16th July Progress

Discussion in 'Dev Blog' started by Tiy, Jul 17, 2013.

  1. Eriktion

    Eriktion Orbital Explorer

    cant wait to smite some monsters with my shield [​IMG]
     
  2. Ammonite

    Ammonite Space Penguin Leader

    As far as i know Class O and B stars are blue, but they're so hot that they only exist for a short time.
     
    Toryu-Mau likes this.
  3. Desert_Rose

    Desert_Rose Scruffy Nerf-Herder

    throwing in my thought. the hue for the star the planet is near is neat however there needs to be a slider option. not just an on off but a slider so you can decide if you want full hue for maximum ravecolours "UNTS UNTS UNTS" or slide it down to like 5% to get a vaaaague change in hue just ever so slightly tint. or 0% for those who dont want that. thatd probably be the best thing to do with the tint since some people can generally get sick from colours. i know a deep blue will make me sick if i stare at it too long. like movies that have a constant blue hue can litterally make me sick.. think there was a nic cage movie about tresure and it had so many scenes in blue and it made me queasy enough to barf :rofl: so a slider option would be apreciated for the star tints :O
     
    Taso and Toryu-Mau like this.
  4. Psistorm

    Psistorm Void-Bound Voyager

    I have to say, I really like the color tinting depending on the star the planet orbits, and how close. I'd love to keep it that way, to really drive home this "alien world" feeling it creates. I can however also agree with others who would like it changed, or have a slider. So if you could tie that hue shifting into a slider for the options, that would be perfect :D
     
    Eriktion likes this.
  5. Kyle873

    Kyle873 Title Not Found

    Like the Tek Bow from Turok!
     
    Toryu-Mau and BlastRed like this.
  6. kenmario

    kenmario Corporate Co-Chair

    Hey, I love the idea about the colouring of natural light. Few questions suggestions...
    Will this affect light intensity?
    And will this effect natural temperature/seasons/mobs/etc?
    For example, that planet close to the red dwarf star would have a much longer summer, shorter winter, and more mobs would be found underground?
     
  7. BlockCaveMan

    BlockCaveMan Master Chief

    Beta ! where are you ?
     
    mihu13 likes this.
  8. Glebovsky

    Glebovsky Aquatic Astronaut

    1John5vs7 likes this.
  9. 1John5vs7

    1John5vs7 Hard-To-Destroy Reptile

    [​IMG]
    That is all. Good day.

    I've always wanted to see a planet like this in a game world. There would be, I would think, a relatively narrow band around the planet where the eternal night side and the eternal day side were locked in a sort of dusky twilight. A planet such as this would be incredibly cool to explore, because on the one side you'd have a pitch-black frozen wasteland to explore, on the other you'd have an enormous super-desert (it would make the Sahara or the Namib look like jokes by comparison), and then a habitable region where it never got too cold and never got too hot.

    Now, the interesting thing for me is: would there be severe weather on such a planet? At first, I was thinking you'd have the extremely cold air on the dark side meeting the extremely warm air on the sunny side, resulting in a mix of cold and warm air which would produce violent storms. But then I realized, the reason we get wind and weather patterns on earth is due largely to the Coriolis effect, which is, in turn, due to the fact that the atmosphere of the earth is rotating around the axis. When an object on a solid, spherical mass is placed on the mass, it doesn't just spin around the sphere in a straight line. Rather, it tends to curl away from the equator toward whichever pole it is closest to. Thus, in the northern hemisphere we see ocean currents and air currents that move steadily toward the poles (prevailingly...there are some exceptions due to high and low pressure systems, etc). I am wondering if such weather and oceanic currents would exist on a planet that was tidally locked.

    If they were not, it would be unlikely to see life in the oceans (due to no currents and thus no upwelling of minerals and other nutrients from the ocean floor). I am not sure if plants could be possible either, because I would imagine there wouldn't be enough oxygen produced from a lifeless ocean and a narrow band of trees to produce a suitable atmosphere. Moreover, if the planet were not rotating, it would not generate an electromagnetic sphere, even if it had a molten core. Thus, charged particles from the sun would not be deflected and would enter the atmosphere causing ionizing radiation that would ultimately shred DNA.

    Thus, I would guess that if life were going to exist on such a planet, it would do so in the form of critters like Water Bears:
    [​IMG]
    A 'water bear' or 'moss piglet', scientific name: Tardigrade

    These guys are multicellular, eukaryotic, microscopic polyextremophiles. Translation: they're tiny, they have specialized organelles, they are not single-celled, and they survive in a variety of absurdly harsh environments, including a near-vacuum. If you want to read more about their physiology, check the "physiology" section here: https://en.wikipedia.org/wiki/Tardigrade

    At any rate, I could see Chucklefish having a ton of fun with a planet themed on life of this sort, but on a bigger scale assuming that these were the dominant lifeforms on the planet. I mean obviously surface area:volume ratios wouldn't permit larger versions of this bauplan, but Starbound takes some artistic license with what is and is not possible (for example, sentient plant people). I would enjoy settling a planet of this kind and taming some giant Water Bears. Huzzah!
     
  10. 15ShadowDude

    15ShadowDude Void-Bound Voyager

    Not to sound like a greedy bastard, will there be any other races? also, maybe the side people working on the stretch goals could give updates too! i'd love too know how the starter vanity pets are working out.
     
  11. Argthrond

    Argthrond Oxygen Tank

    That lighting stuff are just... beatiful. :DD
    Obviously there will be, and lots of people will mod races too.
     
  12. Cloaked Hood

    Cloaked Hood Orbital Explorer

    Lol are those Mario bombs?
     
  13. 1John5vs7

    1John5vs7 Hard-To-Destroy Reptile

    Just to give a heads up, the information about when that conference is is here: http://insomniagamingfestival.com/news/i49/

    It says it's a 4 day conference from August 23re to 27th. So yea, it does kind of make sense that the game isn't going to be released for beta before then or there wouldn't be any reason for them to "showcase" the game there. Good observation.
     
  14. Cruellyricisti

    Cruellyricisti Hard-To-Destroy Reptile

    (I'd like to think this whole update was inspired by me: http://community.playstarbound.com/...sive-filter-effects.22328/page-6#post-1029313 )

    So this is all hard coded in? That kinda puts my Suggestion thread at a stand still.

    How dynamically are these things all linked together? Weather, temperature, palette shifting and color tinting. With concerns to the background image, the sky, etc. (This must all be a massive headache). Assuming this is all post rendering/after effects, what else can be done with this system creatively? That is, if this is even a system at all and not a part of the main code.

    If there was an image of a closely orbiting star, would it cast a glare on screen? Or is the background just a static image with artifacts placed over it (the solar systems planets, and other stars). Can the artifacts themselves alter the post rendering? Say if there were multiple stars in that system, each contributing to the final hue. (The episode of Futurama where Fry drunk the emperor on that desert world oddly comes to mind).

    Ugh, I have so much interest in this. And many more questions. You should do a live stream or something explaining this color system, all technical-like.
     
  15. Flevalt

    Flevalt Pangalactic Porcupine

    Neat stuff. Hopefully they don't exaggerate it with the lighting effects though.
    Would be kinda weird flying from one disco planet to the next.
     
    Oudech, Toryu-Mau and mihu13 like this.
  16. SamTheEpic

    SamTheEpic Astral Cartographer

    The bombs are BOB-OMBS. Anyone else notice that?
     
  17. mihu13

    mihu13 Master Chief

    Haha- good idea, i thought of the same thing! :D
     
    Ammonite likes this.
  18. Bastard Man

    Bastard Man Big Damn Hero

    What about the size/distance of the star relative to the planet? Will you be able to have really tiny looking sunrises, or massive and overwhelming ones?
     
  19. Cassiterides

    Cassiterides Void-Bound Voyager

    Please keep the dramatic lighting. There will be plenty of regular planets with normal lighting for everyone else. Heck, just make one planet out of the whole game like this and that'd be great. It's perfect for making a bloody doom-fortress.

    Technically speaking though, wouldn't the frequency of light given off a star be the same no matter how far away you are? The only thing that would change is the intensity. So if you are around a very red red-dwarf star then no matter how far away the light should be: red. No matter where in the solar system the ambient light from the sun would be overwhelmingly red, it would just just be dimmer or brighter depending on how far away you are. Right?
     
  20. OmnipotentEntity

    OmnipotentEntity Code Monkey Forum Administrator

    One of the things I looked into was doing a crepuscular ray effect on the sun. But it would require pinning to OpenGL 3.0 and a more recent version of DirectX to do it *right* and also it would be extremely complex. I'm not personally the most conversant with GLSL, so I'd also have to take some time to learn wtf I'm doing. ;)

    The filter effects you describe though, I think would subtract a lot from the gameplay. Remember, with this sort of material hunting game, you generally spend quite a bit of time just around looking around and finding stuff. If you reduce the player's ability to see you can frustrate them greatly. But those pictures looked really cool. I'll keep them in mind. Maybe a weekend project or something? :)

    That's the plan.
     

Share This Page