I've played for a long time and recommended Stardew Valley many times to friends. Thanks for 1) not using DRM (thereby becoming eligible at GOG), 2) offering a native Linux port, 3) not adding useless gender requirements in the spouse selection, and 4) adding a rainbow t-shirt in the character decorations. I'd like to offer something in return. Here are my thoughts on potential improvements to gameplay. editable text signposts for gardens (e.g. "Home, sweet home", "No fishing", "No trespassing", basically whatever I want. Limit the total number of characters, but use a large enough font that a sign could potentially be viewable when taking a screenshot. non-stress-inducing fishing. I don't know a specific mechanic to offer, just something that doesn't spike my adrenaline. Maybe expanding on the fishing pot method starting at Day 1, or the fishing net idea that has been offered in this forum. toggle on the Options screen to require confirmation on gift-giving with the target's name in the dialog box (to avoid accidentally giving to wrong target) toggle on the Options screen to require a SHIFT-click to pick up a fishing pot. I grow weary of trying to harvest a row of pots, only to end up picking up many of them and having to turn around and place them back in the water again. some kind of "farmer mode" in your farm zone that does not pass time, so you can wander the map... daydreaming of potential layouts... without losing time. or, more generally, a "pause mode" on all maps that will still let you scroll the screen across the map without consuming time. a SHIFT-dig with a hoe that will UNdig and cover up a previously dug spot, to allow faster placing of some items without waiting for entropy to finally reclaim the spot keybind something to whistle for the horse add counter for how-many-created on recipes for food and items, so it's easier to meet various achievements without micromanaging. place a toggle for that counter's display between the up/down arrows on the recipe window. add counter for items shipped (another toggle somewhere) so I know progress towards that achievement too. toggle on the Options screen to show progress bar on all timers (plant growth time until harvest, bee hive time until honey, industrial machines, tree sappers) add a 1-second delay when people exit a house before they recognize you digging in the trash. any in-game method of managing NPC likes/dislikes for gifts. I rely heavily on the wiki, but I shouldn't have to. add a tab on the ESCAPE game window that shows known citizens (only after you greet them), their home address, their likes/dislikes (only after you've given them one of the item in question), and their birthday (after you've entered the month where it appears on the existing calendar). dwarf scrolls. i've gotten stuck missing a scroll, and there's no good way to fix it. please put a pity counter into the game. (!!!) if you've reached the bottom of the mines, then the next scroll that you get (from any method/source) will be a currently-missing scroll. if none is missing, then the usual random selection. I'm tired, though, of stockpiling unneeded dwarf scrolls while still missing a required one. inventory. I'm not a fan of micro-managing inventory, and my solution is more complicated than the others... Make all inventories connected, so crafting will pull from all of them (backpack, chests, refridgerator). When you click a particular chest, however, the display shows that chest inventory first, followed by a scrolling display of all the other inventories. You can drag-and-drop between them. Clicking an item in your backpack will put the item into a previous stack anywhere in the combined inventory, and if no stack is found, then it tries to put it first into an empty slot of the currently-clicked chest. If no empty space is available there, then it proceeds to find an empty slot in the combined inventory. spouses. make them do something semi-trivial but game-useful. depending on their personality, they could... go foraging and picking up all of the free drops in the other maps (or harvest their wood, or their stone), water my crops, clean up the random entropy (wood, stone, saplings) on the farm, go harvest all of my fishing pots, etc. I'm looking forward to the multiplayer version too. Thanks for the already great product!
While I won't comment on the other suggestions, this one is covered-- use your pickaxe on a spot of tilled/dug ground and it returns to being undisturbed ground. Just a helpful tip that isn't documented, for some reason!