Can we get dialogue--tree--quests? Like you have to go somewhere and speak to a person, and if you do it right you get a bunch o money or a reward?
For quest ideas, I had the thought of story fetch quests, but like "Hey, go get me a pile of poop prop and place it somewhere in my house!" Or you know something appropriate for the NPC. Just uh. Brainstormin'.. That might irk some control freak landlords out there, though. Hrmn.
I'd like a handful of combat-capable colonists take me to a procedural instanced map, and finish a mission with them, even if it means a throwback to Koala-era monsters (Holodeck-ish missions), or fighting one tentacle mook in a separate world.
I'd like to see build quests! From a little shed for a hobo to an entire palace fit for a king! (ofc rewards vary with difficulty)
It may not be as clear in that video, but maybe this helps mellow the nopeness: oogler has a bare butt.
2 things...... 1. (Not a complaint first and fore most) - Is the AI for guard (from colonydeeds) shut off, i noticed they stand around, even when attacked, anyone else getting that? 2. Does anyone hear that deeep inhale of air at 0:08, makes that video just the more......disturbing
a suggestion, a recording system as cameras and holograms it can be seen by the player later. with various forms of editing within the game itself. Disculpe, I am Brazilian and I am not very good with other languages.
I believe there is a mod that does a similar thing if not, there should be! calling all potential modders!
I am not gonna lie, NPC changing over time as you complete more quests for them, is freaking awesome. More games should do this!