So, Tiy is still strictly against using the old Helivator for deep travel. He said it was no longer the most efficient means of travel. Well, what IS the most efficient means of deep travel, then? If there's an alternate method, then that's fine and no problem. If I have to navigate a maze of caverns when I've already done all that, then it'll be a mark against Starbound. It isn't durability itself that's the problem, you see. It's just that if I've already explored the maze, I hate having to go through it again and again just to get back down to where I was. That's the only reason why I make a Helivator, personally. I think I can kind of see where he's coming from, though. I don't think he wants someone just digging straight down once we land on some new planet after finishing up with a previous one. That would make what they've worked for kind of pointless. Would make it easy to skip tiers of stuff since you can skip certain ores and get to much better ones. I would just like some means of quickly getting BACK to the bottom (or close enough) once I've explored that far. That's my only thing. If there was something like that then I personally would have no problem. But, before you condemn my Helivator, I'd like to know what's planned, if there is any such thing.
GAH!!! Durability Limits on Mining Weapons!!? Please reconsider & eliminate this!!! Are ya trying to make us Glitches the weakest Race of them all!!? What good is it to Mine Faster if the Mining cannot be kept up!!?
Who'll use pickaxes anyway??? Since this is a sci-fi game, I think that lasers, matter manipulators and dark matter drills would be more common than..... PICKAXES!
I don't understand why we need durability in this game. This game is about exploration, building and having fun, what the heck such boring and negative thing as durability have to do in this game? So you want to limit us from digging straight down? Why? What is the problem with that? Why force people to play certain way through some cheap limitations. Seriously, durability does not belong in this game. Its either have durability on everything, or just don't have it at all.
This! No Limited Durability FTW!!! Why prevent digging straight down? I woulda swore I thought Tiy had said something before about wanting to encourage people to explore many different planets instead of couch potatoing on 1 of them Terraria Style... then he does something like this to make it harder to finish the exploration of a Planet so that one can move on to other parts of the Cosmos...?
I like how you can use any ore to sharpen your tools. It's not fun when you have to use some recipe or some piece of furniture, or talking to some NPC to repair the stuff.
Not too keen on your durability system. Can't we just have different tiers of grindstone? Using ores seem too primitive and not very logical. Good progress btw.
I find durability cool, it's more realistic and challenging. The exploration is not only about finding new things, but preparing yourself for the unknown. That's why we make a bunch of torches, because we don't want to run out of them, it's the same case, but for tools. And it looks like it's easy to repair them.
You can still dig straight down. You can still play how you'd like. Having durability is similar to having fuel for your ship, a hunger bar, or even your health bar. You'll just have to adjust and play according to your available resources rather than hold a mouse button down for ten minutes while you dig down.
My (possibly flawed) understanding is that the purpose of the durability is not to make the creation of hellevators totally impossible, but to discourage digging hellevators on more than a handful of worlds.
No the hellevator shall live! This just means that it will be more of a technical marvel than before!
I have to agree with the anti-durability sentiment. In Terraria, people dig straight down to establish a fast channel to lower areas. The whole idea is to choke down some tedious unrewarding work and then reap the benefits once complete. Durability only adds another layer of tedium to the job- tedium that must be shared in part by us honest spelunker-miners, too. Robust cave systems and the inclusion of linkable teleport pads or something should be enough to make bottomless mineshafts completely unattractive. The penalty for digging straight down is boredom. For me, it has always been an effective deterrent. Include it in the game if you want, I guess. If the game's as moddable as they say, it should be a simple matter to eliminate it.
I really do not think this durability topic will be an issue long term. With each lvl of planet that you advance to your items and technologies will advance as well making you a better and more efficient miner. You start with a pickaxe but you may end with some sort of mega ton laser. Who knows.
Before I wasn't too fond of the idea of durability but if there was a version like this implemented that would actually be pretty neat.