Not even changing the version number. I mistakenly did not revert my 1.0 mechanical changes in the last update (notice I don't even mention them in the overview any longer). If you want the actual mechanics of dashes to be different that should be up to another mod. So I rolled back to vanilla settings for all techs. The ONLY thing this mod does is add a dash key, remove double tap functionality, and change references to double tapping to reflect that change.
I will probably be rolling out my own version of a "freedom of movement" style mod soon with the original changes of this mod and a few more.
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Zerotap Dash 1.3.1
Doubletap zombies, not movement keys.