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Furniture isn't printed from nothing. Pixels are actually the raw material the 3d printer uses to create things. If it were a real life 3d...
Awesome, thanks. So if I remove "objectType" : "interactable" from, say, a crafting table or something, I'll still be able to interact with it?
I'm just not getting the frustration here. Try updating a minecraft mod from one major version to the next. It takes some of the best coders out...
The game uses the version info in .modinfo, I know that.
Uh... Yeah. That's so much effort. Hopefully you can pull through this time of great hardship.
Does anyone have any experience with this action? Have any additional actiononreap commands been discovered since?
Well, damn. The icon for the teleport up/down buttons are exposed, but not anything that calls the function those buttons access. Looks like this...
I have it installed. It's very cool, but [pretty complex in terms of usability. I do use it, however. I'm not sure if it will be possible to...
I disagree that this would be game breaking or mitigate the challenge of the game in any way, especially considering that techs like...
Hm. Well if it can't be helped, I guess there's no point in fretting over it. I'll put a disclaimer on my mod's page when I upload it. Thanks...
Is there anything I can do about it? I've addressed every .monstertype file that isn't a unique monster or boss.
Hm. Alright I've run into what I'm almost positive is a bug. As I said before, I don't merge with or otherwise modify any of the base files...
I don't blame you there. It would be hard to keep a cool all the time.
Ironically I chose that planet to test my mod on because the mobs on it were interesting. These things are what's been causing the problem [IMG]...
Well here comes the part where I look like an idiot. The mobs I have been testing this on were unique or something, for whatever reason they...
Is there a way to determine if that's the case?
I have done that. Sorry, I was trying to multitask and got vague. Projectile's damageKind is "braingreen" the according treasurepool is...
I appear to have that set correctly. I have the projectile set to my custom one, and the damageKind set to the value I'm using in those files.
I'm asking because I 'm trying to make a brain extractor-like item, but I'm getting default drops. I'm not modifying, brain.treasurepool I'm...
TCS ships are as big as you need to be; they're destructable.