Hi all, I'm trying to add specific racial recipes to human.config, but the game won't start with my code in place: Code: { "__merge" : [], "defaultBlueprints" : { "__merge" : [ ], "tier1" : [ { "item" : "Fhumantier1armorstand" }, { "item" : "Mhumantier1armorstand" }, ], }, "__merge" : [], "defaultBlueprints" : { "__merge" : [ ], "tier2" : [ { "item" : "Fhumantier2armorstand" }, { "item" : "Mhumantier2armorstand" } ] }, "__merge" : [], "defaultBlueprints" : { "__merge" : [ ], "tier3" : [ { "item" : "humantier3armorstand" } ], }, "__merge" : [], "defaultBlueprints" : { "__merge" : [ ], "tier4" : [ { "item" : "Mhumantier4armorstand" }, { "item" : "Fhumantier4armorstand" } ], }, "__merge" : [], "defaultBlueprints" : { "__merge" : [ ], "tier5" : [ { "item" : "Mhumantier5armorstand" }, { "item" : "Fhumantier5armorstand" } ] } } Does anyone know why this can be? The errors I get are: Code: Error: Could not load /species/human.species asset, attempting to use default. AssetException: Could not read variant asset /species/human.species caused by: JsonParsingException: Cannot parse json file: /species/human.species caused by: JsonParsingException: Error parsing json: unexpected character parsing word at 9:2 And: Code: Error: Exception caught in Thread Async root loader: VariantException: Variant type not map for get("kind"), is of type null Hope someone can help me out