Careful with the dirt thing, you might give CF ideas to give NPCs building power. Destroying and placing blocks that don't belong where they do according to the dungeon file template. That'd be cool if it meant you'd be able to stumble upon villages in the process of being built.
Sans purple eyes and 3 meter tall stature. Shadow orbide with purple eyes and the ability to build and destroy. That's an enderman creature...
Well we all know how this will end up.... String of house burglary happens while the citizen get encased in dirt blocks which obscure their vision and movement.
Maybe they should do some thing like this, Those Avian Pirate ships usually in my worlds have a bunch of avians on the ground below because they fell off, They have plenty of room to build a special pirate themed village below it.
It would be better if they were smart enough to get back up, or even better, never fall down. Sudden idea is sudden: personal teleportation devices that allow "sentient" npcs to return to their designated position whenever their pathfinding fails. The "retreat" option. A system to frame other players for theft would be neat too.
Hooray for space magic update! (∩ᗒᗜᗕ)⊃━☆゚.* I know it's a bit off topic. But what will you do? 乁(◔ᗜ◔)ㄏ
RIP Furniture Stealing Simulator 2016, now moving onto I Killed Everyone Because That's A Nice Couch Simulator 2016.
Hmmm i wonder..... What if each town had a "captain of the guard" As long as the captain is alive, more guards will spawn in to replace the others. The captain will have the passkey to shutdown a villages shield generator The guard would be unique with a cape, dyed and mismatched armor and a legendary or rare type weapons like the gauntlets or boomerangs and depending and 1 tech or weapon ability (like dash, blade wave, or burst fire) They would be like a mini boss if you chose to attack and loot the town and if you killed a number of guards and towns people. Make it more interesting that they may drop set legendary or something else of value I guess in a way it would be a mirror battle as the guard would be near your level of ability. Even more so since it would ironically mean YOU'RE the captain of your own colony. Fitting dont you think? *wink*
I like most of your idea, How about instead of the mismatched armor though they give the captains a special set of armor that can't be found on any other npc and that they be twice the size of a normal npc villager.
Ah thanks, I don't play Nightly and I didn't know about the scanning/printing feature is already available there
See i thought about changing the size, but the enlarged sprites never really look good. I think a mix-matched set of armor and a different color would differentiate from the other guards, but if need be, maybe a red aura
I believe that is what they originally did for the minibosses before they got removed, So returning the red aura wouldn't be to bad an idea for them.