Hello, i have 1 question, will framerate be that low in stable as in unstable? Because in stable i have 60 fps, while in unstable (nightly) only 16
Stable is generally more stable than Unstable / Nightly. Optimization is planned, so that should help.
Upgrading the MM in new ways with its own dedicated interface, and XboxOne support in the future? Awesome! This means I'll have ended up buying the game twice hah! It'd be worth it though.
I need to get a decent controller (preferably without paying like £40 for an Xbox pad...) but yeah, that sounds cool. Sent from my SM-A500FU using Tapatalk
The UI design looks pretty, but I'm concerned the way its structured does not seem expandable by modding or new official content, meaning you'd need to break the MatterManipulator upgrade screen, then rebuild it each time you want to change or add to it. : (
Loving the look of the new MM upgrade system. So the count of manipulator modules at the bottom of the upgrade window: Does that represent how many modules we're allowed to apply? Like we can only slap on a maximum of 10 upgrades? Or is that what indicates how many modules I have versus how many I need to boost a given attribute to its next level?
Its a nice game feels nice when u explore an uncountable ( infinite 8 ) Amount of Worlds!! Multiplayer is the best part of it aswell.. Really amazing to be honest , im happy people could play for a while on it.
New website looks spiffy, some bits like twitter feed are missing now, which is unfortunate, but my only real critique is that the header takes up half the screen. We know it's the Starbound devblog, guys, don't need half a page to remind us. :^)