Another sprite's graphics are sort of shorting out as well. I got a witch's curse on my Slime Hutch, and all my 20 slimes should have turned black. Two of my blue ones, however, seem to be attempting to reassert their normal colors. They keep spazzing between black and blue.
Summary of issue: Can't put artifacts and minerals in the bottom rows on the museum. Tried restarting game and new farms etc but still not working :-( am on the 1.1 Live now and still a problem. Same happened in Beta Expected Behavior: Should be able to put those items there no problem Actual Behavior: please see summary above What Operating System are you using: Windows
This is gonna be a long post, 'cuz I've been distracted playing and have amassed a small collection of bugs to report. Summary of issue: Graphical errors on the Winter version of the forest farm. Expected Behavior: Tiles should line up smoothly. Actual Behavior: In two areas near the southeastern pond (one above and one below), the tiles don't transition smoothly; there's an abrupt cut-off. Steps for Reproduction: Start a game with the forest map. Play until winter. Summary of issue: Sebastian's sleeping position after marriage is strange. Expected Behavior: Seb should look like he's sleeping in the bed. Actual Behavior: Seb appears to be standing over where the bed is, facing forward with his feet clipping through the blanket at the bottom. Steps for Reproduction: Marry Sebastian, enter the house after 10 PM Summary of issue: Dialogue not loading for characters in certain areas. Expected Behavior: A dialogue message should load any time you attempt to talk to a character (unless you have already talked to them). Actual Behavior: In some instances, rather than loading a message, the message "blip" plays and nothing loads. The game then behaves as if you did not speak to the character. This occurs with Abigail when she is standing on the southern bridge, and Marnie on some nights when she is in the saloon. Steps for Reproduction: Talk to Abigail when she is standing on the southern bridge. Talk to Marnie every night at the saloon. Summary of issue: Mushrooms spawning on/under stumps in Secret Forest. Expected Behavior: Mushrooms should not spawn where the stumps are placed. Actual Behavior: Mushrooms spawn in space occupied by stumps. Steps for Reproduction: Play the game during spring through winter, check secret forest for mushrooms. Summary of issue: Truffles dug up by pig appear on nearby pond, out of reach. Expected Behavior: Truffles should appear on solid ground. Actual Behavior: When the pig is digging up truffles near a pond, there is a chance that they will spawn over the water, out of reach of the player. Steps for Reproduction: Build a barn near a pond and have an adult pig living in it. Let the pig outside to dig for truffles. (Edit: Forgot to mention, this happened on the Forest farm map.) Summary of issue: Ore panning spots sometimes appear out of player's reach. Expected Behavior: Areas where the player can pan for ore should spawn on reachable tiles. Actual Behavior: Panning areas sometimes spawn out of reach of the player, for example in a center tile on the river. Steps for Reproduction: Unlock panning. Watch the river and lakes for panning spots. Summary of issue: Characters request a Walleye via the bulletin board in winter. Expected Behavior: Requests posted on the bulletin board should ask for items within season. Actual Behavior: Although walleyes are out of season, NPCs will still request them during winter. Steps for Reproduction: Check the bulletin board during winter. I have also experienced the bug Dhollas mentioned above. I would like to add that the issue occurs if you move around the donation screen after picking up an item; if you pick the item up and try to place it without moving, it can be placed without issue. All of these issues occurred on Windows 7 Home Premium.
Summary of issue: First boss in Prairie king game went on a holiday to the left of the screen... Expected Behavior: Normal, standard issue back and forth running of first boss on prairie king game Actual Behavior: Boss, upon starting the "duel" took a b-line to the left, and kept on walking, untill he went off screen. trapping the player in a map where he can not win nor lose. Steps for Reproduction: unsure EXACTLY why it happened, but i had the bullet upgrade, 8 coins, and a machine gun powerup in reserve, no current active buff. (if cant reproduce, suggestion: have game check if the boss returns to his spot after X seconds, so in case of shenanigans, default to win) What Operating System are you using: windows 7 64 bit.
This isn't just when he's sleeping, it also happens for me on Saturday evenings - he'll be standing at the counter, but he's a little... off. (I'm using Linux Mint 17).
Okay CA, I just got two silver-quality Large Milks and two Iridium quality large milks. Though, the horse is fixed.
Summary of issue: Previous Living off the Land TV Alerts seem to be missing. Expected Behavior: Living off the land previously informed you of upcoming events in advance such as Berry Season \ Beach Shells \ Event shows. Actual Behavior: Have yet to see one. Steps for Reproduction: What Operating System are you using: Win 10.:
Summary of issue: The two new lost books are available without first finding them, is this supposed to happen? Expected Behavior: You need to find the lost books before they're available in the library. Actual Behavior: You can read the new lost books without first finding them. Steps for Reproduction: Have a pre-1.1 save with all lost books found? Play save on 1.1 and go to library to see lost books. What Operating System are you using: Windows 8 - Summary of issue: The lost book about goblins has text on the second(?) page hidden behind the back arrow. (image included) Expected Behavior: To see all text in book without obstructions. Actual Behavior: The back arrow blocks text. Steps for Reproduction: Read book about goblins in library. What Operating System are you using: Windows 8
Just found another one... Summary of issue: Gifting error re: Elliot Expected Behavior: I should be able to give a gift to Elliot, since I haven't seen him yet today. Actual Behavior: It's telling me I've already given him a gift today Steps for Reproduction: not sure... I gave gifts to Sam, Clint, Jas, Vincent, and Penny but nobody else.
Summary of issue: There's a untillable spot on the wilderness map farm. Expected Behavior: Should be tillable. Actual Behavior: It's not. There's a little patch of grass which can't be cut, tried all the tools and still cant till. Steps for Reproduction: Create a new farm on the wilderness map and try to till the spot. What Operating System are you using: Windows 10. Here's a screenshot of the untillable spot:
Summary of issue: Casks not working properly Expected Behavior: Casks should (according to wiki and ConcernedApe posts) take up to 2 seasons for some items like wine to reach iridium quality. Actual Behavior: All cask items reach iridium quality after only 3 days, regardless of prior quality level and item type Steps for Reproduction: Put items in cask, wait 3 days. This doesn't seem to be the same issue as the cask maturation on save load, since it occurs a day or two after I have loaded up. What Operating System are you using: Windows 10. (BTW ConcernedApe 1.1 is amazing thanks for being such a cool dev!!)
If I had known the update would've been today I would've told you sooner but oh well (._. Summary of issue : Horse sprite glitching out when running left when in a horse Expected Behavior : Horse runs left, sprite shows horse running left Actual Behavior : Horse runs left, sprite glitches out as horse runs left (changes sprite to mowing grass > turning right > running rapidly) Steps for Reproduction : Not sure. Just happened when I rode a horse. Operating System using : Windows 7
Hey there Concerned Ape, I got a picture for you! This would be me getting Iridium starred regular milk from my cows. Not my goats, just my cows. For some reason.
Thanks that's exactly what I did : 3 The game runs like a dream now! You're single-handedly the most hard working programmer, designer, artist, musician, game creator I think I know lol Outstanding work! This is seriously a labor of love and it shows. Thank you for creating something so painstakingly pure! Congratulations on releasing 1.1! Woo-hoo!
Hi ConcernedApe! Not sure if you're still taking bug reports but I figured I'd report the ones I still noticed after 1.1 came out until this thread ended. Summary of issue: On unlocking the bridge repair, message said "A slime escaped in the night..." or something similar (did not get screenshot) while the Junimos work on the bridge. Expected Behavior: Unlock the bundle and see the Junimos work on the bridge that night - I'm not 100% certain but I don't think there's any message that should appear. Certainly not a message about slimes. I also do not have a slime hutch currently. Actual Behavior: Received notification that slime escaped in the night overnight Steps for Reproduction: Start new save during beta, reach point in that save where you unlock the bridge repair from the crafts room bundle What Operating System are you using: Mac OS X El Capitan ----- Summary of issue: Giant mushrooms still tapped in winter, still produced mushrooms at least once. Expected Behavior: When giant mushrooms become stumps for winter, taps should pop off the stumps and no more mushrooms should be produced. Edit: it looks like the taps have always stayed on - sorry! Mushroom production part is still a bug. Actual Behavior: Each of my giant mushrooms produced a red mushroom at least once in early winter (I noticed the tappers staying on Winter 1 but didn't notice the mushroom production until Winter 3 because I didn't think I needed to check them). No mushrooms on Winter 4 though, and haven't played Winter 5 yet. Steps for Reproduction: Start new save during beta, have giant mushrooms grow in fall, leave tappers on them when winter transition arrives. What Operating System are you using: Mac OS X El Capitan I was worried that my wilderness farm still would not produce monsters at night anymore after 1.1 came out because I hadn't noticed any for a few nights, but I just had some bats on Winter 4 night so it looks like it's fixed, hooray!
Summary of issue: demetrius is dancing alone Expected Behavior: him dancing with robin Actual Behavior: she is not there and he dances as if he just doesn't care Steps for Reproduction: I dont know random? she was there until the last update... What Operating System are you using: windows ten home just realized she is upgrading my barn. demetris went dancing alone?
Did you got any farm building under construction/upgrading currently? Robin might be busy in your farm instead. but yeah, Demetrius is not suppose to dance alone...
Summary of issues: Found a bug with the Galaxy Dagger and Galaxy Hammers, should the Galaxy Dagger really cost 350,000 vs the 50,000 and 75,000 of the sword and hammer? Also the Galaxy Hammer has typos on its description just says 5 weight and 4 speed, no + symbol like the other weapons. Expected Behavior: Galaxy Dagger costs 35,000 to put it in line with costs and damage compared to Galaxy Sword and Galaxy Hammer says +4 speed +5 weight Actual Behavior: Galaxy Dagger costs 350,000 but is worse than the Galaxy Hammer and Galaxy Sword which cost significantly less. Galaxy hammer says 4speed 5weight Steps for Reproduction: Talk to Malon and look at the two weapons in his shop What Operating System are you using: MacOS 10.12