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Well so far, your main argument is that it would be useless and stuff like that... so you pretty much dont like a leveling system and that's all....
Well you see, I've put small values in my exemple for one reason. Because what I propose is not specialisation, but only one more thing to do in...
As said, once again, you dont NEED to level up to be good or even do something... They would be all passive skills, meaning they dont affect the...
Or we go with a perk system like in Fallout 3 for exemple. There would be a maximum or point to put in each perk and like a skill tree, you would...
What if we gained experience by mining ores (Better ores = more exp) and killing monsters/NPCs (higher lvl = more exp). Gaining lvl would not...
That is a great idea! Would love to have this in the game.