To my knowledge if you have a fire breathing kappa in your toilet then you would need shrooms just to get him out.
I'm not trying to limit anyone's yammering. I'm just exercising my ability to use this FORUM for DISCUSSING the silliness and futility of their back and forth. I think there have been plenty of good points made. Seeing how 1.0 isn't even released and we haven't seen any story background and their introduction in game (which could easily introduce them as nano-staves or whatever) it's a little early to run around yelling that the sky is falling. Great. Now *I'm* talking about it. thanks
I tested the staffs out a bit more. Here are gifs of each primary ability and element, as they are right now: Poison Swarm, Fire Orb, Ice Rain, Ice Spikes, Electric Portal You have to keep the staff out and casting to maintain your primary, but you can cast your secondary and then do whatever you like. This means that you cannot begin casting your primary or secondary while your primary is up. You can, however, begin casting your primary or secondary, or switch to a new weapon while your secondary is up. You can also maintain an AoE indefinitely, as long as you have enough energy to maintain it. As a result of this, I have developed an invincible fighting style, which I will obtain the exclusive legal rights to shortly. Bonus: Ferozium Staff Primary, Ferozium Staff Secondary gif 1 & gif 2, Ferozium Wand. Edit: Repulsion Zone, Attraction Zone, Slow Zone, Low Gravity Zone Repulsion Zone and Attraction Zone seem pretty lackluster, but they're drastically more effective against airborne characters: Repulsion vs air, Attraction vs air. I'm not sure if it's intended to work this way, since these are still a work-in-progress; as you can see in the second gif, Attraction Zone's effect seems to accumulate, pulling you harder if you've tried to jump out. This persists while you try to move, but stops immediately if you stop moving and then start again. Probably a bug. Also, Healing Zone and Energy Zone will work on enemies if they're inside. Edit 2: Using a staff's secondary again while that staff's AoE is already up will cancel its AoE and place a new one. You can, however, switch to a new staff and place a new AoE. Slow + Repulsion and Repulsion + Repulsion make it impossible to enter while moving at normal walking speed, even on land. Attraction + Repulsion seem to just cancel each other out. Slow and Low Gravity apply debuffs, so they won't stack with themselves. Healing and Energy Regen don't seem to stack with themselves either. Attraction + Attraction, however, is hilariously effective.
That is awesome, Also it's really cool the Ferozium Staff Secondary creates a platform as along time ago i mentioned when they first showed the spear barrier ability i had mentioned how it would be cool if the barrier actually worked as a platform, Makes it seem almost like they actually listened to my idea having that show up with the staves.
I love your ideas, very nice. I think it would be cool if the wands were like light saber hilt looking and acted as a remote for elements. Like we know of magic in fairy tales, but lets emulate it with our current technology.
Have you considered using attraction and repulsion as a method of navigation? Say, walking on double repel?
You can sort of float over the top of a repulsion zone if you have some momentum, but it's hard to control. You're about as likely to get fired backwards instead. Attraction and repulsion zones aren't actually that strong, they last about ten seconds, there's a fixed distance you can cast from, and there's a fixed charge time, so there are a lot of restraints you'd have to work around. You could maybe line up 3-4 repulsion zones in a row and sort of trampoline across them. Maybe I'll give that a shot later. You could also use force cages for platforming, since they're, you know, platforms. But I think the really exciting uses for attraction and repulsion zones would come if they end up implementing zero-gravity. Edit: Yep.
Something I haven't tried yet: Locking myself in a force cage and setting up as many repulsion zones as I can... (As in I'm still in the radius, but locked in the cage.) Then again, I'd probably just get forced to the top un able to land and cast... If I ever get an opportunity to show you, I'll post it here...
I'll hold out hope for a magic toggle switch, since it seems like too much work is being put into this mechanic for it to be dropped at this point. That or I'll just have to make a mod to fix this mistake later on.
Even though you hate the idea of magic in Starbound it's not a mistake since Chucklefish is choosing to add it, So the right word for you and the rest of those who hate magic would be annoyance not mistake.
I wouldn't call it a mistake either, as Vuldreg stated before, it's a design decision that you may or may not like, but it's Chucklefish's game after all. Believe me, if they yielded to what people want to be added to/removed from starbound instead of putting their ideas in it, the game wouldn't be the half as good as it is. I'm developing a game myself (though it's still on a very early stage) and I don't give a flying **** about what people like or don't like in a game (no rudeness meant). Artists want and need to express themselves through their works. If they do their work the way we want them to do it, then we will be taking away their artistic freedom and we'll be no different from share holders that end up suffocating game designers. It took some time for me to understand something as simple as that, but I eventually did. This wall of text is not meant to address Hyperiant's post, it is headed towards people who think that they have the right to modify another person's WIP on their own criteria (not talking about mods here).
Nor would it be half as done as it is. Which is quite a thing for me to say, considering how many projects I've gotten done
Barely related but rarely does this topic ever come up. The truth is that people don't know what they want until they get it. People may be hating Starbound now but they haven't even given it a chance yet. There are companies spending a ton of money for study groups, taste testers and such for a reason. When asked people generally say they want dark coffee with no cream or sugar. When they were given coffee with cream and sugar though they decided they like that more than the dark coffee. I wouldn't go as far as saying people in general are stupid, they just so bias and so willing to judge stuff they have no right in judging in the first place that they kinda screw themselves out of a good experience. There was a Brain Games episode that can explain it much better than I can but in short people are more willing to lie to themselves than to try something new.
Yea trying new things is a lot better then just ignoring it or trying to get it removed just because it sounds bad, Although when comes to tastes some things are best left alone, I had tried to eat liver and onions once when i was still just a kid by my own choice and man that stuff tasted horrible.