You make playing a game that's heavily in beta sound like an actual job, no offense. I personally love playing unfinished(or just unpolished) games and finding the bugs and kinks, what works and what doesn't. It makes me feel like I've got behind the scenes access and I've got stories of silly bugs for when the game is out of beta. they're enjoyable in more of a "watching Michelangelo putting the finishing touches on the Sistine Chapel " way, much less a "Look at this amazing finished immersive awesome game" way. It's also interesting from an indie developer point of view, so I can see the bugs and postulate possible reasons/solutions for the bugs on my own. But I do totally get where you're coming from.
I see your point, but I am pretty sure Chucklefish understands that all of you want the beta. A beta can be any release before whatever Chucklefish decides is the full game, the full experience. It does not need to be buggy and full of glitches. It does not need to be boring or lacking content. The only requirement is that it is not finished, but people here assume it is near that point already just because of how awesome the game has turned out so far. In my opinion, these people are seeing this great wondrous creation by Chucklefish, and they want it so badly. What they don't realize is that this game can hatch into something even greater, and I am fairly certain all of the staff have even bigger plans for the game after they decide beta should be released. When we pre-paid, we paid to wait... however I don't think some people understood that completely. I say we just let the updates come. and thank Chucklefish for the hard work.
I agree with everything but the Insomnia but, Tiy said directly that Chucklefish would never hold the beta back for any press or events or anything. When it's ready, it's ours.
I think so many people are asking for beta because there's really no actual date set for it yet, which is really frustrating for some people, Me included. Most companies would have at least speculated a month that they intend to begin the beta in by now, and I personally find it rather annoying of Chucklefish to keep such a vague beta estimate as simply '2013' so far into development and into this year. There's only 5 months left in 2013, I'm sure that they could eliminate a few months from that list if it's looking closer or further to being beta-ready to them. I'm glad they're putting a lot of work into it, but its going to get worked on regardless of when the beta comes out, so I say, let me tinker with it already! Even if its a little (or a lot!) buggy!
I was kidding. My point was that it will ALWAYS seem two weeks away, until it turns out that it actually is two weeks away.
Oh okay, thanks for clearing that up. It just seems strange to me, but then again Chucklefish is awesome.
Ok so I'm not the type to brownnose with excessive "thank you for doing the thing" posts like so many others in the community (jfc guys, seriously) every time one of these daily updates gets posted but I will say that every time I see something new get done I get more and more happy you people are doing this in a way that really keeps me from imploding with boredom. It takes a lot for me to stick around and really torture myself with the anxiety this kind of anticipation causes me but this game is promising me personally that it's worth it. Kudos. TL;DR - Awww Yisssss
So, I've been hanging around the Starbound news and forum for quite some time and until now I've kept quiet, knowing that whining for the beta is not gonna speed up the process. But today is the day I'm gonna start whining too. So please Chucklefish...you just stomped out the last crash bug (which is more than most developers can say about their gold versions), let us play that beeeetaaaaaaa! Thanks
You guys have to be patient, there is no date set for the beta because it's a beta, they don't know when things will be playable. Sure the game looks nice and playable right now, but they're only showing you the playable bits. Those of you that are whining about their constant play tests, that's how game development works, you don't sit there in your coding environment, finish a chunk, then wait for some beta testers to tell you what's wrong when they don't know what they're looking for. Beta testing is for when the game seems to work fine, but there are still glitches that aren't readily obvious. Be patient guys, you know it'll be worth it
I keep seeing people trying to 'inform' everyone on what a beta is for and I'm honestly more tired of people saying "Guys just be patient" like we don't know that asking for beta isn't going to make beta come sooner. We know. We're still gonna beg and plead for it like 5 year olds in a Wal-Mart. I still think that it looks playable and ready for beta. No, I don't know everything that's going on in development, but Its still a heck of a lot further along than any other beta I've ever seen. I've seen finished console games with more bugs than Starbound has right now, and with the current beta date set to a shaky '2013' which is already mostly over, I don't get why anyone is surprised that people are chomping at the bit to get at least a date they can look foreward too.
A date gives the developers room to screw up. What if they just give you a date since the community wouldn't stop bellyaching about it, then it turns out it took them longer to complete than they gave themselves time for, then you're just angry because of your own stupid actions.
Aaaaaaaaaand thanks to you, I just read this entire post in the tone of Morgan Freeman. Now I can't unhear it. xD
First off, no, a date gives the community something to look forward to, and gives the developers a deadline to keep things going at a consistent pace. And you know they're not going to release the beta prematurely just cause we 'bellyached' about it, like i said in my first response. My point is, many people think it's already good to go for beta, and there's so little time left in the current schedule for beta release ('2013') that I don't see how they couldn't know when its gonna come out. Either its sometime in August, September, October, November, December or 2014. I've worked on projects before, and I can always tell you within 6 months of finishing which month is the one we're gonna land on, just through realistically estimating how long its going to take to do things. Yes, sometimes there's delays, and you can't know when they're going to happen, but you can account for them by narrowing it down to a month rather than a time of day. TL/DR, I'd rather them communicate more about when its going to happen and then have to extend it, then leave us all in the dark until it spontaneously happens some day.