Yeah, that always kind of irked me as well. Hopefully they'll make it so that when you're inputting coordinates there is a "Go" button that will load that new section only after you click it (and you can still move around the starmap with the arrows of course, heh). Maybe...14 Gravy Boats, and 4,000 Potatoes! Also, as others have said...I'd really like to see it have the more specific details hidden at first, and have some upgrades be put in that will allow us to "enhance" the ship's scanners to be able to do this. Until we can do that, we should have to build special scanners that S.A.I.L. will consume upon clicking a "Scan" button that will reveal the information...with there being tiers of THIS as well. Just...allow us to reveal more information incrementally, please.
Hey guys. If you're doing a pass on the interfaces, let me tell you what interface needs work imo: the character creation one. When I want to choose a hair style, if I want to compare style #2 and #43, why should there be 42 clicks between them until I can look at the other one? (and while I searched for the other haircut, I probably forgot how the first one looked like...) This article talks about it more in depth: http://gamedesignreviews.com/reviews/mass-effect-interface-fail/ I do not think it makes sense to keep the one-at-a-time arrows. Would LOVE to see it changed. Best regards.
Hmm yeah, I'd definitely like to see all my character creation options at once rather than do a million clicks.
"Lots of additional flavour text that can be pulled from a list of different texts. I haven't had enough coffee" This is why I follow the devblog.