-Pilot's & Gunner's Headset in the WolFen FLCN Station and slight modification on the sprite itself.
-Added a new condition where [DRN] will only deploy on auto-land if the ALR/Auto-[FLR] is toggled on.
-Changed [RLG] & [CLB] firing to [F]+[LMB] & [F]+[RMB], switched the [HMG] & [LCH] ammo cycling to [SPC]+[LMB] & [SPC]+[RMB] so you don't slow-down or flip accidentally whenever you use the secondary weapons. Experimental and we'll see how this goes.
-Changed the sprite for the WolFen FLCN Station.
-Flare deploy now applies knockback and flares themselves apply burning status when touched by the enemies.
-HE clusterbomb now does damage on the initial explosion before the cluster of bombs.
-Increased IN clusterbomb to 6 and gravity bomb to 4 projectiles.
-Updated all the thumbnail and parked gusship accordingly to the [RLG] and [LCH] adjustment.
-Re-allowed any headgear for passengers.
-Updated old and new codex.
- Fixed a bug where alert sound goes on a loop when you stop taking damage.
- Fixed visual glitch when back projectile spawn they are briefly visible.
- Bottom thrusters will now only start in Flight Mode.
- Adjusted the [RLG] and [LCH] fire points and positions to avoid hitting the wing at 10'Oclock angle while stationary.
- Fixed a bug where you can still switch [HMG] ammo without reloading after shooting one or two rounds.
- Fixed an issue when pilot or gunner can still switch [RLG] ammo even if they don't have control over it.
Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.Dismiss Notice
Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
WolFen FLCN-11 Gunship 1.3a
A solo/duo operated gunship with set of weapon, projectiles switching and a lot of other features.