Digital 4rchon's Art and Pixels

Discussion in 'Fan Art' started by 4rchon, Jan 1, 2014.

  1. 4rchon

    4rchon Tentacle Wrangler

    A place for my various Starbound musings, normally I draw illustrations, but thanks to this game and its high degree of moddability I have been spriting, something which I will need to practice more often.

    To start off Ill show a bit of custom armour Ive made for the game, at first it was more of a vanity set however since I ended up making guns to go with it Ill eventually aim to make a full armory mod. Anyway the next few images and pixel works are of my ArCon system (Armoured Recon)
    To start off I did a quick concept sketch page, wanted to aim for essentially a armoured space and EV suit with a degree of flexibility. Wanted to avoid power armor due to its over-saturation in media.

    ArConArmour.jpg

    Next was spriting up the design still its a bit new to me so some issues popped up such as trying to cram too much detail into a tiny sprite, also contrast issues, my pixels aren't dark enough in most places and its a bit muddy and hard to see. Stuff Ill have to fix later. Also included in the screenshot are two guns I sprited and added to the game (and yes both have a working secondary fire attack) Also here on the chestplate some details are hidden due to my Apex characters hairstyle cropping through weirdly.

    ArConMod.png

    And just recently over the new years break I decided to pick up practice on digital painting and did a rendition of my character in my custom armour set.

    ArConPaint1.jpg
     
  2. Whaleduck

    Whaleduck Big Damn Hero

    This looks awesome! Keep them coming! :3
     
  3. joedanger

    joedanger Scruffy Nerf-Herder

    This is epic I really like last piture it's a really good art
     
  4. 4rchon

    4rchon Tentacle Wrangler

    Just re-posting this here from another topic.
    StarboundAPCSheet.png
    StarboundAPClarge.png

    Heres a Human APC/IFV I sprited (visually influenced by a Ratle IFV) Idea is this is made to be a possible player driven vehicle tech, could be modified from the existing car tech in the game. And so a lot of the frames here are based on the fame/sprite sheet for the car. Also the turret (not the gun though) and wheels I respectively canabalised from the penguin tank and car. Anyway this sprite is open to use if anyone feels brave enough to try importing it into the game or such, I just ask that credit is given if you do so.

    In addition heres some sprites I made for my ArCon arsenal which I will compile into a full armor and weapon set mod when I know the games more complete. All the following guns Ive sprited in reference to the games existing gun parts, these sprites are divided into 3 segments meaning they can be incorporated into the procedurally loading gun system and be compatible with randomized gun parts of their respective families. The black and white guns are more of the unique weapons of the ArCon stuff and are just one whole piece.

    ArConRevolver.png


    ArConRifle.png


    ZenithRevolver.png
    Zenith Revolver

    PariahRifle.png
    Pariah Battle Rifle

    longinus.png
    Longinus AMR

    wardenWIP.png
    Warden Minigun (WIP) Might make into a LMG if animating proves to be too much of a pain.
     
    Ἄνουβις and mannyjb like this.
  5. joedanger

    joedanger Scruffy Nerf-Herder

    That's AWSOME good job
     
  6. 4rchon

    4rchon Tentacle Wrangler

    Update on some more content, got the minigun in game and completed its sprite, also I altered the ArCon armours chest sprite to more closely match my concepts and illustrations.

    warden.png
    Warden Minigun (Still need to animate the barrels for firing, I tried off of a super vague and bad tutorial to no success)

    ArConPreview.png
     
  7. joedanger

    joedanger Scruffy Nerf-Herder

    That's cool
     
  8. 4rchon

    4rchon Tentacle Wrangler

    Thanks Joe :D
     
  9. WtfzillaBro

    WtfzillaBro Guest

    Wow those are fucking awesome.
     
  10. 4rchon

    4rchon Tentacle Wrangler

    Just finished spriting this and added it into the game today, a piledriver weapon, base template is a spear. Named the Cestus after the Roman gladiatorial gauntlets.

    cestusA.png
    Cestus in idle mode.

    cestusB.png
    Cestus releasing its lance.

    Testing the Cestus, which emits some particles, effects and projectiles.

    Cestus Test.png

    Next I need to figure out how to make it proficient at breaking terrain and walls down, make it into a demolitionists tool as well as a weapon.

    UPDATE: So I figured out to make a custom explosion based off the zbomb (black iron bomb) toned down the blast radius size and particle effects, and it works a charm, the Cestus can now smash down trees and punch holes through terrain and walls, it can also make tunnels quite well. Also got rid of half the projectile effects in favor of it.

    cestustest2.jpg
     
    Last edited: Jan 4, 2014
  11. joedanger

    joedanger Scruffy Nerf-Herder

    HOLY FLAMIGO IT GOES BOOM :rofl: I love it
     
  12. WtfzillaBro

    WtfzillaBro Guest

    Loving it!
     
  13. 4rchon

    4rchon Tentacle Wrangler

    Little bit of a concept for a future human gunship I want to try out.

    HumanGunshipConcept.jpg
     
  14. Kaoe

    Kaoe Void-Bound Voyager

    This is some great concept art and true to the style of the game, nice work!
     
  15. rexzilla41

    rexzilla41 Big Damn Hero

    ehrmagherd! tehrtal aweshumness!:cool:
     
  16. Saint11311

    Saint11311 Space Spelunker

    Where can I download this majesticness.
     
  17. AddictedMonster

    AddictedMonster Tentacle Wrangler

    Wow, Brilliant work on your designs. The Armor and guns look insane.
     
  18. 4rchon

    4rchon Tentacle Wrangler

    Thanks a bunch, at somepoint I will expand on more content relating to this item set and such.
     
  19. 4rchon

    4rchon Tentacle Wrangler

    At this current time I dont feel the content is ready for release just yet, some things still need fine tuning. Also I want to look into using LUA scripting to possibly make the weapons and armour do more advanced functions and such.
     
    Saint11311 likes this.
  20. 4rchon

    4rchon Tentacle Wrangler

    Just some updates, been busy with other art stuff and games lately so Ive neglected Starbound a little.

    The Warden minigun is now animated ingame when shot, heres the sprite increased in size for display.

    warden.gif

    Also I've made a new ArCon armor item, the Ballista munitions launcher, a multi-rocket launcher that fires rockets containing cluster grenades.

    Ballista.png

    It should be noted this launcher and all previously seen ArCon weapons are essentially high rare to legendary items in terms of their balance and power and are intended to be late game elite gear, and so in relation to this when the mod is complete they will be items that require the player to really grind and work hard towards, since these items will not be crafted in anyway, rather the idea is a type of token system will be utilized where you purchase these items. And these tokens will be dropped from existing mid to high tier bosses and possibly some new foes and bosses I might add.

    Relating to the ArCon gear and armor there is intended to be randomized and random spawn outposts and facilities belonging to this faction on planets, these locations will have different guardians, one type will be the concepted enemy below that I illustrated, essentially a towering tank of a soldier, this behemoth will wield their own minigun one handed while in the other hand will be piledriver, functioning as essentially a 'dungeon boss' . Design esthetic plays on a reverse of the art style of base characters (large heads and small bodies)


    ArchonHeavy.jpg
     
    nayy415 and (deleted member) like this.

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