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I'm on linux, and there is no way to upload a mod to the workshop, I tried mod_uploader.exe with Mono and Wine, this is a bit disapointing ...
Still no answer ...
When there is no other path when using a rail switch, It works like there is no rail, which seems logical to a point. But when creating elevators...
For what I see, the mod is not working because recursive_compare find a function inside the table, I've made a simple workaround and make it...
I really like the idea, I think that the teleporter need thoses things : Teleport locations networks (one for the server, one for the player and...
For me making mods for fixing features is a good reason to make them because fixing a feature mean for me having a usable feature, so add a usable...
I don't understand exactly of which features you are speaking about ? And by taking example of minecraft, forge, bukkit are not needed because...
For starbound.config, this is not steam that is in charge of generating it, but starbound itself. For me the problem is the same, I don't want to...
This is more a request to give the possibility to put patch in mods for bootstrap.config and starbound.config or bring back to...
I would like to create some smalls mods to change from QWERTY to AZERTY keyboards and for linux support. As of nightly build, keybinds can't be...
Here is the equivalent code with the new modding system : client.config.patch : [ { "op" : "replace", "path" : "/normalModeDeathDrops", "value"...
Hello This was the old way of updating a dile from original asset : { "__merge" : [], "defaultBlueprints" : { "tier1" : { "__merge"...
I am currently making a travel planer that read csv files that I can expot from google document and here is the columns I've used, with a fake...