Summary of issue: Town inhabitants are annoyed by foraging goods on the ground and delete them Expected Behavior: When a foraging item (in my case a daffodile) lies in their way they should somehow walk around it or just walk over it, just not be annoyed by them Actual Behavior: A villager (Lewis) was annoyed (that little messy symbol over his head indicated it) by a daffodile in his way. After a small amount of time he continued walking, but the daffodile was gone after that. Steps for Reproduction: A foraging item needs to be in the way of a villager. Then just watch. What Operating System are you using: Win 10
Summary of issue: Horse movement is jittery and buggy Expected behavior: Horse animation flow naturally Actual behavior: When riding the horse up, down, or to the right, the animation works fine. When the horse gallops to the left, however, the animation skips and glitches out, cycling between chunks of the horse's sprites at random. Steps for reproduction: Ride the horse to the left. I first noticed it at the beach? What operating system: Windows 10.
Thanks for the log. Do you have any sort of music mods in the game? The crash suggests that you're missing shane's new song. I might try "Verifying the integrity of the game cache" on steam
@ConcernedApe is the update on Marnie's chickens having a chance of being blue already added to the playable beta?
erm i have the game on GOG, will it take alot of time to release the 1.1 update there? just asking haha no pressure
I was getting this, as well. What works for me is to delete the whole thing, make sure beta is enabled before downloading, then click install. If it tries to do the incremental update, it fails. ETA: I've got /home on a different partition. Might this be the issue?
Summary of issue: Crafting with Keyboard/Mouse has no way of sending crafted items directly to your inventory. Crafting with a controller will do so, but not Keyboard/Mouse. Expected Behavior: Crafting to be less cumbersome than "Click item to be crafted, move mouse down to inventory, place item in inventory, repeat". Shift+Clicking for stackable items is great, but for items that don't stack like Kegs, Preserves Jars, Seed Makers, etc, it's incredibly cumbersome. Actual Behavior: Shift+Click does nothing for items that don't stack. It'd be nice if that would be the key combination to send non-stackable crafted items to your inventory. However, turning on Controller mode will make it so that items can go directly into your inventory. Could there be an option to enable such a thing in the options, maybe?
Foraging itens with iridium quality and animals production with gold quality is it a bug or normal in 1.1?
Summary of issue: Cool Cap graphics glitch when mounting/dismounting horse Expected Behavior: Cool cap should just stay in character's head Actual Behavior: Cool Cap's graphics are doubled and the copy unsyncs with character Steps for Reproduction: 1: Equip Cool Cap - 2: Mount/dismount horse What Operating System are you using: Windows 7 Pro 64 bits
I believe that is a bug - because he had said that the only things that (should) gain Iridium Quality levels are the things you place in a Cask in your Cellar(if you have one). And those things, iirc, are just Artisan items like Cheese, Beer, and Wine.
Thanks all for reporting bugs. I like to see at least one community doing it for the game. Even if you do not know me take my thanks as you all let others and of course me play with less bugs. Was just meant for a short cheer for all beta testers and bug reports
Summary of issue: Animal products no longer drop in different qualities Expected Behavior: I expected this to be a new feature, for eggs, wool etc. to appear in silver and gold star qualities as well Actual Behavior: On Saturday, truffles stopped dropping in qualities. Yesterday, they were reverted back, but eggs and other animal products started dropping in silver and gold qualities as well (including dinosaur eggs!) Today, all animal products, including truffles, seemingly lost their silver and gold quality drop potential. I have tested this in two in-game days, and I have not received a single silver or gold quality animal product from two full coops and one full barn. Steps for Reproduction: Check if there are any eggs or truffles in qualities above normal. What Operating System are you using: Windows 7 Also, the bug reported by me here: 1.1 Beta Thread persists after today's update.
Summary of issue: Pigs dig up truffles on water (River Farm) and they cannot be picked up Expected Behavior: Pigs dig up truffles on ground as normal Actual Behavior: Truffles appear on water, too far away to reach Steps for Reproduction: 1: Select River farm - 2: Have pigs digging up truffles over time What Operating System are you using: Windows 10
Summary of issue: Gained 2 hearts with Emily after completing Bulletin Board bundles. Expected Behavior: Emily should now count as a marriage candidate and no longer gain the 2 bonus hearts upon completion as with all other bachelors. Actual Behavior: Emily is still treated as a villager for Bulletin Board friendship reward. Steps for Reproduction: Complete the Bulletin Board bundles. What Operating System are you using: Windows 10. Edit: I don't know if it also happens to Shane because he was at 13/10 hearts when I completed it, but I think it might also happen to him.
Summary of issue: When i watered crops the 1st of spring of a new save, the next day a single crop stayed watered and did not grow Expected Behavior: When you water crops, the next day the water should go away and they should grow, especially if they were just planted. Actual Behavior: 1st day of a new save, i bought some crops, and watered them all. Then I just made sure i had little energy left and went ahead and saved. The next day, I came out of the house and all my crops had started growing, except for this one that apperently was watered and did not grow at all. Steps for Reproduction: I guess start a new save, buy new seeds, wait untill night to water them, and save. What Operating System are you using: Windows 8.1, 64 PD : I have another bug, but back when I discovered it it was the 1.0, and for what Ive read, it wasnt patched. Should i post it here? Or is there another place I can post this kind of bugs
Summary of issue: Game crashes in the evening/at night at the busstop Expected Behavior: I can do what I wanted to do (1: entering the farm or 2: running around ) Actual Behavior: 1. Game crashed while entering the farm from the busstop. I restarted the game, replayed the day it and didn't crash. Started the next day and Nr.2 happened. 2. Game crashed while running around at the busstop Steps for Reproduction: Play until evening or night and try... What Operating System are you using: Windows 7, 64bit