Modding Help _merge into human.config

Discussion in 'Starbound Modding' started by Shadewarp, Jan 13, 2014.

  1. Shadewarp

    Shadewarp Pangalactic Porcupine

    Hi all,

    I'm trying to add specific racial recipes to human.config, but the game won't start with my code in place:


    Code:
    {
      "__merge" : [],
      "defaultBlueprints" : {
        "__merge" : [
        ],
        "tier1" : [
        { "item" : "Fhumantier1armorstand" },
        { "item" : "Mhumantier1armorstand" },
        ],
      },
      "__merge" : [],
      "defaultBlueprints" : {
        "__merge" : [
        ],
        "tier2" : [
        { "item" : "Fhumantier2armorstand" },
        { "item" : "Mhumantier2armorstand" }
        ]
      },
      "__merge" : [],
      "defaultBlueprints" : {
        "__merge" : [
        ],
        "tier3" : [
        { "item" : "humantier3armorstand" }
            ],
      },
      "__merge" : [],
      "defaultBlueprints" : {
        "__merge" : [
        ],
        "tier4" : [
        { "item" : "Mhumantier4armorstand" },
        { "item" : "Fhumantier4armorstand" }
        ],
      },
      "__merge" : [],
      "defaultBlueprints" : {
        "__merge" : [
        ],
        "tier5" : [
        { "item" : "Mhumantier5armorstand" },
        { "item" : "Fhumantier5armorstand" }
        ]
      }
    }


    Does anyone know why this can be?

    The errors I get are:

    Code:
    Error: Could not load /species/human.species asset, attempting to use default.
    AssetException: Could not read variant asset /species/human.species
    caused by: JsonParsingException: Cannot parse json file: /species/human.species
    caused by: JsonParsingException: Error parsing json: unexpected character parsing word at 9:2
    And:

    Code:
    Error: Exception caught in Thread Async root loader: VariantException: Variant type not map for get("kind"), is of type null
    Hope someone can help me out :)
     
  2. TechnicalSupport

    TechnicalSupport Void-Bound Voyager

    Could it do with the commas that you missed

    Just a guess :p
     
  3. Shadewarp

    Shadewarp Pangalactic Porcupine

    Nevermind :)

    One too many merge and one too many defaultBlueprints :p duh....

    Fixed
     
    TechnicalSupport likes this.

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