21st October - Hoverbikes > Hoverboards

Discussion in 'Dev Blog' started by mollygos, Oct 21, 2015.

  1. Mackinz

    Mackinz The Waste of Time

    What I really want are Pokemon mounts. Ponyta, Rapidash, Blitzle and Zebstraika for example, and the Glitch horse would be a good starting point.

    Plus I've always wanted to ride that damn horse.
     
    DragonsForce and DaedricShadow like this.
  2. Benkinz99

    Benkinz99 Pangalactic Porcupine

    Here is your hoverboard.
    upload_2015-10-21_12-46-7.png
     
  3. DaedricShadow

    DaedricShadow Pangalactic Porcupine

    I tested the hoverbike out, and it works great. I saw quite a lot of FPS drops, but that's only because I was going so fast, I broke the sound barrier (and the terrain was also rendering very quickly). One thing, though, is that it should hover a bit further from the ground, or have some other characteristic that prevents it from bumping into the sides of mountains, even when driving slowly.
    Edit: "...it should fly..." to "...it should hover..."
     
  4. DukeLebowski

    DukeLebowski Scruffy Nerf-Herder

    The hoverbike's movement is so smooth! Excellent work CF !
     
    Electro Bro and n1t3n like this.
  5. Kelthazan

    Kelthazan Pangalactic Porcupine

    I keep thinking adding "slope" blocks to terrain generation might make travelling with vehicles easier...
     
  6. Kawa

    Kawa Tiy's Beard

    Instead we get "springy" ground responses. Fun!
     
  7. necroxzero

    necroxzero Void-Bound Voyager

    Damn it Kawa! why are you so cool?
     
    PabloM likes this.
  8. Kelthazan

    Kelthazan Pangalactic Porcupine

    In comparison to all the cool things they're adding, I really think the ground looks outdated now :\ not art-wise really but in generation. A slope block would smooth it all out and bring it up to speed.
     
  9. Mackinz

    Mackinz The Waste of Time

    Functionally, sloped terrain would make no difference since players and vehicles already move up and down one block gaps. It would be purely aesthetic, not functional.
     
    Kawa likes this.
  10. benignInferno

    benignInferno Void-Bound Voyager

    @mollygos Saving the last of the monsters for Friday's post?

    Good luck pulling that off without burning your crotch.
     
    Relten and Electro Bro like this.
  11. lazarus78

    lazarus78 The Waste of Time

    Consider this an official "You've just been 1-Uped"

    [​IMG]
     
  12. Valkyrie_pl

    Valkyrie_pl Big Damn Hero

    Do them hoverbikes actually work on water btw? I'm curious.
    All of those totally should be in the game before it's released. Also, while perhaps harder to implement, I'd really like to see:
    - Vehicles with more than one seat (gunners, but also just taking your vehicle-less friend with you)
    - Storage capacity on vehicles
    - Upgrading / equipping of special modules / guns
     
    Flake13 likes this.
  13. Kawa

    Kawa Tiy's Beard

    I consider this to be you compensating for something. :nuruevil:
    Planned. The system already kinda supports it, it's just not done yet.
     
  14. lazarus78

    lazarus78 The Waste of Time

    Never compensate for a big tank. :rofl:
     
  15. General Nuclear

    General Nuclear Supernova

    VERRRY COOL!
    also i still hopeing for robot glitch horses to the glitchs and everone else
    [​IMG]
    [​IMG]

    also heres some real ones



     
    Last edited: Oct 21, 2015
    benignInferno and HI-MAX² like this.
  16. STCW262

    STCW262 Heliosphere

    If it is in nightly, is it functional?
     
  17. lazarus78

    lazarus78 The Waste of Time

    It is in nightly, and semi-functional. Its using the code for the hoverbike, just set with heavy mass so it basically drags on the ground. Also has some other quarks. Its very hackish.
     
    Oxidis likes this.
  18. STCW262

    STCW262 Heliosphere

    Can weapons be used while in the vehicles?
     
    General Nuclear likes this.
  19. General Nuclear

    General Nuclear Supernova

    what he said
    dito
     
  20. Kawa

    Kawa Tiy's Beard

    Vehicles' Lua scripts can call world.spawnProjectile, so you can't use your weapon, specifically...
     
    lazarus78 likes this.

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