You can apparently cheese the money achievements by spamming divorce/cancel at the Mayor's house. It charges 50,000 but if you cancel it gives the money back and counts as you having earned it. Do it a few dozen times and you can easily get the 1,000,000 achievement.
Summary of issue: Repeatedly attempt to use item on chest while holding the use tool button, draining stamina. Expected Behavior: Use the tool on chest I suppose. I have only done it by accident. Actual Behavior: You hear repeated noise of the tool being used but no animation but your stamina drains very quickly Steps for Reproduction: hold the use tool button while facing a chest. Mine is bound to "c". This causes the chest to vibrate as if its being broken but does not and your stamina drains very quickly as it seems to use some every tick. The chest is also dyed orange but I'm not sure if that would be a factor.
If I remember correctly, this was a pre-beta feature Summary of issue: Inventory sort doesn't condense stacks of the same item. Expected Behavior: Multiple stacks of the same item to merge into one when the menu sort button is pushed. Actual Behavior: Items are sorted, but individual stacks of the same item remain separate. Steps for Reproduction: Make sub-stacks of various item, then press the sort button. What Operating System are you using: Windows 10
I haven't found any bugs or glitches yet, you've probably fixed most of them though. Awesome update and can't wait to see what's coming next. love this game so much...
My Wilderness farm have no monster spawn at night. I already play for 3 night. should I do anythings beforehand? Anyway , great updates.
Summary of issue: Switching Inventory Spots With Iridium Rod And Return Scepter Causes Return Scepter To Delete Expected Behavior: Iridum Rod would take the spot of the Return Scepter and would be able to be moved into a new spot Actual Behavior: Iridum Rod takes Return Scepter's spot and Return Scepter gets deleted Steps for Reproduction: Move Iridium Rod onto Return Scepter's spot in inventory What Operating System are you using: Windows 7
CP thank you for working so hard on this game I really love it and the update has been amazing. It feels like you put so much hard work and care into this games so it's no wonder you managed to get together such a great community.
Summary of issue: The "Introductions" quest in the journal no longer updates the list of people you have met, versus how many more you need to meet. I have not completed it yet, so no clue if the quest itself still works and it's just not showing progress, or if the quest no longer works. Expected Behavior: It would update whenever the PC meets a new character, until the main 28 town residents have been interacted with. Actual Behavior: The list remains stuck at 2/28, despite meeting 17 of the 28 main town characters (not including the Wizard in this, as he is not part of this 28, nor am I counting Krobus, Dwarf or Sandy) Steps for Reproduction: Start a new game, and receive the quest as part of initial game play. What Operating System are you using: Windows 10, recent update as well to operating system so it's most up-to-date version of the OS.
Ok....I went back into my previous save file and got my Return Scepter back but now it has the sprite of a hoe. I don't know how it happened so it's likely something is going on with that item in general.
I had this problem also but discovered that a couple of the npc's actually had more dialogue they had to complete before they could be fully counted.
Edit: Forgot that I was artisan Summary of issue: Mead in the achievement tab states mead sells for 200g and sells for 300g in the shipment box. Expected Behavior: Shipped item sell for 200g Actual Behavior: Mead earns 300g Steps for Reproduction: Sell mead What Operating System are you using: Windows 7 Home Premium
Summary of issue: Able to get 10-heart event without having first given bouquets re: Shane and Emily. Expected Behavior: Requiring a bouquet to be given before the final events can be seen. Actual Behavior: Regardless of whether they have a bouquet or not, it is possible to get Shane and Emily to 10 hearts and see their final events. Steps for Reproduction: Load a previously created save in which Emily and Shane are at 8 hearts or more. What Operating System are you using: Windows 7 (I can see how this is really easy to cause, since it shouldn't even be possible to raise them to 10 hearts without having first given them the item...but if you load from a state where they're already that high, it's impossible to tell it to...not do that. Is there any way to make that bouquet an absolute prerequisite before being able to see the final heart events instead of just making it a heart-level-lock?)
Summary of issue: game crashes in every attempt to load save game Expected Behavior: start up saved game Actual Behavior: game stops responding Steps for Reproduction: try to load previous save. What Operating System are you using: Windows 10 Also the Villagers won't give off their introduction text at first
There is a glitch with "Henchman" where after you talk to him you can easily walk through him after swinging the galaxy sword.
Summary of issue: Game crashes when trying to load my first farm (pre beta farm) Expected Behavior: game should load the farm Actual Behavior: game crashes Steps for Reproduction: try to load an old save before beta What Operating System are you using: Windows 10
Summary of issue: Robin sent letter with recipe form her dead grandmother, but letter came empty. Expected Behavior: Recipe get. (Pumpkin Soup, according to wiki) Actual Behavior: No recipe (checked at kitchen) Steps for Reproduction: Dunno. I ordered big barn expantion, and gave her gift at a previous day, if I remember right, just before I tried 1.1 beta. Loding same save - have same result. Also - previous letter in the mailbox was with Rhubarb Pie recipe, from Marnie. Then - buged one. Then - Quest from Pam to get her battery pack. (3 letters total). What Operating System are you using: Windows 7 professional (64) P.S. Oh, yeah, while i'm on "bug's" report: There is simple exploit with animal feeding system. First step - buy silo, so you can harvest grass, to feed animals. (240 max sporage for hay) Second step - buy coop, or barn. Tird step - get hay, from grass. Forth step - attempt to interact with hay deposit in coop, or barn (you can, if there are "free space" for feeding). Fith step - just keep interacting with said hay deposit - soon you will have stack of 240 hay. Leave coop and place said stack into a cheast or something (up to 999) Why ever buy another Silo, over to "show off"? ??? Profit P.P.S. And please, can we have some indication, when Silo is full, over then "I am cutting grass for some time already, but hay stopped appearing for some reason." P.P.P.S. Awesome game, and you are - cool guy.
Summary of issue: Marnie dialogue icon won't disappear Expected Behavior: After the conversation if there is no more dialogue should disappear Actual Behavior: Dialogue bubble remains available on Marnie but when clicked makes sound and causes interface to briefly disappear and reappear with no dialogue shown Steps for Reproduction: I got this after talking to Marnie on Spring, Year 1, Wed 17th at 10 pm in the Saloon, she was mentioning spilling a whole bucket of milk from her cow Belinda and afterwards the bubble doesn't disappear when she has no more conversation to speak. What Operating System are you using: Windows 10 x64bit
This is amazing, I'm so excited to explore! Thanks so much Summary of issue: Catalogue is unusable if placed on a table. Expected Behavior: When the Catalogue is placed on a table, I expected to hover over it with the mouse and get the little "glove" cursor. Then I could right click and access the wallpaper catalogue. Actual Behavior: The "glove" cursor does not appear over the catalogue (it's the arrow cursor). When I right click, the item goes into my inventory. Steps for Reproduction: - Put the Catalogue on a table - Attempt to shop for sweet wallpaper that will tie the room together - What Operating System are you using: OS X 10.11.6