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0.8 Unstable - Hotbar Redesign?

Discussion in 'Starbound Discussion' started by Gypsysmoke, Jul 10, 2016.

  1. Gypsysmoke

    Gypsysmoke Void-Bound Voyager

    I just started playing the most recent Unstable update and I'm less than impressed with the changes to the hot bar.

    This changes lowers the numbers of build materials/weapons/items/etc. that we will have access to while playing.

    Why?
     
    Pingeh and Xylia like this.
  2. Xylia

    Xylia Tiy's Beard

    Check out the June 8th Dev Blog. And also the Nightly Hotbar Poll.

    EDIT: It might have been the 16th...? June 8th or June 16th one of the two.
     
  3. Falx

    Falx Void-Bound Voyager

    lol welcome to our world man
     
    Skelozard1 and Pingeh like this.
  4. The MechE

    The MechE Existential Complex

    No it doesn't. You have 12 slots if you press x.
     
    Ainzoal and ChalkyFloran like this.
  5. Garatgh Deloi

    Garatgh Deloi Master Astronaut

    Works fine for me. You can easily press the number keys to switch weapons/material configs and press x to swap to the other hotbar. If you just learn the hotkeys you easily do it on the fly without thinking about it.
     
    Ainzoal likes this.
  6. Phaser Rave

    Phaser Rave Scruffy Nerf-Herder

    I like it. Just takes a bit getting used to.
     
  7. Ainzoal

    Ainzoal Ketchup Robot

    I take it you haven't realized you have TWO hotbars
     
  8. Shaadaris

    Shaadaris Giant Laser Beams

    http://community.playstarbound.com/threads/poll-nightly-do-you-like-the-new-hotbar.116571/
    Please post your disdain here. We welcome any input you have regarding how to fix it, despite the fact that after 1.0 releases there will likely never be a change to the hotbar again.
    Oh, and it's unmoddable. Woohoo.

    Which could just as easily be one. Scratch that. Which should be one.
    1,2,3,4,5,6,7,8,9,0,-,=
    Tadahhh 12 slots. But nope.
     
  9. Hel

    Hel ✨ Johto's Finest ✨ Forum Moderator

    I installed Nightly last night to see why this hotbar was such a huge problem to some people. I like it but I don't at the same time. I'm still mixed.

    If anything happens to the new one, whether it stays or goes back to the old one, it happens.
     
  10. Shaadaris

    Shaadaris Giant Laser Beams

    That's the thing. It has some...It has one nice feature. The ability to pair up slots!
    Unfortunately, you can't unpair slots like you used to be able to do. Y'know, mix and match.
    For me, the cons greatly outweight the pro(s?):
    -Mix and matching isn't an option
    -Slots spread across 2 bars unnessessarily
    -STILL no "unequip all" "slot" for when your hotbar is full and you don't want to have empty hands
    -Items now stay in inventory, taking up space, rather than being in the hotbar ("ghost items" wouldn't be nessessary if we could still mix and match left and right slots like before)
    -STILL unmoddable! No ability to make a mod that makes it work the way you want it to if you don't like it! (I will never not be salty about this, and I will take my time to reiterate what a bad decision this is at every opportunity)
    -and more! Or maybe not. I think that's most of the major flaws.
     
  11. Ellary

    Ellary Pangalactic Porcupine


    what do you mean mix and match isn't an option? o_O I had a handgun in one hand and salves in another. You just have to open the inventory go up to the slots and right click on them clear one or both. then drop a new one handed item into its place.
     
  12. Xylia

    Xylia Tiy's Beard

    What he means, is that the old option to place a bunch of buttons on your hotbar and freely switch between them.... for example...

    Let's say you had this setup:

    L: 1H Sword
    R: Shield
    1: Bandaids
    2: Flashlight
    3: Grapple Gun
    4: Pistol
    5: Red Syringe

    Now, let's say you pull out L/R. You've got a Sword+Shield equipped, right? If you hit the "1" key... you now have Bandaids+Shield equipped. If you hit the 2 key, you now have Flashlight+Shield equipped.

    Now, I didn't know this (because I always dual-wield), but apparently there was a way to tell the game which hand to put what in... there was a 'swap hands' command. So let's say you wanted Pistol+Flashlight. You now have Flashlight+Shield equipped.

    You'd hit the Swap Hands key (so that it's Shield+Flashlight) and then hit 4 (and now you have Pistol+Flashlight). To revert back, you simply hit 4 again and that brings you back to your default L/R setup which would be 1H Sword+Shield.

    With this in mind, there were a total of how many combinations again? There's 10 buttons + L/R combo so basically 12 buttons in total. Assuming all of those buttons were one-handed items, there were 108 possible combinations (assuming I got that right, I was using the formula "n(n-1)/2" for figuring out how many pairs are possible and then subtracting 12 because having the same item equipped twice is impossible) and then doubling it because the formula assumes that AB = BA which it doesn't, because some players might have a reason why they want one item on right or left click.

    But with the new hotbar... you have 6 + 6 combinations if you swap and that's it. 12 vs 108 is... not a good comparison.

    The main problem is, most players didn't understand how the bar truly worked, and I bet if they had included an actual tutorial in the game, the problem wouldn't have been anywhere near as bad as it was.
     
    Shaadaris likes this.
  13. Hawklaser

    Hawklaser Scruffy Nerf-Herder

    Its closer to 60 true combinations, that formula doesn't remove duplicates from the mix.
     
  14. Xylia

    Xylia Tiy's Beard

    n(n-1)/2

    12(12-1)/2

    (12*11)/2

    132/2

    66

    Remove the duplicates (AA, BB, CC): 66-12 = 54

    Double this number (because AB != BA): 108.

    It's right.
     
  15. Hawklaser

    Hawklaser Scruffy Nerf-Herder

    True BA and AB are not the same. but realistically, what is the difference between say Shield dagger, and dagger sheild?
     
  16. Eonwulf

    Eonwulf Scruffy Nerf-Herder

    The whole point of n(n-1) is that it removes the dupes. So there are 66 combos.
    If you want to double it from here on the technicality that ab != ba then fine but the remove dupes step was unnecessary.

    Edit: If you don't believe it here's the long math:
    Slot 1 has 11 other slots to pair with.
    Slot 2 has 10 other slots to pair with.
    Slot 3 has 9 other slots to pair with.
    etc. the other slots decreases because the pair had already been made in a previous iteration.
    11+10+9+8+7+6+5+4+3+2+1 = 66
    You can then double this to account for flipping the held hand giving you 132 combos.
     
    Last edited: Jul 11, 2016

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