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1st of June Progress

Discussion in 'Starbound Discussion' started by Evithlia, Jun 2, 2013.

  1. Evithlia

    Evithlia Weight of the Sky

    those are elemental weapons? :rofl:
     
  2. LemonRobot

    LemonRobot Phantasmal Quasar

    Different respawn animations for each race would be so cool. I'm getting too excited just thinking about it.
     
    Evithlia likes this.
  3. SivCorp

    SivCorp Parsec Taste Tester

    Wait, WHAT?!?
     
  4. xXFPXx

    xXFPXx Subatomic Cosmonaut

    The repair system seems a great idea !
     
    Kernkin likes this.
  5. Pie4Pigs

    Pie4Pigs Existential Complex

    Kyren has seen all of us naked. ALL OF US.
     
    Breather and JazzPigeon like this.
  6. bludud101

    bludud101 Phantasmal Quasar


    Well then.. :lod:
     
    Breather and JazzPigeon like this.
  7. Evithlia

    Evithlia Weight of the Sky

    How you people feels about this "reach the center of the planet" thing ?
     
  8. SivCorp

    SivCorp Parsec Taste Tester

    Well, we haven't even seen what the center of the planets hold... So...

    I. don't. know?
     
    JazzPigeon likes this.
  9. Attack_Fish

    Attack_Fish Phantasmal Quasar

    Can we get some speculations o what's going on in that photo? (Wow, there's a sentence I never thought I'd need to say on these forums)
     
  10. Xander

    Xander Spaceman Spiff

    Well that's.. mildly disappointing.

    So many alternatives that could have promoted sideways/cave exploring besides (ineffectively) discouraging a play-style. Two picks or three and unless durability is massively annoying, and I'll be able to dig down/grid just like in minecraft. Now if there was cave only stuff, or some positive reason to make seeking them out a priority then strip mining.. After all caves will have enemies and other things with more room to spawn them. Needs a positive to outweigh it.

    One idea, Terraria made worthwhile and could be expanded on. Multiple crystal types. Have them only generate (slowly) in -wide open- (not tunneled) spaces underground.
    Multitudes of hanging flora fruit that grows in caves but only if the vines reach down far enough. Random background only half burred treasure chests that are easy to see in caves.

    Have things spawn there besides enemies that are worth hunting for, reasons to go into open underground areas. Fossils are a good start but it needs more! Give us reasons to explore chucklefish! Not just a mild arguable convenience negated by the risk of more enemies.
     
    Kingpendragon likes this.
  11. Awesomized

    Awesomized Oxygen Tank

    It's okay, Omni naked just means Omni in a shower with a cape on.
     
  12. Lobo

    Lobo Spaceman Spiff

    well, terraria-wise, the hardcore players do this right away, because it helps reaching end-game features faster, either by getting deeper ores or/and killing the WoF and enabling hard mode...
    i'm not sure what is in the deepest caves of starbound planets, but losing tool durability forces players to go through ore filled caves instead of just digging down, wich, IMO, improves gameplay quality
    heck, even let's play videos gets more interesting with this! :up:
     
  13. Evithlia

    Evithlia Weight of the Sky

    but caves exist in starbound :up: , i think starbound will have plenty of things underground but they just dont want to make the way to it that easy, like it was in terraria.
     
  14. FrozenFlame

    FrozenFlame Giant Laser Beams

    Better ninja you all.
    [​IMG]

    Bam... Terraria rabbit.
     
  15. Lobo

    Lobo Spaceman Spiff



    hm, i don't think starbound lacks reasons to explore horizontally...
    as far as i know, there's dungeons, seeking for ores, caves with unique weapons, etc, so basically its all terraria's reasons + fossils! ;)
    the durability is something more for the player to think before digging aimlessly.
    and if you really want to make a hell-levator right at the start, you can still do it!
    just dig dig dig dig dig, teleport to ship to restore durability, teleport back and dig dig dig more! :rofl:
    IMO it only affects those who wants to play "fluidly", if that makes any sense :)

    edit: vertical, horizontal... thos things always confuses me :confused:
     
    Evithlia likes this.
  16. janovick

    janovick Scruffy Nerf-Herder

    I was thinking of opening a thread just to talk of durability since it has been such a popular theme, but I'll leave it here to avoid being a like-whore.

    tl;dr? Regarding durability, what do we know now:
    - It's only for tools, not weapons, armors, etc.
    - Doesn't destroy the tool when it depletes.
    - Doesn't render the tool completely useless.
    - Durability can be restored.


    Now, here's what I think of it.
    - I enjoyed the news that tools shall not be destroyed or become totally useless when durability runs out.
    - I really dislike the fact that the simple teleporting into the ship will restore you tool. Too easy.
    - I like the sharpening idea. Not only it encourages mining, but requires preparation, like setting camps along your path to have extra tools stored, etc.
    - I'm not sure I like the fact you can simply drop an ore on the tool and it will be 100% useful again. I'd prefer some sort of item, like a crafting bench where you can sharp any tool you have, even if that also requires a couple extra ores to do it.
     
    Lobo likes this.
  17. Lobo

    Lobo Spaceman Spiff

    we don't know exactly how teleport works...
    maybe there's a cost to teleport back, or maybe you can only teleport from your spawnpoint!
    i think devs would't make the fixing so easy without thinking of a balance to it

    also, we don't know if ores will restore durability to 100%, we only know "health goes up" :up:

    and i agree, sharpening sounds fantastic :rofl:
     
  18. bludud101

    bludud101 Phantasmal Quasar

    Yeah I don't really understand how teleporting to your ship magically fixes all your tools. There should be some sort of machine that sharpens them for pixels, and after a while you need to add some ore to the tool to keep it from wearing away.
     
  19. Corsair114

    Corsair114 Scruffy Nerf-Herder

    Implication that axes aren't weapons. I really hope it won't be like Terraria where they're third-class offensive options. :(
     
  20. bludud101

    bludud101 Phantasmal Quasar

    Or the axe doing MORE damage than the sword of the same class.. (not naming names but you know what axe I meant..)
    *Cough* War Axe Of The Night *Cough*
     

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