1.1 Beta Thread

Discussion in 'General Discussion' started by ConcernedApe, Sep 28, 2016.

  1. Koihime Nakamura

    Koihime Nakamura Ketchup Robot

    > (Fixed) The initial introduction dialogue from villagers comes after their usual dialogue.

    This should fix the issue with the intro quest, since this is what was causing the intro quest to error out, from what I could observe in my testing run.
     
    • Oreome

      Oreome Space Spelunker

      ( Not positive if this is an issue, if it isn't just ignore me! ^^ )

      Summary of issue: Can hear lightning striking trees while in the mines.

      Expected Behavior: Can't hear storms in the mine?

      Actual Behavior: While in the mines I can't hear rain/thunderstorms normally but as I was mining I suddenly heard what sounded like a tree falling down and I assume it's because a tree had been stuck by lightning during the summer storm.

      Steps for Reproduction: Be in the mines when lightning strikes a tree.


      What Operating System are you using: Windows 7
       
      • Drobodur

        Drobodur Void-Bound Voyager

        Mine was not (no resipe from Robin on 7th heart).
        http://community.playstarbound.com/threads/1-1-beta-thread.124827/page-13#post-3030622
        And I even dont see it in bug list, which is sad.

        I get it, that this bug priority is relatively low, case on monday you promised release of 1.1, and people here had more serious issues (like crashes and building dissapearings).
        Still - I just stoped play this save, case I fear that I will permanently miss this one little thing. This is madness - I know.

        I am adding my save files, so you can check it, when you will have time.
         

          Attached Files:

        • Kattia

          Kattia Subatomic Cosmonaut

          A couple of bugs (I believe they were in main game as well)


          Summary of issue: In the quest "Raising Animals", if you have already built a coop, you will have to build another one for the quest to complete.

          Expected Behavior: That the coop you already have will be recognized in the quest.

          Actual Behavior: Coop built before "Raising Animals" does not count for the quest.

          Steps for Reproduction: Build a chicken coop before you have the quest "Raising Animals"

          What Operating System are you using: Windows 7


          Summary of issue: Picking "Skip" on Evelyn's 4th heart event will not give you the Cookie recipe and presumably prevent you from completing the "Gourmet Chef" achievement.

          Expected Behavior: For "Skip" option on Evelyn's 4th heart event to give you the Cookie recipe.

          Actual Behavior: Picking "Skip" on Evelyn's 4th heart event will not give you the Cookie recipe.

          Steps for Reproduction: "Skip" Evelyn's 4th heart event. Check cooking recipes.

          What Operating System are you using: Windows 7
           
          • Liesselz

            Liesselz Void-Bound Voyager

            Summary of issue: I'm not sure what caused. I married Shane the 1st of Fall. On 7 Fall he gave me the stardrop. I went to sleep and the instant-grow fairy appeared, during the animation the junimos were already outside, ready to pick up some crops. When the animation finish instead of starting a new day, the game crushed. I played the whole day again, and the same happened.

            Expected Behavior: A new day to start

            Actual Behavior: The game crush

            Steps for Reproduction: I'm not sure what caused it so I gave all the detail I could think of


            What Operating System are you using: Windows 10, Steam


            UPDATE: I repeated the day again: woke up, get my stardrop -Shane was in the kitchen- and went straight to bed again. The fairy appeared but no crash this time.




            Update 2: Another time the same problem, the green witch appeared to make a void egg appears... and the game crushed at the end of the animation. I tried again: woke up, talk and gift to shane, back to bed. This time it didn't work, the fourth time I just went straight to bed and the game didn't crush.

            Skipping days seems to be a way to scape this, but it seems night events are bugged


            Plus, shane was there! Hugging his chicken charlie... in the middle of the night haha. Kind of weird
             
              Last edited: Sep 30, 2016
            • sabrinatw

              sabrinatw Phantasmal Quasar

              Summary of issue: At the flower dance, as I was entering out of the corner of my screen the squirrel runnning up a tree animation was seen but there was no tree there.

              Expected Behaviour: To enter the flower dance without seeing a squirrel.

              Actual Behaviour: The squirrel running up a tree animation happening upon entry to the flower dance.

              Steps for Reproduction: Enter flower dance.


              What Operating System are you using: Windows 10 / Steam.
               
              • Dhollas

                Dhollas Space Hobo

                Summary of issue: When tool hit location is selected it isn't working all the time
                 
                • niftychick

                  niftychick Scruffy Nerf-Herder

                  Summary of issue: Robin's furniture catalogue doesn't show up for sale

                  Expected Behavior: robin sells the furniture catalogue

                  Actual Behavior: it's not there to buy.

                  Steps for Reproduction: Well, it looks like a small coding issue. It's just not there at all for purchase. Pierre's one is there, from the last time I looked but when I was playing last night, Robin's isn't.


                  What Operating System are you using: Win 7.

                  I haven't actually found any other bugs in my desperate quest in tying to marry Shane.
                   
                  • Vegetable957

                    Vegetable957 Seal Broken

                    This is probably a waste of space compared to the actual bugs in this thread, but there's a typo for "everyone" when you give Leah a Bad gift
                    upload_2016-9-30_8-54-8.png
                     
                      ElSkullkido likes this.
                    • xxxxxx77

                      xxxxxx77 Intergalactic Tourist

                      ConcernedApe, I've played your amazing game for well over 200 hours and I appreciate your efforts in solo developing such an amazing game. I haven't got a chance to play the beta yet but I've read through the 1.1 update patch notes. One thing I'm slightly concerned about is the Junimo Huts. Sometimes I don't wish to harvest crops as soon as they're ready, especially for flowers near bee houses. I sometimes also wish to delay harvesting certain crops and wait for other crops to grow to maturity, take a nice and beautiful screenshot of my farm, and harvest them all. These will not be possible with current Junimo Huts since as I understand, crops will be harvested as soon as they're ready. Since my farm is mostly done, it's hard to place these Huts far away from flowers or those crops that I don't want to harvest early without messing up my farm layout. I'm wondering if it's possible to add a enable/disable feature or something similar for Junimo Huts so that they only auto harvest crops when enabled?

                      Thank you for considering my opinion. Will try to test out the beta later on.
                       
                      • fairybeef

                        fairybeef Void-Bound Voyager

                        I'm not sure if this is intentional or not but I'm two weeks into Spring of year 1 and playing on the forest farm map but I've yet to see any foraging items spawn in the new area with the stumps? The area's been empty every day so far. Thanks for all your hard work!
                         
                        • adeadbar

                          adeadbar Space Hobo

                          ConcernedApe when will the sleeping crash be fixed when a building is completed? Thank you for all the hard work!

                          Message: Object reference not set to an instance of an object.
                          InnerException:
                          Stack Trace: at StardewValley.FarmAnimal.dayUpdate(GameLocation environtment)
                          at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
                          at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
                          at StardewValley.Buildings.Barn.dayUpdate(Int32 dayOfMonth)
                          at StardewValley.Locations.BuildableGameLocation.DayUpdate(Int32 dayOfMonth)
                          at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
                          at StardewValley.Game1.newDayAfterFade()
                          at StardewValley.Game1.UpdateOther(GameTime time)
                          at StardewValley.Game1.Update(GameTime gameTime)
                          at Microsoft.Xna.Framework.Game.Tick()
                          at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
                          at Microsoft.Xna.Framework.GameHost.OnIdle()
                          at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
                          at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
                          at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
                          at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
                          at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
                          at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
                          at System.Windows.Forms.Application.Run(Form mainForm)
                          at Microsoft.Xna.Framework.WindowsGameHost.Run()
                          at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
                          at StardewValley.Program.Main(String[] args)
                           
                          • Pudassassin

                            Pudassassin Hard-To-Destroy Reptile

                            My farm has some Junimo huts built but no Junimo appeared and help harvest some crops on a rainy day.
                            Just curious. Is it intended or a bug?
                             
                              Last edited: Sep 30, 2016
                            • RollEqualsCute

                              RollEqualsCute Void-Bound Voyager

                              Heya! Been testing out the crash issue with the coop being moved, and so far no problems! It's been about a week and everything's running smoothly! Thank you ConcernedApe! And my wife LOVES her new reading spot!!

                              I did find a minor issue, it's nothing big by any means, but I figured I'd report it just in case. I've been browsing this thread religiously and hope I didn't miss someone else reporting this, too.

                              Summary of issue: Chopping down a fruit tree (at least in the greenhouse) while it has fruit drops a different type of fruit that cannot stack with "gathered" fruit

                              Expected Behavior:
                              The fruit stacks regardless of being gathered normally, or when a fruit tree is chopped down

                              Actual Behavior:
                              The fruit does not stack. I had 136 apples in my chest, but the apples that dropped from the chopped fruit tree would not be placed in the chest and stack with the others. Pariah apples.

                              Steps for Reproduction:
                              Chop down a fruit tree while it's got fruit, then place the fruit in a chest with other fruit of the same kind. I also chopped down the fruit tree while in the greenhouse, and this was planted in a legit spot, not along the borders (post-patch).

                              What Operating System are you using: Windows 10 Pro 64x.


                              You're the developer of the decade in my book, sir! Thank you for all that you do!!
                               
                              • MoonlitBrenya

                                MoonlitBrenya Existential Complex

                                Was just reading about them on the wiki and it's stated there that the juminos will not collect on rainy days. So it's intended.
                                 
                                  Pudassassin likes this.
                                • Pawserve

                                  Pawserve Subatomic Cosmonaut

                                  I want to give you a big thank you and a bear hug for this game and how involved you are with the people who follow Stardew Valley. I grew up with harvest moon (HM64 was my first) and this game really brings back the charm the main series (now story of seasons) lost. Thank you CA.

                                  I've been reading reports of people who have mining level 2, 3 and 5 and are only getting copper ore from the mining map. I'm unsure what season they are in. Is this intended?

                                  I'm not sure of the other maps and what your intention is with them but if I could suggest something: I'd really like all the maps to somehow evolve over time, things like better ore, more foraging items, more monsters and maybe make it an increase drop rate of items they drop on your farm. Just throwing out some ideas on the already amazing idea you have with these maps.
                                   
                                  • Missy Flora

                                    Missy Flora Lucky Number 13

                                    Summary of issue: When walking off the pier in the forest, the dirt ground makes the noise as if you were walking on the pier still. Here is a picture showing the area where it still sounds like you are walking on the pier.

                                    sound bug.jpg
                                    Expected Behavior:
                                    For the ground to sounds like walking on dirt

                                    Actual Behavior:
                                    Ground sounds like you are still on the pier

                                    Steps for Reproduction:
                                    walk on the pier in the Forest and then walk off onto the are shown in the picture

                                    What Operating System are you using: Windows 7
                                     
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                                    • iamwilliam111

                                      iamwilliam111 Big Damn Hero

                                      Summary of issue: when walking, farmer can get stuck on objects (example: wood, stone).

                                      Expected Behavior: for the farmer not to get stuck on objects.

                                      Actual Behavior: the farmer gets stuck on objects, and has to mash wasd until unstuck.

                                      Steps for Reproduction: walk through farm, happens randomly.

                                      What Operating System are you using: windows 10

                                      i hope this helps, and im not the only one who gets this. love the game by the way, played harvest moon as a child.
                                       
                                      • kyousui

                                        kyousui Space Hobo

                                        Summary of issue: Right mouse button sometimes gets "stuck" and it seems like I'm always holding it.

                                        Expected Behavior: Nothing happens when I'm not clicking RMB.

                                        Actual Behavior: As I am walking or chopping down trees, my character is behaving like I was holding right mouse button. When I have my sword equipped, she's blocking all the time, when I'm near any interactive object, she's using it even though I don't want her to. It all started after I used the jukebox in the Saloon, but after a few minutes of walking around it stopped (20th of Spring). It happened again on ~23rd of Spring, when I alt-tabbed to desktop and returned to the game. When it's happening I'm unable to enter the ESC menu, but map and journal work fine.

                                        Steps for Reproduction: Use the jukebox and see what happens or alt-tab to desktop and return to the game.


                                        What Operating System are you using: Windows 7 64bit
                                         
                                        • Waraji

                                          Waraji Void-Bound Voyager

                                          On which map does this occur, and which Beta build?
                                           

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