So I was mining erchius fuel on this moon, and I set some torches to light up the areas.. and that's when it occurred to me. Fire is an oxygen based light source, and why is it burning well in an atmosphere devoid of oxygen? I honestly think for better immersion, torches should not work on the moon.
cheap light http://starbounder.org/Cheap_Light would make more sense also they are not cheap they should make them cheaper like lets say 50 pixsels instead or 25
Yes, you actually need a high tier ship before being able to buy the portable pixel compressor. You could still craft a Lantern Stick before going to a moon. http://starbounder.org/Lantern_Stick Anyway, it's not like this game tries to be realistic or something... personally, I don't care about being able to place torches or have fire in moon.
I don't care either, but I'd be alright with it. The only problem is that the light sources that wouldn't need oxygen are late-game.
it shouldn't be possible to place campfires because of the same reason you can't add a camp fire in water
So pretend torches and campfires are the result of a chemical reaction not dependant on oxygen. Problem solved.
there you are i was wondering when you would show up welcome also i explained poorly i meant use a similar programing as it is on the water in the game with the moons
Auto-popoff? Why do that when using your imagination is much easier across the board. Or make a mod to turn torches into LED glowsticks. problem solved.
there are already glowsticks in the game but they are hard to come by http://starbounder.org/Green_Glowstick
not what i was talking about, but meh. My main point still stands. Use ones imagination as to why fire is able to happen on moons.
Don't we get a flashlight as a starting thing? No one said that 1st moon exploration is going to be easy. Besides we can craft flares. We can simply presume that those are the type that can burn underwater, and - with slight modification - in vacuum. Not an issue (link). Necessity of bringing alternative light sources would add to variety.