Dev Blog 16th June - Dog friends!

Discussion in 'Dev Blog' started by mollygos, Jun 16, 2016.

  1. ilya39

    ilya39 Subatomic Cosmonaut

    Yeah, that's not gonna work. That's not working now and it won't magically change itself after the stable release, sadly.
    I like how the moderators here still placing most of the "reviewers" as the rude and straight-forward part, as if we all were demanding to do something far beyond devs' possibilities and all that stuff. But through all the topic i've seen, like, seven posts like that. All others were just as they're trying to point us to: polite and objective facts, that more and more people trying new hotbar and most of them - failing to understand it. After all that - still saying about "time to try" or whatever... Meh. This conversation is useless since page three to five, anyway. And that's still not even offtop, since i'm talking about the topic's implemented feature :D
    And once more - no offense at all. That's still just not going to work.
     
  2. The | Suit

    The | Suit Agent S. Forum Moderator

    As I previously said, they already read through the posts, they just do not reply to them.
    As I also have stated in other posts - a lot of people lack the understanding of scale of amount of feedback that is happening. Just because a few people have voiced mixed opinion on the feature there are over 1 million other users who have not.

    If every time a some grumbling caused a feature to change - the game would be an amorphous mass of constant change. They take feedback into consideration and apply their own opinions on the feature to decide whether to change it or not. People need to start accepting that some times their feedback is not necessarily going to always be accepted.

    So the best thing is to do is provide feedback as normal - and accept you may never get a response, but just be satisfied knowing that they do read it.
     
    Ainzoal and Avarwen like this.
  3. Ghzdude

    Ghzdude Void-Bound Voyager

    What I meant was that you could have two different blocks in the same pair, so that the hotbar space (for blocks) would double from 6 to 12; instead of having the block and it's wall take up the pair. Essentially, you would be make placing blocks one-handed, but the matter manipulator would still be visually represented as being held by two hands.
     
  4. Chris1488

    Chris1488 Phantasmal Quasar

    im fine, im cool....gif
    Alright...I just pray that the devs take our feedback into consideration...
     
    Last edited: Jun 22, 2016
    Sean Mirrsen and ilya39 like this.
  5. Sean Mirrsen

    Sean Mirrsen Scruffy Nerf-Herder

    That is not going to physically work, because (for better or worse) this is not Terraria. Backwall is not a separate object, it's the same object placed into the background, so you have to have one object occupying both slots - otherwise you are breaking the interface convention that right-click places things into the background. It could still work with furniture though.
     
  6. Kajnake

    Kajnake Void-Bound Voyager

    Omg thank you so much in the name of the community for that!
    Thank you! Thank you in the name of all Starbound community!
    It seem's so fluid now, without putting everything in the middle dual wielding slot's (◉ω◉)
     
    Avarwen likes this.
  7. Avarwen

    Avarwen Pangalactic Porcupine

    While I like the fact that dual wield has gotten easier people still use one-handed weapons and this is a disaster for that as it causes to many empty slots. If we must have this bar why not allow the function of turning off dual wield per slot so you can choose which slots to use dual or single. You could show this by either having a colored dot like green for dual on red for dual off on each slot. Or you could show it by splitting the slots that are for one handed use.
     
  8. Ghzdude

    Ghzdude Void-Bound Voyager

    You could simply hold some hotkey while pressing left or right-click to place the block in the background.
     
  9. Kajnake

    Kajnake Void-Bound Voyager

    Forgot about that...
    (ಠ益ಠ)
    You know what?
    After thinking about it it seems logical that 1 big weapon takes slots of 2 small weapons
    Thats just how universe works
    Same with buliding materials
    2 small swords are taking far less space than 4123 blocks of planks
    And it gets player to really manage their inventory for unexpected encouter
    Like sacrificing abbility to put a dirt block for a grappling hook
    So...
    Yeah.
    I think its great!
     
    Last edited: Jun 21, 2016
    Ainzoal likes this.
  10. MindExplorer

    MindExplorer Scruffy Nerf-Herder

    OK. I am late "to the party", I know.

    Here is just one question, I seriously believe the developers should ask themselves:
    WHAT is the lowest resolution Starbound will be allowed to be played in?

    As can be clearly seen, the hotbar has been widened A LOT. All I can say for sure is, that the lowest possible resolution with the old hotbar is with a 1024 width in fullscreen.

    And I also don't like the new hotbar for the same reasons so many here already have tried to make clear. Oh, I seriously don't believe this "based on player feedback" nonsense.

    If I should be wrong with my assumption, please, point me to the poll I missed and where hundreds of actual players have voted for this new abomination of user-interface.

    EDIT: Based on player feedback removed mention of specific person. ;)
     
    Last edited: Jun 22, 2016
    ilya39 likes this.
  11. Kawa

    Kawa Tiy's Beard

    @MindExplorer, what do you mean "like Kawa, I don't believe"? That seems to me like pretty much the opposite of what I said. I do believe the "based on player feedback" part. You don't.
     
  12. Hawklaser

    Hawklaser Scruffy Nerf-Herder

    Except at this part it is no longer inventory management, but hotbar management. Inventory management is more along the lines of do I carry this with me or do I leave the space open to pick up a potential item I will find while exploring, and by extension is item X I find worth picking up at all.

    Those of us not in favor of the new design are not saying that it is not an improvement for fast access to dual wielding combinations, and makes the ability to dual wield more apparent to new players. However, the hotbar looses a lot of power going to this new iteration, 6 active slots versus 11 (10+the Default L/R slot), the Default slots filling in empty hands automatically, and the often less known about ability to dual wield any pair of 1H items in the old hotbar. And before mention that there are two bars of 6, remember that the 2nd one is not displayed, behind a key press, and not active until you swap. People didn't usually find out about the old ability to dual wield anything 1 handed in the hot bar unless they accidentally triggered it or dug in the control options, so I can easily imagine that people that did not read the dev blog, will find the 2nd action bar in much the same way. The complaints have nothing to do with the hotbar no longer functioning as inventory, though there does need to be a better way of marking the items in the inventory that are currently in the hotbar.
     
    Tamorr likes this.
  13. lol2002

    lol2002 Void-Bound Voyager

    What it means with toggling between two bars is when you press "x" it goes to another hotbar. same as this one but it means you have more space. They didnt mean you can toggle to the old hotbar. c:
     
    Kennethern likes this.
  14. -Pitool-

    -Pitool- Orbital Explorer

    What is that?!


    can i have one? xD
     
  15. Kajnake

    Kajnake Void-Bound Voyager

    I gonna say that 6 hot bar slots still feel more adventury and less whathewer else was that before.
    I should edit my previous post "thank you in the name of me" but that would be kinda selfish :p
     
  16. Xylia

    Xylia Tiy's Beard

    So after some more experience with it (9 hours now)..... I like it even less.

    Yet more falling deaths. I want to use ropes (I actually now have the grappling gun recipe available), but where am I gonna put the stupid thing!?

    I got...

    1): Sword+Shield (I found a legendary 1h sword that swings like a 2h sword, lol)
    2). Two types of bandaids (one on either hand, a cheap but spammable on the one hand, and the powerful but expensive on the other)
    3). Torches (I need my EPP backpack, so I need torches for light)
    4). Gun
    5). Dirt Blocks (for navigating the ridiculous hills and jumps since gravity is so high now)
    6). Watering Can (though I suppose I could remove this soon)

    Now, I could move stuff around, and I could maybe put the ropes on one of those hotkeys and move the watering can off, but I find that's a bit inconvenient. I don't want to put the dirt blocks on hotbar #2 because I find that half of the time when I'm trying to build a ladder to scale a sheer cliff wall, I keep getting attacked by birds, or endlessly charging mobs and I simply cannot afford to fumble around swapping hotbars. As for "replace dirt blocks with grappling gun" ... I still need the dirt blocks for mining ores out of the background walls in large rooms. And yes, I get attacked frequently when doing so.

    It still feels very clunky and restrictive. 6 buttons is just not enough for exploration, let alone building.

    I would much rather take the old bar back if given the choice. This new one is not the answer, yet. Maybe after some revision or something, but as it currently is? No.
     
    Shakar and ilya39 like this.
  17. ilya39

    ilya39 Subatomic Cosmonaut

    I've given up in understanding new UI near the point of 14-15 hours, can't play nightly since that. Gladly would've played stable, but optimization there is beyond terrible, comparing with nightly, so...
     
  18. Xylia

    Xylia Tiy's Beard

    Yeah, stable takes 5 minutes to load from starting the game and has half the FPS, and Nightly suffers from the hotbar issues and the random container crash (some kind of exception error that says something about an open function being called without an open container).

    Now, I know Nightly is bound to have its bugs, but yeah, crashing every few minutes with an assetexception error makes it difficult to do much. Either it's containers or it's talking to people with quests.

    Ah well. Perhaps the next Nightly will fix some of these.

    The hotbar, though. Ick. I still find it unwieldly. Though I suppose it's a little better now that I can actually use Pulse Jump thanks to the NightlyFix mod.
     
    ilya39 likes this.
  19. Akari_Enderwolf

    Akari_Enderwolf Pangalactic Porcupine

    if they won't make an option to toggle to the old hotbar, I really hope a modder does. As far as I can see, this new hotbar is borderline unusable.
     
    ilya39 likes this.
  20. Xylia

    Xylia Tiy's Beard

    I don't know about "unusable", but I do feel that it needs serious work the way it is right now on Nightly.

    We can only hope that they hear our gripes with it and come up with ideas of how to make it better.

    And I just want to stress again for the developers: The inventory window is just too large and unwieldly to build from, so please do something about that too while you're at it.
     
    ilya39 likes this.

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