. With a bit of luck we should be able to get the developers attention on this matter. http://community.playstarbound.com/...ally-slaughtering-entire-civilizations.57207/