Dev Blog 25th April – Information Stations

Discussion in 'Dev Blog' started by Supernorn, Apr 25, 2016.

  1. ajmineman

    ajmineman Yeah, You!

    how do i get to nightly build is it the unstable version

    i want to get on the nightly but i dont know how
     
  2. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    In your Steam library, go to the properties of Starbound Unstable and look under the Betas tab.

    Also, please don't double-post.
     
  3. ajmineman

    ajmineman Yeah, You!

  4. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    And please remember that one-word posts are prohibited under forum rules.
     
  5. Vith

    Vith Cosmic Narwhal

    Seems that the v1.0 update is approaching at a steadfast rate. Thank you for this blog update, it is definitely an improvement and pretty.
     
  6. Waffle_Muncher

    Waffle_Muncher Void-Bound Voyager

    I would like to see an upgradable planet analysis system. As you upgrade your ship the ships planet scanners or whatever it uses to get info about a planet upgrade as well. It could go from telling you if a planet is harmful or not to telling you if a planet has rare weapons and where to find them. All in all though i'm excited for this update and I really want to see the nightly get fixed a little so I can check some more recent stuff out. :nuruhappy::monkey:
     
    Johnnyloo and lemon flavoured like this.
  7. emeraldgreen72

    emeraldgreen72 Phantasmal Quasar

    DAM the new interfaces look good i would go as far as to say they look sexy but im not sure i really want to hit on a game manic
     
  8. bloodsplatBOOM

    bloodsplatBOOM Scruffy Nerf-Herder

    Question, will crew members be able to get killed permanently? I've always been a huge fan of consumable resources, shipmates included.
     
  9. Krebtron

    Krebtron Subatomic Cosmonaut

    Agreed. Everything looks great but these units are weird. If they were mad up units, that would be better IMO.
     
  10. _BIO_

    _BIO_ Phantasmal Quasar

    Cool!
    Good changes in the ship's interface!
    I like)
     
    Last edited: Apr 26, 2016
  11. Tamorr

    Tamorr Supernova

    Interesting touch. More info can't be too bad. Quite a helpful look, although wouldn't mind if we had to upgrade something to leak more info into that panel. Like upgrading sensors and the like through something. Having a basic at first and then more info tact on with each upgrade.

    Still regardless of that, it is nice to see more info being put into that panel. Awaiting my chance at new recruits and exploring all those options. :nuruhappy:
     
    Johnnyloo likes this.
  12. The-Potato-Lord

    The-Potato-Lord Orbital Explorer

    This feature is interesting to me and I enjoy the idea of having to upgrade the S.A.I.L. system somehow to reveal more information on planets.
     
    Phaetum and _BIO_ like this.
  13. DragonsForce

    DragonsForce Weight of the Sky

    Because they are only available in the nightly branch right now, where they also are not available, because the download is broken. These are updates on the developement progress, not changelogs (Although those are also posted here when it's time for them.)
     
  14. Vuldreg

    Vuldreg Cosmic Narwhal

    Will be great to be able to see what is on a planet for ores to dig up.
     
  15. Reactorcore

    Reactorcore Scruffy Nerf-Herder

    Clicks? Why not minutes?

    We're average human beings playing the game, not nautical specialists, so I'd appreciate a more relatable unit of measure to know how many minutes a day cycle is.

    Edit:

    Any chance of having the ability to choose a landing spot on a planet? That'd be great.
     
  16. Kawa

    Kawa Tiy's Beard

    @Reactorcore, what is a minute, in the context of a videogame where you can visit different planets? Do you go by Earth minutes (wall time) and thus break immersion and such? If you define it as 1440th of a day, and a day is a single rotation of the planet, your minutes vary in length! Human characters might use minutes in the sense of 60 seconds but the planet that definition was used on is gone by the time you get to see this screen with its fancy vague sci-fi unit. Any other playable species... speaks for itself really. Same deal with distances.

    Now, the second has a concrete definition that's not dependant on planetary rotations and such... but who wants to deal with that fine a unit when describing the length of a single day?

    Teal deer: it's a handwave to avoid unit confusion.
     
  17. Tyler Tenebrae

    Tyler Tenebrae Pangalactic Porcupine

    There will be confusion. There is confusion already.
    Even if you use metric time. Especially if you use metric time.
    Most of us are only familiar with our weird sexagesimal time. Minutes and hours, in other words.
    There are 60 seconds in a minute, and a second was defined as 9,192,631,770 radiation periods of caesium-133.
    Quite constant, eh?
    However.
    Calling minutes, well, minutes, while in-game days count only a few, breaks immersion even further, so... Minutes by any other name?
    I don't know. I've lost my train of thought somewhere on caesium. Must be bad for health, that metal.
     
  18. Storm_UK

    Storm_UK Existential Complex

    Easiest is to go by Floran time. Whether its time to ssstab, or not.
     
    Sylxeria and Kawa like this.
  19. Kawa

    Kawa Tiy's Beard

     
  20. PattonPending

    PattonPending Yeah, You!

    HOW IS THIS STILL GOING UNNOTICED?!

    THIS!!!!!
    Can we at least get an acknowledgement that there's an issue?!
     
    Last edited by a moderator: Apr 26, 2016

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