gonna have to admin a beamaxe in in nightly im afraid, its gated off by intro stuff thats not available. I see a bunch of cutscenes being implimented, wish i could view em though :/
Ya get this. I'm curious about the biologist, and how is it different from other buffs and food. The way the whole roles is set up will we be able to eventually choose members for our away team?
Technically not impossible. Each job has its own npctype file so each can have its own uniform, including different colors. The data just isn't set to use different colors (yet).
i hope that i get to put the clothes that i want on my crew cause the uniforms in the picture are just weird to me i do not want my crew in those uniforms due to the fact that they would just look odd compared to me
And here we have it, the first (to my knowledge) custom crewmember. Save this in any logical place, then do /spawnnpc human terry 1. If you want your Terry to have another role in your crew, replace the baseType line accordingly. Note that the boxerslegs reference at the bottom requires my Felins Costumes+ mod. Code: { "type" : "terry", "baseType" : "crewmemberengineer", "npcname" : "Terry", "identity" : { /* this whole thing straight-up copied from the playerfile I made earlier. */ "facialMaskGroup" : "", "gender" : "male", "species" : "human", "personalityIdle" : "idle.4", "bodyDirectives" : "?replace;c7815b=40271d;d39c6c=684431;ffc181=86644a;ffe2c5=ab8c77?replace;951500=111111;be1b00=363636;dc1f00=535353", "personalityArmIdle" : "idle.3", "emoteDirectives" : "?replace;c7815b=40271d;d39c6c=684431;ffc181=86644a;ffe2c5=ab8c77?replace;951500=111111;be1b00=363636;dc1f00=535353", "personalityArmOffset" : [ 1, 0 ], "facialHairGroup" : "", "hairGroup" : "hair", "hairType" : "male4", "hairDirectives" : "?replace;735e3a=3f1d4b;d9c189=653b7f;a38d59=562e6a?replace;951500=111111;be1b00=363636;dc1f00=535353", "facialHairType" : "", "facialHairDirectives" : "", "facialMaskType" : "", "facialMaskDirectives" : "", "color" : [ 51, 117, 237 ], "personalityHeadOffset" : [ -1, 0 ] }, "scriptConfig" : { "dialog" : { "crewmember" : { "roleDescription" : { "default" : { "default" : [ "Don't use Timber, use Bearglove!", "POWEEEER!!!" ] } } } } }, "items" : { "default" : [ [0, [ { "legs" : [ { "name" : "boxerslegs", "data" : { "colorIndex" : 4 } } ] } ] ] ] } }
I think a better way to handle it would be once they die, they beam up and they're in like a stasis chamber recovering, and it cost pixels to revive them. That way you could still throw people at problems, but you'll have to pay for it. Also maybe the cost goes up if you have to revive them multiple times or something. Maybe if someone wanted to have an army under their command, they could recruit a rare "Commander" character who would make it easier to revive dead soldiers. That way you could get around the obvious loophole without completely excluding a particular play style.
the hylotl towns look nice aswell but im still most exited about the novakid towns but another question what happened to the revolvers where they removed cause i liked have to revolvers on me cause it looked awesome and they did good damage
Is there some 'wardrobe station' or 'mannequin' or something I can put a set of armors, backpacks, weapons and clothes make outfits for me crew?
If that's the Protectorate uniform then they're a bunch of dorks. When are you going to tell us about these guys anyway? They sound pretty important.