xD If only there was a 'Duck' race. Anyways, can you explain to me the meaning of "damagePoly", cos I saw that within the .projectile file, and I have absolutely no idea what it means. Code: "damagePoly" : [ [-28, 9.5], [2, 9.5], [13, 6.5], [20, 1.5], [20, -1.5], [17, -4.5], [1, -9.5], [-28, -9.5] ], Also, sorry if i'm bothering you with too many questions (I'm new to programming, let alone Modding Starbound, as evident by my amature mistakes in regards to failing Directories).
You know what's funny? I'm lurking in another thread right now and he just asked about colliders too. http://community.playstarbound.com/threads/damagepoly.96410/#post-2582015 And you're far from bothering me, don't worry.
hey, kayuko, I'm having this issue with collision detection. I'mma repost here what I put in the other Thread: I just finished using this neat program. Problem: For what ever reason, the colisionbox is like, 0.3 * the size it shoud be. For example, I open Collisioner, Load my image, create a colision box suitable for it, and opening it ingame reviels (Via the DEBUG) that it's a lot smaller. confusion.
Well, open your irc client (get one prior, but you should anyways if you're getting into modding), join the server irc.freenode.net and then join the channel ##starbound-modding (/join ##starbound-modding)