Dev Blog 10th May - Cool Space Wizards

Discussion in 'Dev Blog' started by mollygos, May 10, 2016.

  1. Vuldreg

    Vuldreg Cosmic Narwhal


    as far as i can tell they'll do the same things the staves can only weaker since they are made onehanded so you could use other weapons at the same time.
     
  2. jasonzoo123

    jasonzoo123 Subatomic Cosmonaut

    so almost everyone here are arguing about the Possible Magical Properties of these Wands and staves, and im here Like "Gimme a one that can shoot Giant Fish from the Sky"
     
    DragonsForce likes this.
  3. DragonsForce

    DragonsForce Weight of the Sky

    Pretty sure your pocket radio does not work without an antenna. The antenna might be small and/or inside the casing, but if it really works without an antenna, it really is magic.
    Alright, alright, CHILL man... In OUR OPINION (which implies that yours may differ) staffs and rods feel like magic, whilst the rest of the game feels like science, or rather science-fiction. And I'm pretty sure this thread is here for the exact purpose to discuss such issues some members of the community have. There is pretty much no topic were everyone agrees.
     
    jakecool19 likes this.
  4. AVSManfred

    AVSManfred Subatomic Cosmonaut

    Well even if she don't meant to show something like this, it could be good solution. I mean that instead of having several staffs, each for diffrent spell, we could have spells written down in a spellbook wich could have some quick slots, so after we usee the staff we would recive a bar, or a window woth thuse quick slots dispalyed, so we could choose oe of these spells during fight, And if we would like to use diffrent spells, we could have to open up the spellbook and search for them, or set them in quick slots.
     
  5. Flake13

    Flake13 Scruffy Nerf-Herder

    Just saying but how about finding a staff or wand, and then equip "spell-books" to learn spells, then you could switch between spells using a hotkey

    And are those healing staves?
    oh my I can finally become a healer in my exploration parteh! my dream have come true! :lickitung:
     
  6. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    Actually, after testing the nightly, all staves come with a combat spell for their primary ability, and a zone spell for the second. So far, the zones seem to be healing, slow, and repel (like the anti-gravity crossbow shot).
     
    Flake13 likes this.
  7. Vuldreg

    Vuldreg Cosmic Narwhal

    They have and antigravity ability? I could really go for that on a staff or wand.
     
  8. creeper22

    creeper22 Scruffy Nerf-Herder

    Mackinz and DragonsForce you are both entitled to your own opinion but here is what i have to say,
    how do you explain all the special abilities and elemental attributes and of course there is the nova kids but we can let the nova kids slide because they were
    originally from a mod.

    also the name stave and wand may be pseudonyms or nicknames. this reminds me of the kineptic race mod which actually means to do this it says all the other races think it is magic because it is to advanced for the to other races understand so they perceive it as magic when really it is just highly advanced technology.

    also if you are dumb enough you would think everything is magic. of course i would like some lore behind them to we can do that on are own with mods.

    also that healing thing looked very high tech also you can craft some staves so that means that the components are magic or it is just highly advanced technology,
    that is all i have to say.but to ChukleFish the healing bubble thing looks really nice i can't wait for 1.0!:nuruhype:

    edit:better?
     
    Last edited: May 12, 2016
    Flake13 likes this.
  9. Russian poptop

    Russian poptop Space Hobo

    not enough staff, calling penguin - suicide:nuruninja:
     
  10. Mackinz

    Mackinz The Waste of Time

    I have been intentionally avoiding posting to hopefully let this discussion die and have people stop bringing me up, but that didn't work...

    Anyway, I'd explain them using conventional logic. Fire attribute weapons are laced when chemicals undergoing an exothermic chemical reaction. Electricity attribute weapons have a built-in generator. Ice attribute weapons have liquid nitrogen emitters built in. Poison/acid attribute weapons spew caustic acids/bases to deal damage. Etc. There are rational,semi-logical ways to explain these.

    And two other things. Posting a run-on sentence does not make your post easily readable, and please, for the love of Kluex, stop posting the Arthur C. Clarke quote. I was well aware of the quote years ago, and posting it as some kind of instant refutal to any arguments about against including pure "magic" weapons in Starbound is not conductive to any form of discussion. Even taking the quote into consideration, it makes no sense given the context of the Starbound universe. "Magic" weapons feel like a tacked-on addition to the game to create a third "class". You expect me to believe that there is semi-widely available physics-defying and decently-easily made technology in this universe when 99.99% of the time you find NPCs with guns or low-tech swords? Please...

    If such technology existed, none of the sentient races currently shown in Starbound would be able to create it, with the possible exception of Florans with their reverse-engineering. At best, these "staves" would be artifacts found in "ancient" constructs or be purchased through space pawn shops where they were sold for Pixels. Rare, powerful and logical given the technology levels of each race.
     
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  11. Iaeyan Elyuex

    Iaeyan Elyuex Cosmic Narwhal

    Finally! A way to heal the stupid NPCs! I'm making these standard issue for my characters.

    Also, here are some space wizards. Also, this sci-fi show makes everything you know about science go de fenestra.
     
  12. Kawa

    Kawa Tiy's Beard

    That's "out the window", in case you're wondering.
     
  13. Godbot

    Godbot Big Damn Hero

    Wait, you got the nightly build to work? I've gotta try updating again...

    What sorts of staves/wands have you found? The new ones don't appear to be on the wiki yet.

    Edit: THE NIGHTLY STILL DOESN'T WORK BUT IF YOU TYPE IN /SPAWNITEM COMMONSTAFF YOU GET SOME OF THEM AND THIS IS EXACTLY WHAT I WANTED

    Edit2: Also /spawnitem Feroziumstaff, Feroziumwand, and Teslastaff, thank you Kawa
     
    Last edited: May 12, 2016
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  14. endertrot

    endertrot Cosmic Narwhal

    Pff, magic has been in sci-fi forever, we just call it psychic powers or reality warping. And before you go to say that they are different, the only difference is the context. if its in space, we call it reality warping. If its in some fantasy land, we call it magic.

    Look at the erchius horror. Its an eldritch abomination spawned by a substance with the ability to break physics and allow FTL travel. The horror itself can convert sapient into erchius zombies with no free will left. It can also shoot energy beams of who knows what, and this still doesn't sound like magic/reality warping to you?

    And then look at the gamebreaker. Does it seem magic or sci-fi to you? Heck, almost all the racial staves are more on the sci-fi scale than the magical one. The new ones however, do look more magical than scientific, but that's mostly because of the looks of the staves themselves, not their effects. The cage and healing effects both look like something out comic book, with translucent fields and lines everywhere.

    If anything, if something looks out of place to you as magic, just rationalize it as "Because Erchius" and stop thinking about it. After all, the stuff spawned an eldritch horror and allows FTL. I do agree though that most of the races are nowhere near close enough tech level to make the more magical ones.


    And remember everyone, erchius is the new green rocks.
     
  15. Mackinz

    Mackinz The Waste of Time

    No, actually. Reminds me of Dead Space made cutesy. And AFAIR, the necromorphs were created through genetic manipulation. Probably wrong on that, but, even I am, there are real life examples of organisms controlling other organisms after killing them. The Erchius Horror existing in real life is not theoretically impossible but is very improbable.

    Also, FTL travel is hypothetically possible in real life according to Physics so...
     
  16. creeper22

    creeper22 Scruffy Nerf-Herder

    i agree with Mackinz on this. or it could be that it injects them with a virus somehow that makes them easy to anger and mutated.
    as for the FTL the races could have figured out how to use it as a super fuel or it could be the that erchius is like the blood of the Erchius Horror.
    so your argument is invalid.

    this should probably go on a different thread but i think the horror was made by the tentacles which would explain why it can convert people as something other than "reality warping".
    also the erchius crystals could be like a crystallized form of the liquid.
     
  17. Kawa

    Kawa Tiy's Beard

  18. Zerukoba

    Zerukoba Pangalactic Porcupine

    People earlier were suggesting spellbooks to have a listing of spells to choose from and the staves/wands would simply be for the damage bonuses and design I guess. I would have to disagree with such personally as that is kinda becoming too much like stereotypical RPG kind of magic in which case I think the anti-"magic" people would have a right to complain as it would be hard explaining such. As long the "spells" are limited by what staves/wands you are using then we can assume the "magic" is really just high technology as the staves/wands are doing all of the work. You are simply pushing a button.
     
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  19. endertrot

    endertrot Cosmic Narwhal

    First, something I forgot to put in my previous post, and that is the inverse of the Arthur C. Clarke quote "Any sufficiently analyzed magic is indistinguishable from science."

    I would love a discussion post about erchius and the horror and to discuss it with you both there, but for now we're talking about it here, so meh.

    I actually read an article in Popular science about that. It involves bending space so that it pushes you at FTL speeds while you yourself barely move at all. Most fiction though usually has FTL travel being possible by traveling through something other than normal space, such as hyperspace, which we all now is a scary place.

    Something like the horror could be from whatever the starbound equivalent is, and such a place may be the same place the game breaker opens up to. (That or your character is secretly just shouting "Missing No. , I choose you!" and throwing a capture pod instead of using the stave)

    Brilliant! It does argue for changing them by biology rather than extra-spacial corruption, but at this point we're just arguing over fannon.

    What does that have to do with your above point? Also, the liquid is just used as fuel while the crystals are actually used in the construction of the FTL drives, so i think they are more than crystallized versions of the liquid.

    How? By that logic i could say that your argument is invalid because mine makes just as much sense.
     
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  20. LongChan

    LongChan Cosmic Narwhal

    I think that Chucklefish is leaning towards trying to make a fun game rather than making an immersive one. Some people like you may cringe at magic, others like me cringe at the sight of penguins handling guns... We like different stuff, everyone does. Anyways, let's hope that Chucklefish includes some kind of scientific explanation for wands and staves (as some people have stated, I think nanos should fix the issue just right) so everyone can find a reason to use these new weapons.

    Edit: I also think that staves and wands are becoming a fully fleshed weapon category. Let's hope for the best.
     
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