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This new version adds an inventory station where the weapons are purchased using pixels. The weapons are also spread across starbound's tiers...
Updated for Beta v. Furious Koala.
The newest update incorporates balance changes by Seterwind, to integrate the weapons with starbound's tier lists. You can find the rebalanced...
Added player.config to the mod folder, so the original player.config does not need to be edited anymore. (Thanks to Morozova)
The following weapons have been added: Nova Blaster, Eagle Pistol, Shotgun, Bolt Launcher, Heavy Bolt Launcher, Infiltrator Sticky Bombs, Shock...
You can see the weapons demonstrated here: [media] [media] The weapons are 1 pixel each at the workbench, just for testing purposes. There is...
Figured it out. The .config file did not spawn the projectile. { "action" : "projectile", "inheritDamageFactor" : 1,...
Importing the following into the explosion's .config has no effect, for some reason. { "action" : "light", "color" : "orange"...
Is it possible to code a custom explosion to emit light? I know bullet-type projectiles can, but using the same line on the explosion.projectile...