Dev Blog 7th April – Manipulate What Matters

Discussion in 'Dev Blog' started by Supernorn, Apr 7, 2016.

  1. Kezeal

    Kezeal Ketchup Robot

    Oh dang, I didn't even think of doing that. Do you mean the orange horse-like creature?
     
  2. emeraldgreen72

    emeraldgreen72 Phantasmal Quasar

    yes sir
     
  3. Crystan

    Crystan Maverick Hunter

    This news matters a lot to me.
     
    emeraldgreen72 likes this.
  4. hidde(\)

    hidde(\) Master Chief

    Hello, i have 1 question, will framerate be that low in stable as in unstable? Because in stable i have 60 fps, while in unstable (nightly) only 16 :(
     
  5. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    Stable is generally more stable than Unstable / Nightly. Optimization is planned, so that should help.
     
  6. hidde(\)

    hidde(\) Master Chief

    Thank you for replying so fast ^^
     
  7. Judge Hellboy

    Judge Hellboy Void-Bound Voyager

    PC Controller support???

    My crummy hands needs this. :x
     
    lemon flavoured likes this.
  8. Sylxeria

    Sylxeria Industrial Terraformer

    Upgrading the MM in new ways with its own dedicated interface, and XboxOne support in the future? Awesome! <3

    This means I'll have ended up buying the game twice hah! It'd be worth it though.
     
  9. codebracker

    codebracker Subatomic Cosmonaut

    Site looks nice, but the comment section still doesn't work.
     
  10. Sharp(JQ)

    Sharp(JQ) Ketchup Robot

    What is a generator?
     
  11. lemon flavoured

    lemon flavoured Aquatic Astronaut

    I need to get a decent controller (preferably without paying like £40 for an Xbox pad...) but yeah, that sounds cool.

    Sent from my SM-A500FU using Tapatalk
     
  12. Reactorcore

    Reactorcore Scruffy Nerf-Herder

    The UI design looks pretty, but I'm concerned the way its structured does not seem expandable by modding or new official content, meaning you'd need to break the MatterManipulator upgrade screen, then rebuild it each time you want to change or add to it. : (
     
  13. Andr3w246

    Andr3w246 Void-Bound Voyager

    Wow, that new MM progression looks amazing!
    :nuruawe:

    I can't wait for 1.0 to come out!
     
  14. Phantaeon

    Phantaeon Scruffy Nerf-Herder

    I inserted too many sparkles and crashed it. What do I do now?
     
    steelwing likes this.
  15. steelwing

    steelwing Big Damn Hero

    Loving the look of the new MM upgrade system.
    So the count of manipulator modules at the bottom of the upgrade window: Does that represent how many modules we're allowed to apply? Like we can only slap on a maximum of 10 upgrades? Or is that what indicates how many modules I have versus how many I need to boost a given attribute to its next level?
     
  16. steelwing

    steelwing Big Damn Hero

    o_O:cautious: Is there such a thing?
     
  17. MartinSkopje

    MartinSkopje Void-Bound Voyager

    Its a nice game feels nice when u explore an uncountable ( infinite 8 ) Amount of Worlds!! Multiplayer is the best part of it aswell..
    Really amazing to be honest , im happy people could play for a while on it.
     
  18. Kezeal

    Kezeal Ketchup Robot

    Say a vampire did it.
     
  19. Turboplant

    Turboplant Void-Bound Voyager

    New website looks spiffy, some bits like twitter feed are missing now, which is unfortunate, but my only real critique is that the header takes up half the screen.
    We know it's the Starbound devblog, guys, don't need half a page to remind us. :^)
     
  20. Akogishi

    Akogishi Scruffy Nerf-Herder

    Post 1.0, any thoughts on local split-screen co-op?
     

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