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Weapon Reassembler (WIP) 0.4beta

Change your gun's appearance

  1. A Very Dangerous Clown

    MelOzone
    That's you.
    [​IMG]
    No, really.
    This update is not so much of a finished product as it is a pre-update for 0.4. That will finally come. Some day.
    So what's new?
    [​IMG]
    That. Some (if there are people reading my thread) have probably already seen this. Since my UI is slowly going bonkers, I'll try to briefly explain stuff.

    1. You can now recolor your gun.

    Not really, just kidding. To be honest, the code is pretty much all there but the palette file is rather empty. As you can see there is only 1 variant for green and yellow dye, and 2 variants for red. Some other dyes also have a variant of their own, but right now it looks rather pale and doesn't quite match. Still, it works. Yay!

    Controls to see the number of variants available (these small buttons and blue numbers) appear only when there is a dye in the appropriate slot and hide otherwise.
    Palette file is here, and if you use an "unpacked" version of the mod you can edit it right away, adding you own color combinations or even including support for custom modded dyes. The code can only work with the dyes that follow vanilla-style JSON descriptions, but other that that there are no limits I know of (or perhaps I don't know much).

    A friendly word. I, by nature, am a purist and try to fit the overall game style as much as possible. Creating palettes will take a significant chunk of my time. If you have a designer sleeping deep inside of you, feel free to offer your recolors in the discussion. If they suit the game palette I'll be glad to add them.

    2. Error with incorrect coloring of the preview is fixed.

    Or is should be. I hope. Report any wrong colors, I will punish them accordingly.

    3. When no options are selected, pressing [Reassemble] should do nothing.

    As simple as that.

    4. Mod options that logically shouldn't require a "template gun" don't require it.

    More specifically, you can change the weapon's element or paint it without the template.

    Known limitations:
    - Current palettes are mostly empty
    - When dyeing, dyes are not consumed

    Both problems will be addressed. I plan to make palettes more or less useable for 0.4. Consuming dyes will probably be added later, as one of the final steps involving overall modification cost system. First I want to ensure everything runs smoothly.
    Solzucht likes this.
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