A little lunar logic.

Discussion in 'Mechanics' started by Sirius_Morningstar, Feb 1, 2016.

  1. Sirius_Morningstar

    Sirius_Morningstar Scruffy Nerf-Herder

    So I was mining erchius fuel on this moon, and I set some torches to light up the areas.. and that's when it occurred to me. Fire is an oxygen based light source, and why is it burning well in an atmosphere devoid of oxygen? I honestly think for better immersion, torches should not work on the moon.[​IMG]
     
    Darkwhip and General Nuclear like this.
  2. Jerln

    Jerln Oxygen Tank

    How else would you like to light up moons?
     
  3. General Nuclear

    General Nuclear Supernova

    cheap light
    http://starbounder.org/Cheap_Light
    would make more sense
    also they are not cheap they should make them cheaper
    like lets say 50 pixsels instead or 25
     
    Last edited: Mar 14, 2016
    Sirius_Morningstar likes this.
  4. Jerln

    Jerln Oxygen Tank

    Wouldn't you have to mine erchius fuel before you can craft cheap lights, though?
     
  5. Thalant

    Thalant Zero Gravity Genie

    Yes, you actually need a high tier ship before being able to buy the portable pixel compressor. You could still craft a Lantern Stick before going to a moon.
    http://starbounder.org/Lantern_Stick
    Anyway, it's not like this game tries to be realistic or something... personally, I don't care about being able to place torches or have fire in moon.
     
  6. Jerln

    Jerln Oxygen Tank

    I don't care either, but I'd be alright with it. The only problem is that the light sources that wouldn't need oxygen are late-game.
     
  7. Fake Fæk

    Fake Fæk Void-Bound Voyager

    I'd personally just craft a lantern stick then upgrade it, I have it, I never have to use torches.
     
  8. calser

    calser Space Hobo

    also meteorites shouldnt burn on entry at the moon
     
    General Nuclear likes this.
  9. General Nuclear

    General Nuclear Supernova

    it shouldn't be possible to place campfires because of the same reason you can't add a camp fire in water
     
  10. lazarus78

    lazarus78 The Waste of Time

    So pretend torches and campfires are the result of a chemical reaction not dependant on oxygen. Problem solved.
     
  11. General Nuclear

    General Nuclear Supernova

    there you are i was wondering when you would show up welcome
    also i explained poorly i meant use a similar programing as it is on the water in the game with the moons
     
  12. lazarus78

    lazarus78 The Waste of Time

    Auto-popoff? Why do that when using your imagination is much easier across the board. Or make a mod to turn torches into LED glowsticks. problem solved.
     
  13. General Nuclear

    General Nuclear Supernova

    there are already glowsticks in the game but they are hard to come by
    http://starbounder.org/Green_Glowstick
     
  14. lazarus78

    lazarus78 The Waste of Time

    not what i was talking about, but meh. My main point still stands. Use ones imagination as to why fire is able to happen on moons.
     
  15. BreakingForce

    BreakingForce Big Damn Hero

    SPACE MAGIC!!
     
  16. General Nuclear

    General Nuclear Supernova

    NO MAGIC!
     
  17. lazarus78

    lazarus78 The Waste of Time

    Fine then. SCIENCE!
     
    General Nuclear likes this.
  18. Valkyrie_pl

    Valkyrie_pl Big Damn Hero

    Don't we get a flashlight as a starting thing? No one said that 1st moon exploration is going to be easy. Besides we can craft flares. We can simply presume that those are the type that can burn underwater, and - with slight modification - in vacuum. Not an issue (link).

    Necessity of bringing alternative light sources would add to variety.
     
    General Nuclear likes this.
  19. Ferociousfiend

    Ferociousfiend Astral Cartographer

    SPACE MAGIC SCIENCE!
    Also, yeah, it's an Oxygen-independent reaction.
     

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