Currently, there are only 3 modes in the game, casual(no death penalties), survival(hunger, lose pixels and drop items on death) and hardcore(hunger, permadeath). I and many other players find this system rather limited, as mods that add/remove hunger on certain gamemodes are rather popular with players. I propose a new way to handle modes: game rules. Instead of having 1 option that is about multiple gameplay elements, there would be multiple options you can toggle or customize using sliders. List of game rules: Lose pixels on death, slider from 0(no pixel loss on death) to 100% loss. Drop items on death: on/off Permadeath: on/off(all other options about death would be greyed out) hunger: slider from 0 hunger to 4x current hunger, incremental steps of 0.1%